Changeset 12019 for code/branches
- Timestamp:
- May 30, 2018, 2:48:17 PM (6 years ago)
- Location:
- code/branches/PresentationFS18
- Files:
-
- 4 deleted
- 5 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/PresentationFS18
- Property svn:mergeinfo changed
/code/branches/Hover_FS18 (added) merged: 11821,11892,11909,11971,11995,12008,12010-12011
- Property svn:mergeinfo changed
-
code/branches/PresentationFS18/data/levels/Hover.oxw
r11495 r12019 1 <!--LevelInfo Zeilen 45-66 Waende Ebene 1 2 Zeilen 69-88 Waende Ebene 2 3 Zeilen 91-112 Waende Ebene 3 4 Zeilen 116-119 Roehre 1 5 Zeilen 121-124 Roehre 2 6 Zeilen 127-128 Rampe 1 7 Zeilen 130-131 Rampe 2 8 133 Boden 3 9 137-143 Boden 1 10 145-149 Boden 2 11 Probleme noch bei Rampen und Roehren 12 Gravity von spaceship ist in z Richtung darum alles um -90 grad um y-achse gedreht mit pitch--> 13 1 14 <LevelInfo 2 name = "Hover level"15 name = "Hover" 3 16 description = "Level for Minigame Hover" 4 17 tags = "minigame" … … 18 31 ?> 19 32 20 <?lua21 MAZE_NUM_CELLS = 1022 MAZE_CELL_SIZE = 10023 MAZE_CELL_HEIGHT = 3024 MAZE_SIZE = MAZE_NUM_CELLS*MAZE_CELL_SIZE25 ?>26 27 33 <Level 28 34 plugins = hover … … 40 46 > 41 47 42 <StaticEntity position="0,0,0" collisionType="static"> 48 49 <StaticEntity position="0,0,0" pitch="-90" collisionType="static"> 50 43 51 <attached> 44 <HoverOrigin 45 numCells="<?lua print(MAZE_NUM_CELLS)?>" 46 cellSize="<?lua print(MAZE_CELL_SIZE)?>" 47 cellHeight="<?lua print(MAZE_CELL_HEIGHT)?>" 48 /> 49 <Model 50 position="<?lua print(MAZE_SIZE/2)?>,-16,<?lua print(MAZE_SIZE/2)?>" 51 scale3D="<?lua print(MAZE_SIZE/2)?>,16,<?lua print(MAZE_SIZE/2)?>" 52 mesh="CubeGround.mesh" 53 /> 54 </attached> 52 <Model mesh="Hover.mesh" position="-1020.544,397.472,2372.286" scale="200" /> 53 </attached> 55 54 <collisionShapes> 56 <BoxCollisionShape 57 position="<?lua print(MAZE_SIZE/2)?>,<?lua print(MAZE_CELL_HEIGHT+1)?>,<?lua print(MAZE_SIZE/2)?>" 58 halfExtents="<?lua print(MAZE_SIZE/2)?>,1,<?lua print(MAZE_SIZE/2)?>" 59 /> 60 <BoxCollisionShape 61 position="<?lua print(MAZE_SIZE/2)?>,-1,<?lua print(MAZE_SIZE/2)?>" 62 halfExtents="<?lua print(MAZE_SIZE/2)?>,1,<?lua print(MAZE_SIZE/2)?>" 63 /> 64 </collisionShapes> 55 56 <BoxCollisionShape position="-1019.9999999999999, -1122.528, 2572.286" halfExtents="1600.0, 80.0, 200.0" /> 57 <BoxCollisionShape position="500.0, 397.472, 2572.286" halfExtents="80.0, 1600.0, 200.0" /> 58 <BoxCollisionShape 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<BoxCollisionShape position="396.0, 802.4839999999999, 200.0" halfExtents="444.908, 91.25, 200.0" /> 119 <BoxCollisionShape position="-320.0, -765.87, 200.0" halfExtents="1160.473, 57.668, 200.0" /> 120 <BoxCollisionShape position="-786.0, -1423.538, 200.0" halfExtents="102.982, 600.0, 200.0" /> 121 <BoxCollisionShape position="294.0, -296.027, 200.0" halfExtents="78.744, 412.17499999999995, 