Changeset 12029 for code/branches/mergeFS18/data/levels
- Timestamp:
- Oct 10, 2018, 3:36:53 PM (6 years ago)
- Location:
- code/branches/mergeFS18
- Files:
-
- 5 edited
- 1 copied
Legend:
- Unmodified
- Added
- Removed
-
code/branches/mergeFS18
- Property svn:mergeinfo changed
/code/branches/RacingBots_FS18 (added) merged: 11817,11840-11841,11857,11860,11893,11912-11913,11938,11964-11969,11977,11982,11986,11989,11997
- Property svn:mergeinfo changed
-
code/branches/mergeFS18/data/levels/newnewnewspacerace.oxw
r11808 r12029 21 21 22 22 include("templates/spaceshipAssff.oxt") 23 include("templates/ pickupRepresentationTemplates.oxt")23 include("templates/SpaceRaceTemplates.oxt") 24 24 25 25 ?> … … 218 218 </StaticEntity> 219 219 220 <StaticEntity position="1 0000,-70,200" direction="-1,0,0" yaw=90 pitch=0 roll=-30 collisionType="static">220 <StaticEntity position="11000,-60,200" direction="-1,0,0" yaw=90 pitch=0 roll=-30 collisionType="static"> 221 221 <attached> 222 222 <Model scale="20" mesh="Board2.mesh" /> … … 233 233 234 234 <!-- distance = how far from the middle point of a check point do i have to fly ? distance variable answers this question --> 235 236 237 235 238 236 239 … … 246 249 </collisionShapes> 247 250 </RaceCheckPoint> 248 249 251 <Model mesh="cube.mesh" scale=2 position="3000,200,100"/> 252 <Model mesh="cube.mesh" scale=2 position="5000,100,500"/> 250 253 251 254 <RaceCheckPoint name="checkpoint2" yaw=90 pitch=90 position="3000,200,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1"> … … 262 265 263 266 264 <RaceCheckPoint name="checkpoint3" yaw=90 pitch=90 position="5000, 100,500" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1">267 <RaceCheckPoint name="checkpoint3" yaw=90 pitch=90 position="5000,80,500" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1"> 265 268 <attached> 266 269 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> … … 288 291 289 292 290 <RaceCheckPoint name="checkpoint5" yaw=90 pitch=90 position="1 0000,-200,200" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1">291 <attached> 292 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 293 </attached> 294 <collisionShapes> 295 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 296 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 297 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 298 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 299 </collisionShapes> 300 </RaceCheckPoint> 301 302 303 304 <RaceCheckPoint name="checkpoint6" yaw=90 pitch=90 position="13000, 200,400" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1">305 <attached> 306 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 307 </attached> 308 <collisionShapes> 309 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 310 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 311 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 312 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 313 </collisionShapes> 314 </RaceCheckPoint> 315 316 317 318 <RaceCheckPoint name="checkpoint7" yaw=90 pitch=90 position="15 000,0,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1">293 <RaceCheckPoint name="checkpoint5" yaw=90 pitch=90 position="11000,-200,200" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1"> 294 <attached> 295 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 296 </attached> 297 <collisionShapes> 298 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 299 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 300 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 301 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 302 </collisionShapes> 303 </RaceCheckPoint> 304 305 306 307 <RaceCheckPoint name="checkpoint6" yaw=90 pitch=90 position="13000,-70,350" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1"> 308 <attached> 309 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 310 </attached> 311 <collisionShapes> 312 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 313 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 314 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 315 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 316 </collisionShapes> 317 </RaceCheckPoint> 318 319 320 321 <RaceCheckPoint name="checkpoint7" yaw=90 pitch=90 position="15500,0,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1"> 319 322 <attached> 320 323 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> … … 353 356 </collisionShapes> 354 357 </RaceCheckPoint> 355 356 358 <RaceCheckPoint