- Timestamp:
- Dec 4, 2017, 4:12:52 PM (7 years ago)
- Location:
- code/branches/CampaignMap_HS17
- Files:
-
- 2 added
- 4 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/CampaignMap_HS17/data/levels/NC_StoryModeLevel.oxw
r11605 r11634 28 28 > 29 29 30 <SpawnPoint position="000.000, 000.000, 1000.000" spawnclass=S paceShiporientation="0, 0, 0, 1" pawndesign= StoryModeEscort />30 <SpawnPoint position="000.000, 000.000, 1000.000" spawnclass=StoryModePawn orientation="0, 0, 0, 1" pawndesign= StoryModeEscort /> 31 31 32 32 -
code/branches/CampaignMap_HS17/data/levels/templates/StoryModeEscort.oxt
r11605 r11634 1 1 <Template name=StoryModeEscort> 2 <S paceShip3 hudtemplate = StoryModeHUD 2 <StoryModePawn 3 hudtemplate = StoryModeHUD2 4 4 camerapositiontemplate = spaceshipghostcameras 5 5 spawnparticlesource = "Orxonox/fairytwirl" … … 71 71 include("../includes/weaponSettingsEscort.oxi") 72 72 ?> 73 </S paceShip>73 </StoryModePawn> 74 74 </Template> 75 75 76 76 <Template name=spaceshipescortcameras defaults=0> 77 <S paceShip>77 <StoryModePawn> 78 78 <camerapositions> 79 79 <CameraPosition position="0,0, 1000" drag=true mouselook=true /> … … 81 81 <CameraPosition position="0,30,120" drag=true mouselook=true /> 82 82 </camerapositions> 83 </S paceShip>83 </StoryModePawn> 84 84 </Template> 85 85 -
code/branches/CampaignMap_HS17/data/overlays/StoryModeHUD2.oxo
r11605 r11634 1 <Template name="StoryModeHUD ">2 <OverlayGroup name = "StoryModeHUD " scale = "1, 1">\1 <Template name="StoryModeHUD2"> 2 <OverlayGroup name = "StoryModeHUD2" scale = "1, 1">\ 3 3 4 4 <StoryModeHUD -
code/branches/CampaignMap_HS17/src/orxonox/worldentities/pawns/CMakeLists.txt
r10216 r11634 7 7 TeamBaseMatchBase.cc 8 8 Destroyer.cc 9 StoryModePawn.cc 9 10 )
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