Changeset 11679 for code/branches/Presentation_HS17/src/modules/pickup
- Timestamp:
- Dec 16, 2017, 12:52:32 PM (7 years ago)
- Location:
- code/branches/Presentation_HS17
- Files:
-
- 4 edited
Legend:
- Unmodified
- Added
- Removed
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code/branches/Presentation_HS17
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code/branches/Presentation_HS17/src/modules/pickup/Pickup.h
r11071 r11679 145 145 virtual void changedPickedUp(void) override; //!< Should be called when the pickup has transited from picked up to dropped or the other way around. 146 146 147 148 virtual bool createSpawner(void) override; //!< Facilitates the creation of a PickupSpawner upon dropping of the Pickupable. 149 150 147 151 protected: 148 virtual bool createSpawner(void) override; //!< Facilitates the creation of a PickupSpawner upon dropping of the Pickupable.149 152 150 153 /** -
code/branches/Presentation_HS17/src/modules/pickup/PickupSpawner.cc
r11103 r11679 158 158 for(Pawn* pawn : ObjectList<Pawn>()) 159 159 { 160 if(spawner == nullptr) // Stop if the PickupSpawner has been deleted (e.g. because it has run out of pickups to distribute). 160 // Stop if the PickupSpawner has been deleted (e.g. because it has run out of pickups to distribute). 2nd condition prevents a possible error in isTarget(...) below. 161 if(spawner == nullptr || this->pickup_ == nullptr) 161 162 break; 163 164 if(!(pawn->doesAcceptPickups())){continue;} // skip those pawns, e.g. AsteroidMinables. 162 165 163 166 Vector3 distance = pawn->getWorldPosition() - this->getWorldPosition(); -
code/branches/Presentation_HS17/src/modules/pickup/PickupSpawner.h
r11071 r11679 114 114 {return this->pickupTemplate_; } 115 115 116 117 void setPickupTemplateName(const std::string& name); 118 void setMaxSpawnedItems(int items); //!< Sets the maximum number of spawned items. 119 120 inline void setRespawnTime(float time) 121 { this->respawnTime_ = time; } 122 123 116 124 private: 117 125 void initialize(void); … … 141 149 @param time New time after which this gets re-actived. 142 150 */ 143 inline void setRespawnTime(float time)144 { this->respawnTime_ = time; }145 151 146 void setMaxSpawnedItems(int items); //!< Sets the maximum number of spawned items.147 152 148 void setPickupTemplateName(const std::string& name); 153 149 154 void setPickupTemplate(Template* temp); 150 155
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