200.0" /> 122 123 <BoxCollisionShape position="-822.0000000000001, 80.15, 1856.1" halfExtents="120.0, 10.0, 516.186" /> 124 <BoxCollisionShape position="-712.0, 190.15, 1856.1" halfExtents="10.0, 120.0, 516.186" /> 125 <BoxCollisionShape position="-822.0000000000001, 300.15, 1856.1" halfExtents="120.0, 10.0, 516.186" /> 126 <BoxCollisionShape position="-932.0, 190.15, 1856.1" halfExtents="10.0, 120.0, 516.186" /> 127 128 <BoxCollisionShape position="-1472.0, 2300.828, 752.929" halfExtents="160.0, 10.0, 437.275" /> 129 <BoxCollisionShape position="-1622.0, 2450.828, 752.929" halfExtents="10.001, 160.0, 437.275" /> 130 <BoxCollisionShape position="-1472.0, 2600.828, 752.929" halfExtents="160.0, 10.0, 437.275" /> 131 <BoxCollisionShape position="-1322.0, 2450.828, 752.929" halfExtents="10.0, 160.0, 437.275" /> 132 133 <BoxCollisionShape position="-401.99999999999994, 603.5120000000001, 1220.598" halfExtents="140.0, 140.0, 20.0" /> 134 <BoxCollisionShape position="-401.99999999999994, -836.4879999999999, 564.133" halfExtents="140.0, 1300.0, 676.4649999999999" /> 135 136 <BoxCollisionShape position="1080.0, -802.528, 1792.286" halfExtents="799.999, 100.0, 620.0" /> 137 <BoxCollisionShape position="180.0, -802.528, 2392.286" halfExtents="100.0, 100.0, 20.0" /> 138 139 <BoxCollisionShape position="0.0, 0.0, -9" halfExtents="2900.0, 2900.0, 1" /> 140 141 142 143 <BoxCollisionShape position="-822.0000000000001, 190.15, 2372.285" halfExtents="100.0, 100.0, 0.001" /> 144 <BoxCollisionShape position="-1019.9999999999999, -1052.53, 2372.285" halfExtents="1600.0, 149.99800000000002, 0.001" /> 145 <BoxCollisionShape position="-1270.0, -802.528, 2372.285" halfExtents="1350.0, 100.0, 0.001" /> 146 <BoxCollisionShape position="-72.0, 647.472, 2372.285" halfExtents="650.7850000000001, 1350.0, 0.001" /> 147 <BoxCollisionShape position="-1772.0, 647.472, 2372.285" halfExtents="849.215, 1350.0, 0.001" /> 148 <BoxCollisionShape position="-822.0000000000001, -306.189, 2372.285" halfExtents="100.0, 396.339, 0.001" /> 149 <BoxCollisionShape position="-822.0000000000001, 1143.811, 2372.285" halfExtents="100.0, 853.661, 0.001" /> 150 151 <BoxCollisionShape position="-1472.0, 2450.828, 1190.203" halfExtents="139.999, 140.0, 0.001" /> 152 <BoxCollisionShape position="542.0, 612.201, 1190.203" halfExtents="1874.539, 1978.6269999999997, 0.001" /> 153 <BoxCollisionShape position="401.99999999999994, 2852.201, 1190.203" halfExtents="2014.538, 261.373, 0.001" /> 154 <BoxCollisionShape position="-1838.0, 873.574, 1190.203" halfExtents="225.461, 2240.0, 0.001" /> 155 <BoxCollisionShape position="462.0, 1527.1699999999998, 1190.203" halfExtents="2074.538, 783.658, 0.001" /> 156 157 158 159 160 161 162 </collisionShapes> 163 65 164 </StaticEntity> 165 166 167 168 169 170 171 172 66 173 67 174 <Light … … 75 182 <SpawnPoint 76 183 team=0 77 position=" 50,20,50"78 lookat=" 100,20,100"184 position="-600,1300,-200" 185 lookat="-100,0,-1000" 79 186 spawnclass=HoverShip 80 187 pawndesign=spaceshiphover … … 84 191 </Level> 85 192 193 194 195 196 -
