Changeset 11898 for code/branches
- Timestamp:
- Apr 23, 2018, 1:10:23 PM (7 years ago)
- Location:
- code/branches/3DPacman_FS18
- Files:
-
- 11 added
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/3DPacman_FS18/data/levels/3DPacman.oxw
r11897 r11898 17 17 18 18 <Level> 19 19 20 <templates> 20 21 <Template link=lodtemplate_default /> … … 30 31 <SpawnPoint team=0 position="0,10,245" lookat="0,0,0" spawnclass=PacmanGelb pawndesign=PacmanGelb /> 31 32 32 33 <PacmanGhost position="215,10,220" resetposition="215,10,220"> 33 <PacmanGhost position="215,10,245" resetposition="215,10,220"> 34 34 <attached> 35 35 <Model position="0,0,0" mesh="PacmanGhostRed.mesh" scale="5" /> … … 37 37 </PacmanGhost> 38 38 39 <PacmanGhost position="215,10,2 20" resetposition="215,10,220">39 <PacmanGhost position="215,10,245" resetposition="215,10,220"> 40 40 <attached> 41 41 <Model position="0,0,0" mesh="PacmanGhostBlue.mesh" scale="5" /> … … 43 43 </PacmanGhost> 44 44 45 <PacmanGhost position="215,10,2 20" resetposition="215,10,220">45 <PacmanGhost position="215,10,245" resetposition="215,10,220"> 46 46 <attached> 47 47 <Model position="0,0,0" mesh="PacmanGhostOrange.mesh" scale="5" /> … … 49 49 </PacmanGhost> 50 50 51 <PacmanGhost position="215,10,2 20" resetposition="215,10,220">51 <PacmanGhost position="215,10,245" resetposition="215,10,220"> 52 52 <attached> 53 53 <Model position="0,0,0" mesh="PacmanGhostPink.mesh" scale="5" /> -
code/branches/3DPacman_FS18/data/levels/templates/PacmanGelb.oxt
r11897 r11898 55 55 <BoxCollisionShape position="0, 0,-12" halfExtents="4 , 4 ,7" /> 56 56 </collisionShapes> 57 <explosion>58 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />59 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />60 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />61 57 62 <ExplosionPart mesh="explosionparts/escort_part_1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />63 <ExplosionPart mesh="explosionparts/escort_part_2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />64 <ExplosionPart mesh="explosionparts/escort_part_3.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />65 <ExplosionPart mesh="explosionparts/escort_part_4.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />66 <ExplosionPart mesh="explosionparts/escort_part_5.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />67 <ExplosionPart mesh="explosionparts/escort_part_6.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />68 </explosion>69 58 <?lua 70 59 include("../includes/weaponSettingsEscort.oxi") … … 85 74 boostfactor = 1.0 86 75 87 speedfront = 10088 speedback = 7089 speedleftright = 590 speedupdown = 7076 speedfront = 50 77 speedback = 20 78 speedleftright = 1 79 speedupdown = 1 91 80 92 81 defEngineSndNormal = "sounds/Engine_low.ogg" 93 82 defEngineSndBoost = "sounds/Engine_high.ogg" 94 83 95 accelerationfront = 50 96 accelerationbrake = 5 097 accelerationback = 50 84 accelerationfront = 500 85 accelerationbrake = 5 86 accelerationback = 500 98 87 accelerationleftright = 5 99 accelerationupdown = 5 088 accelerationupdown = 5 100 89 > 101 90 <EffectContainer condition="idle"> -
code/branches/3DPacman_FS18/src/modules/CMakeLists.txt
r11843 r11898 49 49 ADD_SUBDIRECTORY(asteroids2D) 50 50 ADD_SUBDIRECTORY(flappyorx) 51 ADD_SUBDIRECTORY( Pacman)51 ADD_SUBDIRECTORY(pacman)
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