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Ignore:
Timestamp:
Apr 26, 2008, 1:56:24 PM (17 years ago)
Author:
scheusso
Message:

now also the Projectiles and the rotation of the asteroids gets synchronised correctly

File:
1 edited

Legend:

Unmodified
Added
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  • code/branches/network3/src/orxonox/objects/WorldEntity.cc

    r1185 r1191  
    4949        RegisterObject(WorldEntity);
    5050
    51         //create();
    5251
    5352        this->bStatic_ = true;
     
    219218      registerVar( (void*) &(this->getScale().y), sizeof(this->getScale().y), network::DATA);
    220219      registerVar( (void*) &(this->getScale().z), sizeof(this->getScale().z), network::DATA);
     220      //register staticity
     221      registerVar( (void*) &(this->bStatic_), sizeof(this->bStatic_), network::DATA);
    221222    }
    222223
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