Changeset 11608 for code/branches/Asteroid_HS17/data/levels/templates
- Timestamp:
- Nov 27, 2017, 5:00:59 PM (7 years ago)
- Location:
- code/branches/Asteroid_HS17/data/levels/templates
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/Asteroid_HS17/data/levels/templates/spaceshipAsteroids2D.oxt
r11593 r11608 1 <Template name=spaceshipasteroids2 D>2 < SpaceShip1 <Template name=spaceshipasteroids2d> 2 <Asteroids2DShip 3 3 hudtemplate = spaceshiphud 4 4 camerapositiontemplate = spaceshipescortcameras 5 5 spawnparticlesource = "Orxonox/fairytwirl" 6 6 spawnparticleduration = 3 7 explosionchunks = 107 explosionchunks = 4 8 8 9 health = 8010 maxhealth = 20011 initialhealth = 809 health = 40 10 maxhealth = 40 11 initialhealth = 40 12 12 13 shieldhealth = 3514 initialshieldhealth = 3515 maxshieldhealth = 6016 shieldabsorption = 0. 913 shieldhealth = 20 14 initialshieldhealth = 20 15 maxshieldhealth = 20 16 shieldabsorption = 0.1 17 17 shieldrechargerate = 1 18 18 shieldrechargewaittime = 1 … … 34 34 35 35 collisionType = "dynamic" 36 mass = 8037 linearDamping = 0. 736 mass = 4200000 37 linearDamping = 0.9999999 38 38 angularDamping = 0.9999999 39 40 collisiondamage = 100 41 enablecollisiondamage = true 42 39 43 > 40 44 <engines> 41 <MultiStateEngine position=" 7.6, 0, 6" template=spaceship escortengine />42 <MultiStateEngine position="-7.6, 0, 0" template=spaceship escortengine />45 <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipinvaderengine /> 46 <MultiStateEngine position="-7.6, 0, 0" template=spaceshipinvaderengine /> 43 47 </engines> 44 48 <attached> … … 56 60 <BoxCollisionShape position="0, 0,-12" halfExtents="4 , 4 ,7" /> 57 61 </collisionShapes> 58 <explosion >62 <explosion > 59 63 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> 60 64 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> 61 65 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> 62 66 63 <ExplosionPart mesh="explosionparts/escort_part_1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 64 <ExplosionPart mesh="explosionparts/escort_part_2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 65 <ExplosionPart mesh="explosionparts/escort_part_3.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 66 <ExplosionPart mesh="explosionparts/escort_part_4.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 67 <ExplosionPart mesh="explosionparts/escort_part_5.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 68 <ExplosionPart mesh="explosionparts/escort_part_6.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 67 <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> 68 <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 69 <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 70 <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 71 <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> 69 72 </explosion> 70 73 <?lua 71 include("../includes/ weaponSettingsEscort.oxi")74 include("../includes/invaderWeapon.oxi") 72 75 ?> 73 </ SpaceShip>76 </Asteroids2DShip> 74 77 </Template> 75 78 76 79 <Template name=spaceshipescortcameras defaults=0> 77 < SpaceShip>80 <Asteroids2DShip> 78 81 <camerapositions> 79 <CameraPosition position="0,600,0" pitch=-90 absolute=true /> 80 <CameraPosition position="0,50,160" drag=true mouselook=false /> 81 <CameraPosition position="0,40,125" drag=true mouselook=false/> 82 <CameraPosition position="0,30, 90" drag=true mouselook=false/> 82 <!--<CameraPosition position="0,100,180" direction="0, -0.2, -1" drag=false mouselook=true /> 83 <CameraPosition position="0,200,250" direction="0, -0.4, -1" drag=false mouselook=true /> 84 <CameraPosition position="0,30,150" direction="0, 0, -1" drag=false mouselook=true /> 85 <CameraPosition position="0,1300,-100" direction="0, -1, 0" drag=false mouselook=true /> 86 --> 87 <CameraPosition position="0,600,0" pitch=-90 absolute=true /> 88 <CameraPosition position="0,50,160" drag=true mouselook=true /> 89 <CameraPosition position="0,40,125" drag=true mouselook=true /> 90 <CameraPosition position="0,30, 90" drag=true mouselook=true /> 83 91 </camerapositions> 84 </ SpaceShip>92 </Asteroids2DShip> 85 93 </Template> 86 94 87 <Template name=spaceship escortengine baseclass=MultiStateEngine>95 <Template name=spaceshipinvaderengine baseclass=MultiStateEngine> 88 96 <MultiStateEngine 89 97 boostfactor = 2.2 … … 105 113 <EffectContainer condition="idle"> 106 114 <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/> 107 />108 <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=150 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />109 <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=15 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />110 115 </EffectContainer> 111 116 <EffectContainer condition="not idle"> … … 117 122 </EffectContainer> 118 123 <EffectContainer condition="normal or boost"> 119 <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=5 length=1500 lifetime=2 elements=1trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />120 <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=1trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />124 <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 125 <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 121 126 </EffectContainer> 122 123 127 <EffectContainer condition="boost"> 124 128 <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> -
code/branches/Asteroid_HS17/data/levels/templates/spaceshipMiniGameTest.oxt
r11593 r11608 1 <Template name=spaceship dodgerace>1 <Template name=spaceshipminigametest> 2 2 <MiniGameTestShip 3 3 hudtemplate = spaceshiphud … … 80 80 <MiniGameTestShip> 81 81 <camerapositions> 82 <CameraPosition position="0,100,180" direction="0, -0.2, -1" drag=false mouselook=true /> 83 <CameraPosition position="0,200,250" direction="0, -0.4, -1" drag=false mouselook=true /> 84 <CameraPosition position="0,30,150" direction="0, 0, -1" drag=false mouselook=true /> 85 <CameraPosition position="0,1300,-100" direction="0, -1, 0" drag=false mouselook=true /> 82 <!--<CameraPosition position="0,100,180" direction="0, -0.2, -1" drag=false mouselook=true /> 83 <CameraPosition position="0,200,250" direction="0, -0.4, -1" drag=false mouselook=true /> 84 <CameraPosition position="0,30,150" direction="0, 0, -1" drag=false mouselook=true /> 85 <CameraPosition position="0,1300,-100" direction="0, -1, 0" drag=false mouselook=true /> 86 --> 87 <CameraPosition position="0,600,0" pitch=-90 absolute=true /> 88 <CameraPosition position="0,50,160" drag=true mouselook=true /> 89 <CameraPosition position="0,40,125" drag=true mouselook=true /> 90 <CameraPosition position="0,30, 90" drag=true mouselook=true /> 86 91 </camerapositions> 87 92 </MiniGameTestShip>
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