Changeset 11640 for code/branches/AsteroidMining_HS17/data/levels
- Timestamp:
- Dec 4, 2017, 4:38:17 PM (7 years ago)
- File:
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- 1 edited
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code/branches/AsteroidMining_HS17/data/levels/AsteroidFarming.oxw
r11581 r11640 41 41 42 42 <!-- Asteroid Display: --> 43 43 <Model position="0, 0,40" yaw="90" pitch="-90" roll="0" scale="3" mesh="ast1.mesh" /> 44 44 <Model position="0, 20,40" yaw="90" pitch="-90" roll="0" scale="3" mesh="ast2.mesh" /> 45 45 <Model position="0, 40,40" yaw="90" pitch="-90" roll="0" scale="3" mesh="ast3.mesh" /> … … 77 77 </Pawn> 78 78 79 <!----Just a box with different mesh--> 79 80 <Pawn team=1 health=50 position="0,1000,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box RVName = "Globi Asteroid" > 80 81 <events> … … 94 95 95 96 <!-----AsteroidMinable ---> 96 97 97 <AsteroidMinable size=15 position="0,-500,0" /> 98 98 <AsteroidMinable size=5 position="100,-500,100" /> 99 99 <AsteroidMinable size=50 position="500,-500, 500" /> 100 <AsteroidMinable size=30 position="-100, -500, -100" velocity= "0, -30, 0"/> 100 101 101 102 <!--- SpicedAsteroidField ---> 103 <SpicedAsteroidField count=30 mDensity= 0.5 maxSize=40 minSize=1 position="5000, 0, 0" radius=1000/> 102 104 103 105
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