Changeset 11994
- Timestamp:
- May 24, 2018, 3:42:53 PM (7 years ago)
- Location:
- code/branches/OrxyRoad_FS18/data/levels/templates
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/OrxyRoad_FS18/data/levels/templates/OrxyRoadPattern.oxt
r11975 r11994 123 123 </attached> 124 124 <collisionShapes> 125 <SphereCollisionShape radius=" 30" />125 <SphereCollisionShape radius="120" /> 126 126 </collisionShapes> 127 127 </OrxyRoadCube> … … 138 138 </attached> 139 139 <collisionShapes> 140 <SphereCollisionShape radius=" 30" />140 <SphereCollisionShape radius="120" /> 141 141 </collisionShapes> 142 142 </OrxyRoadCube> … … 153 153 </attached> 154 154 <collisionShapes> 155 <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" /> 155 <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" /> 156 <BoxCollisionShape position="75,0,0" halfExtents="120,10,30" /> 157 <BoxCollisionShape position="-75,0,0" halfExtents="120 ,10,30" /> 156 158 </collisionShapes> 157 159 </OrxyRoadCube> -
code/branches/OrxyRoad_FS18/data/levels/templates/spaceshipOrxyRoad.oxt
r11934 r11994 43 43 > 44 44 <engines> 45 <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipinvaderengine />46 <MultiStateEngine position="- 7.6, 0, 0" template=spaceshipinvaderengine />45 <MultiStateEngine position=" 15.2, 0, 12" template=spaceshipinvaderengine /> 46 <MultiStateEngine position="-15.2, 0, 0" template=spaceshipinvaderengine /> 47 47 </engines> 48 48 <attached> 49 <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale= 4 mesh="escortShip.mesh" />50 <Model position="0,0,0" yaw=180 pitch=90 roll=0 scale= 4mesh="escortWeapon.mesh" />49 <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=8 mesh="escortShip.mesh" /> <!-- EXPERIMENTAL: changed scale form 4 to 8 /--> 50 <Model position="0,0,0" yaw=180 pitch=90 roll=0 scale=8 mesh="escortWeapon.mesh" /> 51 51 <!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" /> 52 52 <Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" /> … … 55 55 </attached> 56 56 <collisionShapes> 57 <BoxCollisionShape position="0 ,0 , 3" halfExtents="10, 4,8" /> 58 <BoxCollisionShape position="12.6 ,-2, 3" halfExtents="2.8,2.8,11"/> 59 <BoxCollisionShape position="-12.6,-2, 3" halfExtents="2.8,2.8,11"/> 60 <BoxCollisionShape position="0, 0,-12" halfExtents="4 , 4 ,7" /> 57 <BoxCollisionShape position="0 ,0 , 6" halfExtents="20, 8,16" /> 58 <BoxCollisionShape position="25.2 ,-4, 6" halfExtents="5.6,5.6,22"/> 59 <BoxCollisionShape position="-25.2,-4, 6" halfExtents="5.6,5.6,22"/> 60 <BoxCollisionShape position="0, 0,-24" halfExtents="8 , 8 ,14 61 " /> 61 62 </collisionShapes> 62 63 <explosion > … … 80 81 <OrxyRoadShip> 81 82 <camerapositions> 82 <CameraPosition position=" 200,200,360" direction="-0.4, -0.4, -1" yaw="0" drag=false mouselook=true />83 <CameraPosition position="400,400,720" direction="-0.4, -0.4, -1" yaw="0" drag=false mouselook=true /> 83 84 <CameraPosition position="0,200,250" direction="0, -0.4, -1" drag=false mouselook=true /> 84 85 <CameraPosition position="0,30,150" direction="0, 0, -1" drag=false mouselook=true /> … … 110 111 </EffectContainer> 111 112 <EffectContainer condition="not idle"> 112 <FadingBillboard mainstate=activity active=false scale=0. 09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />113 <FadingBillboard mainstate=activity active=false scale=0. 09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />113 <FadingBillboard mainstate=activity active=false scale=0.18 position="24, -4, 26" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 114 <FadingBillboard mainstate=activity active=false scale=0.18 position="-24, -4, 26" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> 114 115 </EffectContainer> 115 116 <EffectContainer condition="normal or brake"> … … 117 118 </EffectContainer> 118 119 <EffectContainer condition="normal or boost"> 119 <Backlight mainstate=activity active=false scale=0. 33 name=bltest position=" 12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />120 <Backlight mainstate=activity active=false scale=0. 33 name=bltest position="-12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />120 <Backlight mainstate=activity active=false scale=0.66 name=bltest position=" 24, 0, 20" colour="0.2, 1.0, 0.65, 1.0" width=30 length=3000 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 121 <Backlight mainstate=activity active=false scale=0.66 name=bltest position=" -24, 0, 20" colour="0.2, 1.0, 0.65, 1.0" width=30 length=3000 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> 121 122 </EffectContainer> 122 123 <EffectContainer condition="boost"> 123 <Backlight mainstate=activity active=false scale=0. 33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />124 <Backlight mainstate=activity active=false scale=0. 33 name=bltest position="-12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />124 <Backlight mainstate=activity active=false scale=0.66 name=bltest position=" 24, 0, 20" colour="0.6, 0.8, 0.75, 0.7" width=50 length=2000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> 125 <Backlight mainstate=activity active=false scale=0.66 name=bltest position=" -24, 0, 20" colour="0.6, 0.8, 0.75, 0.7" width=50 length=2000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> 125 126 </EffectContainer> 127 126 128 127 129 </MultiStateEngine>
Note: See TracChangeset
for help on using the changeset viewer.