Changeset 11647
- Timestamp:
- Dec 11, 2017, 1:26:00 PM (7 years ago)
- Location:
- code/branches/SOBv2_HS17
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/SOBv2_HS17/data/levels/SOB.oxw
r11629 r11647 608 608 609 609 610 <Model mesh="Schloss.mesh" position="2050,40, 60" scale=15 pitch=90/> <!-- L4.12 -->610 <Model mesh="Schloss.mesh" position="2050,40,80" scale=15 pitch=90/> <!-- L4.12 --> 611 611 <Model mesh="Fahne.mesh" position="1984,-5,88" scale=10 pitch=90/> <!-- L4.11 --> 612 612 <Model mesh="Fahnenstange.mesh" position="1990,0,95" pitch=90 scale=3/> <!-- L4.10 --> -
code/branches/SOBv2_HS17/src/modules/superorxobros/SOBGumbaBoss.cc
r11632 r11647 30 30 /** 31 31 @file SOBGumbaBoss.cc 32 @brief A ll items in this minigame inherit from this class. Items can move around like platforms and enemies.32 @brief A Boss Gumba, which shoots small Gumbas 33 33 */ 34 34 … … 103 103 104 104 105 if(gumbaCounter<maxGumbas){ 105 if(gumbaCounter<maxGumbas){ //only maxGumbas are allowed at one time per Gumbaboss 106 106 spawnGumba(); 107 107 gumbaTime_ = 0;
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