- Timestamp:
- Dec 3, 2017, 7:48:35 PM (7 years ago)
- Location:
- code/branches/Asteroid_HS17/src/modules/asteroids2D
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2D.cc
r11617 r11619 151 151 { 152 152 --lives; 153 if(live <= 0){153 if(lives <= 0){ 154 154 endGameTimer.setTimer(8.0f, false, createExecutor(createFunctor(&Asteroids2D::end, this))); 155 155 } -
code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2D.h
r11617 r11619 99 99 100 100 private: 101 Timer endGameTimer; 101 102 102 103 103 Asteroids2DShip* getPlayer(); … … 116 116 Timer endGameTimer; 117 117 118 118 119 }; 119 120 } -
code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DStone.h
r11616 r11619 52 52 Vector3 randomVelocity(float maxspeed); 53 53 void setAsteroids2DPlayer(Asteroids2DShip* player){this->player = player;}; 54 virtual int getSize(){ return this->size;} 54 55 55 56 private:
Note: See TracChangeset
for help on using the changeset viewer.