code/branches/PresentationFS18/data/levels/templates/spaceshipHover.oxt
r11495 r12019 18 18 reloadwaittime = 0.5 19 19 20 primaryThrust = 20020 primaryThrust = 10000 21 21 auxilaryThrust = 30 22 22 rotationThrust = 25 … … 33 33 34 34 collisionType = "dynamic" 35 mass = 10 035 mass = 10 36 36 linearDamping = 0.2 37 37 angularDamping = 0.9999999 … … 79 79 boostfactor = 2 80 80 81 speedfront = 9081 speedfront = 200 82 82 speedback = 40 83 83 speedleftright = 40 -
code/branches/PresentationFS18/src/modules/hover/CMakeLists.txt
r11495 r12019 2 2 Hover.cc 3 3 HoverShip.cc 4 HoverWall.cc5 4 HoverOrigin.cc 6 5 HoverFlag.cc 7 6 TimeHUD.cc 8 7 FlagHUD.cc 9 MazeGenerator.cc10 8 ) 11 9 -
code/branches/PresentationFS18/src/modules/hover/Hover.cc
r11495 r12019 35 35 36 36 #include "HoverOrigin.h" 37 #include "HoverWall.h"38 37 #include "HoverFlag.h" 39 #include "MazeGenerator.h"40 38 #include "core/CoreIncludes.h" 41 39 … … 59 57 SUPER(Hover, tick, dt); 60 58 61 if(this->firstTick_ && this->origin_)62 {63 this->firstTick_ = false;64 65 int numCells = this->origin_->getNumCells();66 int cellSize = this->origin_->getCellSize();67 int cellHeight = this->origin_->getCellHeight();68 69 MazeGenerator generator(numCells);70 generator.generateMaze();71 generator.renderMaze();72 73 int* levelcode = generator.getLevelcode();74 75 //Outer Walls76 for(int i = 0; i<numCells; i++){77 (new HoverWall(origin_->getContext()))->init(0, i+1, cellSize, cellHeight, 1);78 (new HoverWall(origin_->getContext()))->init(numCells, i+1, cellSize, cellHeight, 1);79 (new HoverWall(origin_->getContext()))->init(i+1, 0, cellSize, cellHeight, 2);80 (new HoverWall(origin_->getContext()))->init(i+1, numCells, cellSize, cellHeight, 2);81 }82 83 //Generate inner Walls according to levelcode84 for(int y=0; y<numCells; y++){85 for(int x=0; x<numCells; x++){86 switch(levelcode[ y * numCells + x ]){87 case 1: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1);88 break;89 case 3: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 1);90 case 2: (new HoverWall(origin_->getContext()))->init(x+1, numCells-y, cellSize, cellHeight, 0);91 default: break;92 }93 }94 }95 96 //Generate 5 flags randomly97 for ( int i = 0; i < 5; i++ )98 {99 HoverFlag* flag = new HoverFlag(origin_->getContext());100 flag->init(rand()%numCells, rand()%numCells, cellSize);101 flags_.push_back(flag);102 }103 104 }//firsttick end105 106 // Check if ship collided with one of the flags107 for ( unsigned int i = 0; i < flags_.size(); i++ ){108 if(flags_[i]->getCollided()){109 flags_[i]->destroyLater();110 flags_.erase (flags_.begin()+i);111 }112 }113 numberOfFlags_ = flags_.size();114 59 } 115 60 }
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