- Timestamp:
- Oct 30, 2017, 4:05:01 PM (7 years ago)
- File:
-
- 1 edited
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code/branches/ScriptableController_HS17/src/libraries/core/BaseObject.h
r11071 r11518 58 58 class Gametype; 59 59 class Level; 60 class ScriptableController; 60 61 61 62 /// The BaseObject is the parent of all classes representing an instance in the game. … … 191 192 192 193 static void loadAllEventStates(Element& xmlelement, XMLPort::Mode mode, BaseObject* object, Identifier* identifier); 194 195 virtual void registerToScriptableController(ScriptableController *controller) {} 193 196 194 197 protected:
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