Changeset 12015 for code/branches/PresentationFS18/data/levels
- Timestamp:
- May 30, 2018, 2:23:47 PM (6 years ago)
- Location:
- code/branches/PresentationFS18
- Files:
-
- 5 edited
- 1 copied
Legend:
- Unmodified
- Added
- Removed
-
code/branches/PresentationFS18
- Property svn:mergeinfo changed
/code/branches/RacingBots_FS18 (added) merged: 11817,11840-11841,11857,11860,11893,11912-11913,11938,11964-11969,11977,11982,11986,11989,11997
- Property svn:mergeinfo changed
-
code/branches/PresentationFS18/data/levels/newnewnewspacerace.oxw
r11783 r12015 21 21 22 22 include("templates/spaceshipAssff.oxt") 23 include("templates/ pickupRepresentationTemplates.oxt")23 include("templates/SpaceRaceTemplates.oxt") 24 24 25 25 ?> … … 214 214 </StaticEntity> 215 215 216 <StaticEntity position="1 0000,-70,200" direction="-1,0,0" yaw=90 pitch=0 roll=-30 collisionType="static">216 <StaticEntity position="11000,-60,200" direction="-1,0,0" yaw=90 pitch=0 roll=-30 collisionType="static"> 217 217 <attached> 218 218 <Model scale="20" mesh="Board2.mesh" /> … … 229 229 230 230 <!-- distance = how far from the middle point of a check point do i have to fly ? distance variable answers this question --> 231 232 233 231 234 232 235 … … 242 245 </collisionShapes> 243 246 </RaceCheckPoint> 244 245 247 <Model mesh="cube.mesh" scale=2 position="3000,200,100"/> 248 <Model mesh="cube.mesh" scale=2 position="5000,100,500"/> 246 249 247 250 <RaceCheckPoint name="checkpoint2" yaw=90 pitch=90 position="3000,200,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1"> … … 258 261 259 262 260 <RaceCheckPoint name="checkpoint3" yaw=90 pitch=90 position="5000, 100,500" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1">263 <RaceCheckPoint name="checkpoint3" yaw=90 pitch=90 position="5000,80,500" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1"> 261 264 <attached> 262 265 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> … … 284 287 285 288 286 <RaceCheckPoint name="checkpoint5" yaw=90 pitch=90 position="1 0000,-200,200" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1">287 <attached> 288 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 289 </attached> 290 <collisionShapes> 291 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 292 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 293 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 294 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 295 </collisionShapes> 296 </RaceCheckPoint> 297 298 299 300 <RaceCheckPoint name="checkpoint6" yaw=90 pitch=90 position="13000, 200,400" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1">301 <attached> 302 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 303 </attached> 304 <collisionShapes> 305 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 306 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 307 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 308 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 309 </collisionShapes> 310 </RaceCheckPoint> 311 312 313 314 <RaceCheckPoint name="checkpoint7" yaw=90 pitch=90 position="15 000,0,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1">289 <RaceCheckPoint name="checkpoint5" yaw=90 pitch=90 position="11000,-200,200" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1"> 290 <attached> 291 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 292 </attached> 293 <collisionShapes> 294 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 295 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 296 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 297 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 298 </collisionShapes> 299 </RaceCheckPoint> 300 301 302 303 <RaceCheckPoint name="checkpoint6" yaw=90 pitch=90 position="13000,-70,350" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1"> 304 <attached> 305 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 306 </attached> 307 <collisionShapes> 308 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 309 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 310 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 311 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 312 </collisionShapes> 313 </RaceCheckPoint> 314 315 316 317 <RaceCheckPoint name="checkpoint7" yaw=90 pitch=90 position="15500,0,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1"> 315 318 <attached> 316 319 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> … … 349 352 </collisionShapes> 350 353 </RaceCheckPoint> 