Changeset 11637 for code/branches/Asteroid_HS17/data/levels
- Timestamp:
- Dec 4, 2017, 4:17:43 PM (7 years ago)
- Location:
- code/branches/Asteroid_HS17/data/levels
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/Asteroid_HS17/data/levels/Asteroids2D.oxw
r11617 r11637 17 17 include("templates/enemyInvader.oxt") 18 18 include("overlays/Asteroids2DHUD.oxo") 19 include("templates/asteroidsAsteroids2D.oxt )19 include("templates/asteroidsAsteroids2D.oxt") 20 20 ?> 21 21 … … 76 76 ?>--> 77 77 78 79 <Asteroids2DStone80 collisionType = dynamic81 linearDamping = 0.882 angularDamping = 183 scale= 1084 enablecollisiondamage = true85 >86 <attached>87 <Model mass= 8000 mesh="ast1.mesh" />88 </attached>89 <collisionShapes>90 <SphereCollisionShape radius="10" />91 </collisionShapes>92 </Asteroids2DStone>93 94 78 <Asteroids2DCenterPoint name=asteroids2Dcenter /> 95 79 -
code/branches/Asteroid_HS17/data/levels/templates/asteroidsAsteroids2D.oxt
r11617 r11637 2 2 <Asteroids2DStone 3 3 collisionType = dynamic 4 linearDamping = 0 .85 angularDamping = 14 linearDamping = 0 5 angularDamping = 0 6 6 scale= 10 7 7 enablecollisiondamage = true … … 23 23 <Asteroids2DStone 24 24 collisionType = dynamic 25 linearDamping = 0 .826 angularDamping = 125 linearDamping = 0 26 angularDamping = 0 27 27 scale= 20 28 28 enablecollisiondamage = true … … 33 33 > 34 34 <attached> 35 <Model mass= 8000 mesh="ast 2.mesh" />35 <Model mass= 8000 mesh="ast1.mesh" /> 36 36 </attached> 37 37 <collisionShapes> … … 44 44 <Asteroids2DStone 45 45 collisionType = dynamic 46 linearDamping = 0 .847 angularDamping = 146 linearDamping = 0 47 angularDamping = 0 48 48 scale= 30 49 49 enablecollisiondamage = true … … 54 54 > 55 55 <attached> 56 <Model mass= 16000 mesh="ast 3.mesh" />56 <Model mass= 16000 mesh="ast1.mesh" /> 57 57 </attached> 58 58 <collisionShapes> -
code/branches/Asteroid_HS17/data/levels/templates/spaceshipAsteroids2D.oxt
r11614 r11637 7 7 explosionchunks = 4 8 8 9 health = 4010 maxhealth = 4011 initialhealth = 409 health = 1000 10 maxhealth = 1000 11 initialhealth = 1000 12 12 13 13 shieldhealth = 20
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