name="checkpoint10" yaw=90 pitch=90 position="24000,-150,-80" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1"> 357 359 <attached> … … 380 382 381 383 382 <RaceCheckPoint name="checkpoint12" yaw=90 pitch=90 position="30000,- 300,900" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1">383 <attached> 384 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 385 </attached> 386 <collisionShapes> 387 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 388 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 389 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 390 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 391 </collisionShapes> 392 </RaceCheckPoint> 393 394 395 <RaceCheckPoint name="checkpoint13" yaw=90 pitch=90 position="33000, 600,60" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1">396 <attached> 397 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 398 </attached> 399 <collisionShapes> 400 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 401 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 402 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 403 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 404 </collisionShapes> 405 </RaceCheckPoint> 406 407 408 409 <RaceCheckPoint name="checkpoint14" yaw=90 pitch=90 position="35000, 120,20" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="13" islast="false" nextcheckpoints="14,-1,-1">410 <attached> 411 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 412 </attached> 413 <collisionShapes> 414 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 415 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 416 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 417 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 418 </collisionShapes> 419 </RaceCheckPoint> 420 421 <RaceCheckPoint name="checkpoint15" yaw=90 pitch=90 position="38000, -200,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="14" islast="false" nextcheckpoints="15,-1,-1">384 <RaceCheckPoint name="checkpoint12" yaw=90 pitch=90 position="30000,-250,670" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1"> 385 <attached> 386 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 387 </attached> 388 <collisionShapes> 389 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 390 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 391 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 392 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 393 </collisionShapes> 394 </RaceCheckPoint> 395 396 397 <RaceCheckPoint name="checkpoint13" yaw=90 pitch=90 position="33000,150,600" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1"> 398 <attached> 399 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 400 </attached> 401 <collisionShapes> 402 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 403 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 404 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 405 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 406 </collisionShapes> 407 </RaceCheckPoint> 408 409 410 411 <RaceCheckPoint name="checkpoint14" yaw=90 pitch=90 position="35000,500,300" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="13" islast="false" nextcheckpoints="14,-1,-1"> 412 <attached> 413 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> 414 </attached> 415 <collisionShapes> 416 <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" /> 417 <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" /> 418 <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" /> 419 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 420 </collisionShapes> 421 </RaceCheckPoint> 422 423 <RaceCheckPoint name="checkpoint15" yaw=90 pitch=90 position="38000,150,150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="60" checkpointindex="14" islast="false" nextcheckpoints="15,-1,-1"> 422 424 <attached> 423 425 <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/> … … 477 479 <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" /> 478 480 </collisionShapes> 479 </RaceCheckPoint> 481 </RaceCheckPoint> 480 482 481 483 <!