Changeset 11858 for code/branches/Masterserver_FS18/src/libraries/network
- Timestamp:
- Apr 12, 2018, 4:10:00 PM (7 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/Masterserver_FS18/src/libraries/network/packet/Gamestate.cc
r11083 r11858 102 102 } 103 103 104 104 //AV: This takes all synchronisables and packs it in a GameState, to be sent over the network 105 105 bool Gamestate::collectData(int id, uint8_t mode) 106 106 { … … 173 173 } 174 174 175 175 //AV: This takes the Gamestate received from the network and "unpacks" it back to a list of Objects/Synchronisables, thus updating the data 176 176 bool Gamestate::spreadData(uint8_t mode) 177 177 { … … 276 276 } 277 277 278 278 //AV: This function takes the Gamestate and compresses it for transmission over the network 279 279 bool Gamestate::compressData() 280 280 { … … 313 313 } 314 314 315 315 //AV: This function takes the compressed Gamestate received from the network and decompresses it for further unpacking 316 316 bool Gamestate::decompressData() 317 317 {
Note: See TracChangeset
for help on using the changeset viewer.