- Timestamp:
- Feb 20, 2018, 12:09:09 AM (7 years ago)
- Location:
- code/branches/Presentation_HS17_merge/src/modules/asteroids2D
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/Presentation_HS17_merge/src/modules/asteroids2D/Asteroids2DStone.cc
r11781 r11782 90 90 void Asteroids2DStone::tick(float dt) 91 91 { 92 92 SUPER(Asteroids2DStone, tick, dt); 93 93 Vector3 pos = this->getPosition(); 94 94 Vector3 vel = this->getVelocity(); -
code/branches/Presentation_HS17_merge/src/modules/asteroids2D/Asteroids2DStone.h
r11781 r11782 61 61 Asteroids2D* getGame(); 62 62 WeakPtr<Asteroids2D> game; 63 int size;// three sizes, 3-> two 2s, 2-> two 1s, 1-> die64 float width, height;//field63 int size; // three sizes, 3-> two 2s, 2-> two 1s, 1-> die 64 float width, height; //field 65 65 float MAX_SPEED = 100; 66 66 float delta = 5;
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