Changeset 11585 for code/branches/ProtectBoss_HS17/data/levels
- Timestamp:
- Nov 20, 2017, 5:32:43 PM (7 years ago)
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-
- 1 edited
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code/branches/ProtectBoss_HS17/data/levels/ProtectBoss.oxw
r11557 r11585 55 55 </EventMultiTrigger> 56 56 57 < SpaceShip57 <Pawn 58 58 team = 0 59 collisionType = kinematic 59 60 position = "0,0,-2500" 60 61 mass = 10000 61 health = 100000 initialhealth=100000 maxhealth="100000" 62 health = 1000 initialhealth=1000 maxhealth="1000" 63 direction = "1,0,0" 62 64 rotationaxis="0,0,1" rotationrate="4.5" velocity="0,0,30" 63 name = " target"64 radarname = " Target" >65 name = "CargoShip" 66 radarname = "Cargo Ship" > 65 67 <attached> 66 68 <DistanceTriggerBeacon name="CargoShip" /> … … 72 74 <BoxCollisionShape position="-100,-50,280" halfExtents="220,70,100" /> 73 75 </collisionShapes> 74 </SpaceShip> 76 <explosion> 77 <ExplosionPart scale = 12 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 78 <ExplosionPart scale = 12 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 79 <ExplosionPart scale = 12 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 80 <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 81 <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 82 <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 83 84 <ExplosionPart scale = 5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 85 <ExplosionPart scale = 5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 86 <ExplosionPart scale = 5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 87 <ExplosionPart scale = 5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 88 <ExplosionPart scale = 5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 89 <ExplosionPart scale = 5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 90 <ExplosionPart scale = 5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 91 <ExplosionPart scale = 5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 92 <ExplosionPart delay=0.8 scale = 2.5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 93 <ExplosionPart delay=0.8 scale = 2.5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 94 <ExplosionPart delay=0.8 scale = 2.5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 95 <ExplosionPart delay=0.8 scale = 2.5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 96 97 <ExplosionPart offset="20,13,-15" scale=7 delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 98 <ExplosionPart offset="30,13,-15" scale=7 delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 99 <ExplosionPart offset="20,13,-15" scale=7 delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 100 <ExplosionPart offset="-20,-13,-15" scale=5 delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 101 <ExplosionPart offset="-20,-13,-15" scale=5 delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 102 <ExplosionPart offset="-20,-13,-15" scale=5 delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 103 </explosion> 104 </Pawn> 75 105 76 106 <!-- triggers when first quest is completed --> 77 <DistanceTrigger name="passedAsteroidFieldOne" beaconMode=identify position="0,0, -3000" distance=1000 target="SpaceShip" targetname="CargoShip" />107 <DistanceTrigger name="passedAsteroidFieldOne" beaconMode=identify position="0,0,3000" distance=1000 target="Pawn" targetname="CargoShip" /> 78 108 79 109 <!-- create asteroids --> … … 91 121 vz = math.random(-vmax, vmax) 92 122 rr = math.random() * 10 93 print("<Pawn health=30 position=\"" .. x .. "," .. y .. "," .. z .. "\" direction=\"0,0,-1\" velocity=\"" .. vx .. "," .. vy .. "," .. vz .. "\"rotationaxis=\"" .. rx .. "," .. ry .. "," .. rz .. "\" rotationrate=" .. rr .. " collisionType=dynamic mass=1 name=asteroid radarname=Asteroid> <!--events> <visibility> <EventListener event=flying4 /> </visibility> </events--> <attached> <Model position=\"0,0,0\" mesh=\"ast" .. math.random(6) .. ".mesh\" scale3D=\"10,10,10\" /> </attached> <collisionShapes> <SphereCollisionShape position=\"0,0,0\" radius=5 /> </collisionShapes> <!