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Ignore:
Timestamp:
Dec 4, 2017, 4:17:43 PM (7 years ago)
Author:
vyang
Message:

Asteroiden werden generiert und bewegen sich, HUD muss noch angepasst werden, Punkte und Health und Leben anzeigen. Raumschiff kann noch nicht schiessen, evtl auch Schutzfunktion → nachdem ein Leben verloren wurde 2s Immunitaet?

Location:
code/branches/Asteroid_HS17/data/levels
Files:
3 edited

Legend:

Unmodified
Added
Removed
  • code/branches/Asteroid_HS17/data/levels/Asteroids2D.oxw

    r11617 r11637  
    1717  include("templates/enemyInvader.oxt")
    1818  include("overlays/Asteroids2DHUD.oxo")
    19   include("templates/asteroidsAsteroids2D.oxt)
     19  include("templates/asteroidsAsteroids2D.oxt")
    2020?>
    2121
     
    7676    ?>-->
    7777
    78 
    79     <Asteroids2DStone
    80       collisionType = dynamic
    81       linearDamping = 0.8
    82       angularDamping = 1
    83       scale= 10
    84       enablecollisiondamage = true
    85     >
    86       <attached>
    87         <Model mass= 8000 mesh="ast1.mesh" />
    88       </attached>
    89       <collisionShapes>
    90         <SphereCollisionShape radius="10" />
    91       </collisionShapes>
    92     </Asteroids2DStone>
    93 
    9478    <Asteroids2DCenterPoint name=asteroids2Dcenter />
    9579 
  • code/branches/Asteroid_HS17/data/levels/templates/asteroidsAsteroids2D.oxt

    r11617 r11637  
    22  <Asteroids2DStone
    33    collisionType = dynamic
    4     linearDamping = 0.8
    5     angularDamping = 1
     4    linearDamping = 0
     5    angularDamping = 0
    66    scale= 10
    77    enablecollisiondamage = true
     
    2323  <Asteroids2DStone
    2424    collisionType = dynamic
    25     linearDamping = 0.8
    26     angularDamping = 1
     25    linearDamping = 0
     26    angularDamping = 0
    2727    scale= 20
    2828    enablecollisiondamage = true
     
    3333  >
    3434    <attached>
    35       <Model mass= 8000 mesh="ast2.mesh" />
     35      <Model mass= 8000 mesh="ast1.mesh" />
    3636    </attached>
    3737    <collisionShapes>
     
    4444  <Asteroids2DStone
    4545    collisionType = dynamic
    46     linearDamping = 0.8
    47     angularDamping = 1
     46    linearDamping = 0
     47    angularDamping = 0
    4848    scale= 30
    4949    enablecollisiondamage = true
     
    5454  >
    5555    <attached>
    56       <Model mass= 16000 mesh="ast3.mesh" />
     56      <Model mass= 16000 mesh="ast1.mesh" />
    5757    </attached>
    5858    <collisionShapes>
  • code/branches/Asteroid_HS17/data/levels/templates/spaceshipAsteroids2D.oxt

    r11614 r11637  
    77   explosionchunks        = 4
    88
    9    health            = 40
    10    maxhealth         = 40
    11    initialhealth     = 40
     9   health            = 1000
     10   maxhealth         = 1000
     11   initialhealth     = 1000
    1212
    1313   shieldhealth        = 20
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