-- the last checkpoint is bigger and red --> … … 490 492 <BoxCollisionShape position="-90,0,0" halfExtents="13, 13, 90" /> 491 493 </collisionShapes> 492 </RaceCheckPoint> 494 </RaceCheckPoint> 493 495 494 496 495 497 </checkpoints> 496 498 </SpaceRaceManager> 497 499 <Arrow> 500 <attached> 501 <Model scale="5" mesh="botpointer4.mesh"/> 502 </attached> 503 <controller> 504 <ArrowController accuracy = 10000> 505 <gpspoints> 506 <Model mesh="cube.mesh" scale=0 position="1000,30,0"/> 507 <Model mesh="cube.mesh" scale=0 position="3000,200,100"/> 508 <Model mesh="cube.mesh" scale=0 position="5000,80,500"/> 509 <Model mesh="cube.mesh" scale=0 position="8000,-150,150"/> 510 <Model mesh="cube.mesh" scale=0 position="11000,-200,200"/> 511 <Model mesh="cube.mesh" scale=0 position="13000,-70,350"/> 512 <Model mesh="cube.mesh" scale=0 position="15500,0,0"/> 513 <Model mesh="cube.mesh" scale=0 position="18000,150,-150"/> 514 <Model mesh="cube.mesh" scale=0 position="21000,200,-120"/> 515 <Model mesh="cube.mesh" scale=0 position="24000,-150,-80"/> 516 <Model mesh="cube.mesh" scale=0 position="27000,-200,0"/> 517 <Model mesh="cube.mesh" scale=0 position="30000,-250,670"/> 518 <Model mesh="cube.mesh" scale=0 position="33000,150,600"/> 519 <Model mesh="cube.mesh" scale=0 position="35000,500,300"/> 520 <Model mesh="cube.mesh" scale=0 position="38000,150,150"/> 521 <Model mesh="cube.mesh" scale=0 position="41000,30,-50"/> 522 <Model mesh="cube.mesh" scale=0 position="44000,90,0"/> 523 <Model mesh="cube.mesh" scale=0 position="47000,120,30"/> 524 <Model mesh="cube.mesh" scale=0 position="50000,0,100"/> 525 <Model mesh="cube.mesh" scale=0 position="53000,0,0"/> 526 527 528 529 530 531 532 </gpspoints> 533 </ArrowController> 534 </controller> 535 </Arrow> 498 536 499 537 500 538 <!-- ---------------------PickUps---------------------- --> 501 539 502 <PickupSpawner pickup=smallshrinkpickup position="10000,-200,200" triggerDistance="60" respawnTime="10" maxSpawnedItems="10" scale="8"/> 503 <PickupSpawner pickup=mediumboostpickup position="24000,-150,-80" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/> 504 <PickupSpawner pickup=smallboostpickup position="38000,-200,0" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/> 505 506 <PickupSpawner pickup=smallspeedpickup position="7000,-200,100" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/> 507 <PickupSpawner pickup=mediumshinkpickup position="16000,150,50" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/> 508 <PickupSpawner pickup=triplehealthspeedinvisibilitypickup position="41000,-300,100" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/> 540 541 <PickupSpawner pickup=mediumboostpickup position="24000,-165,-80" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/> 542 543 <PickupSpawner pickup=smallboostpickup position="42000,70,-30" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/> 544 <PickupSpawner pickup=smallspeedpickup position="32000,0,650" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/> 545 546 <PickupSpawner pickup=smallspeedpickup position="9000,-185,66" triggerDistance="60" respawnTime="10" maxSpawnedItems="8" scale="10"/> 547 509 548 </Scene> 510 549 </Level> -
code/branches/mergeFS18/data/levels/presentationHS12.oxw
r11802 r12029 61 61 62 62 <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> 63 <SpawnPoint team=0 position="-900,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />63 <SpawnPoint team=0 position="-900,0,0" lookat="0,0,0" primaryThrust=1000 spawnclass=SpaceShip pawndesign=spaceshipescort /> 64 64 <!--SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=bigship /--> 65 65 <!--SpawnPoint team=0 position="-900,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipcollateraldamage /--> … … 328 328 roll = "180" 329 329 name = "collateralDamage" 330 radarname = "Collateral Damage" > 331 <!-- 330 radarname = "Collateral Damage" 332 331 pitch = "90" 333 yaw = "0"--> 332 yaw = "100" 333 primaryThrust = "2000"> 334 334 <attached> 335 335 <DockingTarget name="spaceShip" /> -
code/branches/mergeFS18/data/levels/templates/fastship.oxt
r11783 r12029 21 21 rotationThrust = 50 22 22 23 lift = 0 ;24 stallSpeed = 220 ;23 lift = 0 24 stallSpeed = 220 25 25 26 26 27 boostPower = 827 boostPower = 7.5 28 28 boostPowerRate = 3 29 boostRate = 829 boostRate = 7.5 30 30 boostCooldownDuration = 6 31 31 -
code/branches/mergeFS18/data/levels/templates/spaceshipCollateralDamage.oxt
r11052 r12029 19 19 shieldrechargewaittime = 1 20 20 21 primaryThrust = 100 21 primaryThrust = 1000 22 22 auxilaryThrust = 30 23 23 rotationThrust = 50 … … 29 29 boostPowerRate = 1 30 30 boostRate = 5 31 boostCooldownDuration = 1 031 boostCooldownDuration = 1 32 32 33 33 shakeFrequency = 15 … … 36 36 collisionType = "dynamic" 37 37 mass = 100 38 linearDamping = 0. 738 linearDamping = 0.5 39 39 angularDamping = 0.9999999 40 40 >
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