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Changeset 11898 for code/branches


Ignore:
Timestamp:
Apr 23, 2018, 1:10:23 PM (7 years ago)
Author:
dreherm
Message:

Improved player

Location:
code/branches/3DPacman_FS18
Files:
11 added
3 edited

Legend:

Unmodified
Added
Removed
  • code/branches/3DPacman_FS18/data/levels/3DPacman.oxw

    r11897 r11898  
    1717
    1818<Level>
     19
    1920  <templates>
    2021    <Template link=lodtemplate_default />
     
    3031    <SpawnPoint team=0 position="0,10,245" lookat="0,0,0" spawnclass=PacmanGelb pawndesign=PacmanGelb />
    3132
    32 
    33 <PacmanGhost position="215,10,220" resetposition="215,10,220">
     33<PacmanGhost position="215,10,245" resetposition="215,10,220">
    3434    <attached>
    3535        <Model position="0,0,0" mesh="PacmanGhostRed.mesh" scale="5" />
     
    3737</PacmanGhost>
    3838
    39 <PacmanGhost position="215,10,220" resetposition="215,10,220">
     39<PacmanGhost position="215,10,245" resetposition="215,10,220">
    4040    <attached>
    4141        <Model position="0,0,0" mesh="PacmanGhostBlue.mesh" scale="5" />
     
    4343</PacmanGhost>
    4444
    45 <PacmanGhost position="215,10,220" resetposition="215,10,220">
     45<PacmanGhost position="215,10,245" resetposition="215,10,220">
    4646    <attached>
    4747        <Model position="0,0,0" mesh="PacmanGhostOrange.mesh" scale="5" />
     
    4949</PacmanGhost>
    5050
    51 <PacmanGhost position="215,10,220" resetposition="215,10,220">
     51<PacmanGhost position="215,10,245" resetposition="215,10,220">
    5252    <attached>
    5353        <Model position="0,0,0" mesh="PacmanGhostPink.mesh" scale="5" />
  • code/branches/3DPacman_FS18/data/levels/templates/PacmanGelb.oxt

    r11897 r11898  
    5555      <BoxCollisionShape position="0,     0,-12" halfExtents="4  , 4 ,7" />
    5656    </collisionShapes>
    57     <explosion>
    58       <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
    59       <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
    60       <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
    6157
    62       <ExplosionPart mesh="explosionparts/escort_part_1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
    63       <ExplosionPart mesh="explosionparts/escort_part_2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
    64       <ExplosionPart mesh="explosionparts/escort_part_3.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
    65       <ExplosionPart mesh="explosionparts/escort_part_4.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
    66       <ExplosionPart mesh="explosionparts/escort_part_5.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
    67       <ExplosionPart mesh="explosionparts/escort_part_6.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
    68     </explosion>
    6958<?lua
    7059  include("../includes/weaponSettingsEscort.oxi")
     
    8574   boostfactor    = 1.0
    8675
    87    speedfront     = 100
    88    speedback      =  70
    89    speedleftright =  5
    90    speedupdown    =  70
     76   speedfront     = 50
     77   speedback      = 20
     78   speedleftright =  1
     79   speedupdown    =  1
    9180
    9281   defEngineSndNormal = "sounds/Engine_low.ogg"
    9382   defEngineSndBoost = "sounds/Engine_high.ogg"
    9483
    95    accelerationfront     = 50
    96    accelerationbrake     = 50
    97    accelerationback      =  50
     84   accelerationfront     = 500
     85   accelerationbrake     = 5
     86   accelerationback      =  500
    9887   accelerationleftright =  5
    99    accelerationupdown    =  50
     88   accelerationupdown    =  5
    10089  >
    10190    <EffectContainer condition="idle">
  • code/branches/3DPacman_FS18/src/modules/CMakeLists.txt

    r11843 r11898  
    4949ADD_SUBDIRECTORY(asteroids2D)
    5050ADD_SUBDIRECTORY(flappyorx)
    51 ADD_SUBDIRECTORY(Pacman)
     51ADD_SUBDIRECTORY(pacman)
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