- Timestamp:
- Apr 20, 2018, 12:17:32 PM (7 years ago)
- Location:
- code/branches/3DPacman_FS18
- Files:
-
- 77 added
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/3DPacman_FS18/data/levels/3DPacman.oxw
r11894 r11896 57 57 <PacmanPointSphere position="0,10,0" resetposition="0,10,0"> 58 58 <attached> 59 <Model position="0,0,0" mesh="Pacman GhostRed.mesh" scale="5" />59 <Model position="0,0,0" mesh="PacmanPointSphere.mesh" scale="5" /> 60 60 </attached> 61 61 </PacmanPointSphere> … … 75 75 </StaticEntity> 76 76 77 <StaticEntity position="10,10,10" direction="0,0,0" collisionType=static mass=100000 friction=0.01 >78 <attached>79 <Model position="0,0,0" mesh="PacmanGhostRed.mesh" scale="5" />80 </attached>81 <collisionShapes>82 <BoxCollisionShape position="0,0,0" halfExtents="0.5,0.5,0.5" />83 </collisionShapes>84 </StaticEntity>85 86 77 <PortalEndPoint position="-240,10,0" id="1" distance="40" target="Pawn"/> 87 78 <PortalEndPoint position="240,10,0" id="2" distance="40" target="Pawn"/> -
code/branches/3DPacman_FS18/src/modules/Pacman/PacmanGelb.h
r11894 r11896 52 52 53 53 //no rotation 54 virtual void rotateYaw(const Vector2& value) override{};55 virtual void rotateYaw(const Vector2& value) override{};54 //virtual void rotateYaw(const Vector2& value) override{}; 55 //virtual void rotateYaw(const Vector2& value) override{}; 56 56 57 57 private:
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