351 352 354 <RaceCheckPoint name="checkpoint10" yaw=90 pitch=90 position="24000,-150,-80" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1"> 353 355 <attached> … … 376 378 377 379 378 <RaceCheckPoint name="checkpoint12" yaw=90 pitch=90 position="30000,- 300,900" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1">379 <attached> 380 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 381 </attached> 382 <collisionShapes> 383 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 384 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 385 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 386 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 387 </collisionShapes> 388 </RaceCheckPoint> 389 390 391 <RaceCheckPoint name="checkpoint13" yaw=90 pitch=90 position="33000, 600,60" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1">392 <attached> 393 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 394 </attached> 395 <collisionShapes> 396 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 397 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 398 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 399 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 400 </collisionShapes> 401 </RaceCheckPoint> 402 403 404 405 <RaceCheckPoint name="checkpoint14" yaw=90 pitch=90 position="35000, 120,20" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="13" islast="false" nextcheckpoints="14,-1,-1">406 <attached> 407 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 408 </attached> 409 <collisionShapes> 410 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 411 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 412 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 413 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 414 </collisionShapes> 415 </RaceCheckPoint> 416 417 <RaceCheckPoint name="checkpoint15" yaw=90 pitch=90 position="38000, -200,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="14" islast="false" nextcheckpoints="15,-1,-1">380 <RaceCheckPoint name="checkpoint12" yaw=90 pitch=90 position="30000,-250,670" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1"> 381 <attached> 382 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 383 </attached> 384 <collisionShapes> 385 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 386 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 387 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 388 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 389 </collisionShapes> 390 </RaceCheckPoint> 391 392 393 <RaceCheckPoint name="checkpoint13" yaw=90 pitch=90 position="33000,150,600" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1"> 394 <attached> 395 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 396 </attached> 397 <collisionShapes> 398 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 399 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 400 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 401 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 402 </collisionShapes> 403 </RaceCheckPoint> 404 405 406 407 <RaceCheckPoint name="checkpoint14" yaw=90 pitch=90 position="35000,500,300" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="13" islast="false" nextcheckpoints="14,-1,-1"> 408 <attached> 409 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 410 </attached> 411 <collisionShapes> 412 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 413 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 414 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 415 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 416 </collisionShapes> 417 </RaceCheckPoint> 418 419 <RaceCheckPoint name="checkpoint15" yaw=90 pitch=90 position="38000,150,150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="14" islast="false" nextcheckpoints="15,-1,-1"> 418 420 <attached> 419 421 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> … … 473 475 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 474 476 </collisionShapes> 475 </RaceCheckPoint> 477 </RaceCheckPoint> 476 478 477 479 <!