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Ignore:
Timestamp:
Apr 12, 2018, 4:10:00 PM (7 years ago)
Author:
varyo
Message:

added 2nd multiplayer test map (Basically Last Team Standing, but all asteroids removed), fixed first one(removed comments in lua file, seemed to have messed with SpawnPoints), added few comments in Gamestate.cc

Location:
code/branches/Masterserver_FS18/data/levels
Files:
1 added
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/Masterserver_FS18/data/levels/testMultiplayerLevel.oxw

    r11856 r11858  
    11<LevelInfo
    2  name = "Test Multiplayer level"
    3  description = "A level to test the multiplayer."
     2 name = "00 Test Multiplayer level"
     3 description = "A level to test the multiplayer"
    44 tags = "test"
    55 screenshot = "emptylevel.png"
     
    1212  include("templates/spaceshipEscort.oxt")
    1313  include("templates/spaceshipPirate.oxt")
    14   include("templates/spaceshipH2.oxt")
    1514  include("templates/spaceshipAssff.oxt")
    1615?>
     
    3130    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
    3231
    33 <! Standard Spawnpoints, seems to be necessary in order to start the server, eventhough TeamSpawnPoints should replace these >
    34     <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate />
    35     <SpawnPoint team=1 position="-400,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
    36 
    37 <! TeamSpawnPoints, probably only works for gametype teamDeathMatch >
    38     <TeamSpawnPoint team=0 position="0,  0,0" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
    39     <TeamSpawnPoint team=1 position="2000,  0,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate />
    40 
     32    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
    4133   
    4234  </Scene>
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