--controller> <WaypointController team=1> </WaypointController> </controller--> <explosion> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_flash2\" effect2=\"orxonox/explosion_flame2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_shockwave2\" effect2=\"orxonox/explosion_sparks2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_streak2\" effect2=\"orxonox/explosion_afterglow\" /> </explosion> </Pawn>")123 print("<Pawn team=1 health=30 position=\"" .. x .. "," .. y .. "," .. z .. "\" direction=\"0,0,-1\" velocity=\"" .. vx .. "," .. vy .. "," .. vz .. "\"rotationaxis=\"" .. rx .. "," .. ry .. "," .. rz .. "\" rotationrate=" .. rr .. " collisionType=dynamic mass=1 name=asteroid radarname=Asteroid> <!--events> <visibility> <EventListener event=flying4 /> </visibility> </events--> <attached> <Model position=\"0,0,0\" mesh=\"ast" .. math.random(6) .. ".mesh\" scale3D=\"10,10,10\" /> </attached> <collisionShapes> <SphereCollisionShape position=\"0,0,0\" radius=5 /> </collisionShapes> <!--controller> <WaypointController team=1> </WaypointController> </controller--> <explosion> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_flash2\" effect2=\"orxonox/explosion_flame2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_shockwave2\" effect2=\"orxonox/explosion_sparks2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_streak2\" effect2=\"orxonox/explosion_afterglow\" /> </explosion> </Pawn>") 94 124 end 95 125 ?> … … 111 141 <effects> 112 142 <CompleteQuest questId="ProtectBoss.AsteroidField" /> 113 < AddQuest questId="ProtectBoss.PirateAttack" />143 <!--AddQuest questId="ProtectBoss.PirateAttack" /--> 114 144 </effects> 115 145 <events> 116 146 <execute> 117 <EventListener event= "passedAsteroidFieldOne"/>147 <EventListener event=passedAsteroidFieldOne /> 118 148 </execute> 119 149 </events> … … 130 160 <LocalQuest id="ProtectBoss.AsteroidField"> 131 161 <QuestDescription title="Asteroid Field" description="The cargo ship in front of you is disabled and is drifting uncontrolled! Shoot the asteroids out of the way to protect it!" failmessage="The cargo ship has been hit!" completeMessage="" /> 132 < !--complete-effects>162 <complete-effects> 133 163 <AddQuest questId="ProtectBoss.PirateAttack" /> 134 </complete-effects -->164 </complete-effects> 135 165 </LocalQuest> 136 166 … … 139 169 </LocalQuest> 140 170 141 <SimpleNotification message=" Quest 1 completed (test message)">171 <SimpleNotification message="Pirates are attacking!" broadcast="true" > 142 172 <events> 143 173 <trigger> … … 147 177 </SimpleNotification> 148 178 149 <S paceShip position="0,0,3500" lookat="-1300,-600,900" name="Pirate" radarname="Pirate" visible="true">150 151 < visibility>152 <EventListener event=" passedAsteroidFieldOne" />153 </ visibility>179 <SimpleNotification message="The cargo ship got destroyed!" broadcast=true > 180 <events> 181 <trigger> 182 <EventListener event="CargoShip" /> 183 </trigger> 154 184 </events> 155 <templates> 156 <Template link=spaceshippirate /> <!--spaceshipTransporter --> 157 </templates> 158 <controller> 159 <WaypointPatrolController alertnessradius=3129 team=1 active=false> 160 <waypoints> 161 <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" /> 162 <Model mesh="cube.mesh" scale=0 position="0,0,0" /> 163 </waypoints> 164 <events> 165 <activity> 166 <EventListener event="attack" /> <!-- activates enemies--> 167 </activity> 168 </events> 169 </WaypointPatrolController> 170 </controller> 171 </SpaceShip> 172 185 </SimpleNotification> 186 187 <!-- A function to put pirates to a certain location --> 188 <?lua 189 function placePirate(posX, posY, posZ, trigger) 190 print("<SpaceShip mass=10 position=\"" .. posX .. "," .. posY .. "," .. posZ .. "\" name=Pirate radarname=Pirate><events><visibility><EventListener event=\"" .. trigger .. "\"/></visibility><activity><EventListener event=\"" .. trigger .. "\"/></activity></events><templates><Template link=spaceshippirate /></templates><controller><WaypointPatrolController alertnessradius=3129 team=1 active=false><waypoints><Model mesh=\"cube.mesh\" scale=0 position=\"-1300,-600,900\" /><Model mesh=\"cube.mesh\" scale=0 position=\"0,0,0\" /></waypoints><events><activity><EventListener event=attack /></activity></events></WaypointPatrolController></controller></SpaceShip>") 191 end 192 ?> 193 194 <?lua 195 placePirate(0, 0, 5500, "passedAsteroidFieldOne") 196 placePirate(0, 0, 6500, "passedAsteroidFieldOne") 197 placePirate(0, 0, 7500, "passedAsteroidFieldOne") 198 ?> 199 173 200 </Scene> 174 201 </Level>
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