-- the last checkpoint is bigger and red --> … … 486 488 <BoxCollisionShape position="-90,0,0" halfExtents="13, 13, 90" /> 487 489 </collisionShapes> 488 </RaceCheckPoint> 490 </RaceCheckPoint> 489 491 490 492 491 493 </checkpoints> 492 494 </SpaceRaceManager> 493 495 <Arrow> 496 <attached> 497 <Model scale="5" mesh="botpointer4.mesh"/> 498 </attached> 499 <controller> 500 <ArrowController accuracy = 10000> 501 <gpspoints> 502 <Model mesh="cube.mesh" scale=0 position="1000,30,0"/> 503 <Model mesh="cube.mesh" scale=0 position="3000,200,100"/> 504 <Model mesh="cube.mesh" scale=0 position="5000,80,500"/> 505 <Model mesh="cube.mesh" scale=0 position="8000,-150,150"/> 506 <Model mesh="cube.mesh" scale=0 position="11000,-200,200"/> 507 <Model mesh="cube.mesh" scale=0 position="13000,-70,350"/> 508 <Model mesh="cube.mesh" scale=0 position="15500,0,0"/> 509 <Model mesh="cube.mesh" scale=0 position="18000,150,-150"/> 510 <Model mesh="cube.mesh" scale=0 position="21000,200,-120"/> 511 <Model mesh="cube.mesh" scale=0 position="24000,-150,-80"/> 512 <Model mesh="cube.mesh" scale=0 position="27000,-200,0"/> 513 <Model mesh="cube.mesh" scale=0 position="30000,-250,670"/> 514 <Model mesh="cube.mesh" scale=0 position="33000,150,600"/> 515 <Model mesh="cube.mesh" scale=0 position="35000,500,300"/> 516 <Model mesh="cube.mesh" scale=0 position="38000,150,150"/> 517 <Model mesh="cube.mesh" scale=0 position="41000,30,-50"/> 518 <Model mesh="cube.mesh" scale=0 position="44000,90,0"/> 519 <Model mesh="cube.mesh" scale=0 position="47000,120,30"/> 520 <Model mesh="cube.mesh" scale=0 position="50000,0,100"/> 521 <Model mesh="cube.mesh" scale=0 position="53000,0,0"/> 522 523 524 525 526 527 528 </gpspoints> 529 </ArrowController> 530 </controller> 531 </Arrow> 494 532 495 533 496 534 <!-- ---------------------PickUps---------------------- --> 497 535 498 <PickupSpawner pickup=smallshrinkpickup position="10000,-200,200" triggerDistance="60" respawnTime="10" maxSpawnedItems="10" scale="8"/> 499 <PickupSpawner pickup=mediumboostpickup position="24000,-150,-80" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/> 500 <PickupSpawner pickup=smallboostpickup position="38000,-200,0" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/> 501 502 <PickupSpawner pickup=smallspeedpickup position="7000,-200,100" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/> 503 <PickupSpawner pickup=mediumshinkpickup position="16000,150,50" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/> 504 <PickupSpawner pickup=triplehealthspeedinvisibilitypickup position="41000,-300,100" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/> 536 537 <PickupSpawner pickup=mediumboostpickup position="24000,-165,-80" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/> 538 539 <PickupSpawner pickup=smallboostpickup position="42000,70,-30" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/> 540 <PickupSpawner pickup=smallspeedpickup position="32000,0,650" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/> 541 542 <PickupSpawner pickup=smallspeedpickup position="9000,-185,66" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/> 543 505 544 </Scene> 506 545 </Level> -
code/branches/PresentationFS18/data/levels/presentationHS12.oxw
r10624 r12015 61 61 62 62 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 63 <SpawnPoint team=0 position="-900,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />63 <SpawnPoint team=0 position="-900,0,0" lookat="0,0,0" primaryThrust=1000 spawnclass=SpaceShip pawndesign=spaceshipescort /> 64 64 <!--SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=bigship /--> 65 65 <!--SpawnPoint team=0 position="-900,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage /--> … … 328 328 roll = "180" 329 329 name = "collateralDamage" 330 radarname = "Collateral Damage" > 331 <!-- 330 radarname = "Collateral Damage" 332 331 pitch = "90" 333 yaw = "0"--> 332 yaw = "100" 333 primaryThrust = "2000"> 334 334 <attached> 335 335 <DockingTarget name="spaceShip" /> -
code/branches/PresentationFS18/data/levels/templates/fastship.oxt
r11783 r12015 21 21 rotationThrust = 50 22 22 23 lift = 0 ;24 stallSpeed = 220 ;23 lift = 0 24 stallSpeed = 220 25 25 26 26 27 boostPower = 827 boostPower = 7.5 28 28 boostPowerRate = 3 29 boostRate = 829 boostRate = 7.5 30 30 boostCooldownDuration = 6 31 31 -
code/branches/PresentationFS18/data/levels/templates/spaceshipCollateralDamage.oxt
r11052 r12015 19 19 shieldrechargewaittime = 1 20 20 21 primaryThrust = 100 21 primaryThrust = 1000 22 22 auxilaryThrust = 30 23 23 rotationThrust = 50 … … 29 29 boostPowerRate = 1 30 30 boostRate = 5 31 boostCooldownDuration = 1 031 boostCooldownDuration = 1 32 32 33 33 shakeFrequency = 15 … … 36 36 collisionType = "dynamic" 37 37 mass = 100 38 linearDamping = 0. 738 linearDamping = 0.5 39 39 angularDamping = 0.9999999 40 40 >
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