Changeset 1175
- Timestamp:
- Apr 24, 2008, 3:54:46 PM (17 years ago)
- Location:
- code/branches/network3/src/network
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/network3/src/network/GameStateClient.cc
r1168 r1175 118 118 ///sigsegv is receved after the COUT(4) above 119 119 Synchronisable *no = dynamic_cast<Synchronisable *>(ID((unsigned int) sync.classID)->fabricate()); 120 COUT(4) << "loadsnapshort: classid: " << sync.classID << " objectID: " << sync.classID << " length: " << sync.length << std::endl; 120 121 no->objectID=sync.objectID; 121 122 no->classID=sync.classID; -
code/branches/network3/src/network/Server.cc
r1168 r1175 180 180 */ 181 181 bool Server::sendGameState() { 182 COUT(4) << "malloc(1000) 1" << std::endl;183 malloc(1000);184 182 COUT(5) << "Server: starting function sendGameState" << std::endl; 185 183 ClientInformation *temp = clients; … … 197 195 continue; 198 196 } 199 COUT(4) << "malloc(1000) 2" << std::endl;200 malloc(1000);201 197 COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl; 202 198 int gid = temp->getGamestateID(); //get gamestate id
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