Changeset 12113 for code/branches/shader_HS18
- Timestamp:
- Nov 21, 2018, 12:01:38 PM (6 years ago)
- Location:
- code/branches/shader_HS18/data/levels
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/shader_HS18/data/levels/ShaderHS18_Test.oxw
r12098 r12113 32 32 --> 33 33 34 <Light type=point position="100,0,300" lookat="0,0,0" diffuse="0. 5, 0.5, 0.5, 1.0" specular="0.5, 0.9, 0.9, 1.0"/>35 <Model position="100,0,200" mesh=" Coordinates.mesh" scale="3" lookat="0,0,0"/>34 <Light type=point position="100,0,300" lookat="0,0,0" diffuse="0.8, 0.8, 0.8, 1.0" specular="0.5, 0.9, 0.9, 1.0"/> 35 <Model position="100,0,200" mesh="rocket.mesh" scale="3" lookat="0,0,0"/> 36 36 37 <Light type=point position="100,0,-200" lookat="0,0,0" diffuse="0.5, 0.5, 0.5, 1.0" specular="0.5, 0.5, 0.5, 1.0"/> 38 <Model position="100,0,-200" mesh="Coordinates.mesh" scale="3" lookat="0,0,0"/> 37 <Light type=point position="100,0,-200" lookat="0,0,0" diffuse="0.8, 0.8, 0.8, 1.0" specular="0.5, 0.5, 0.5, 1.0"/> 38 <Model position="100,0,-200" mesh="rocket.mesh" scale="3" lookat="0,0,0"/> 39 <Light type=point position="-200,0,0" lookat="0,0,0" diffuse="0.3, 0.3, 0.3, 1.0" specular="0.5, 0.5, 0.5, 1.0"/> 40 <Model position="-200,0,0" mesh="rocket.mesh" scale="3" lookat="0,0,0"/> 39 41 <!-- 40 42 <Light type=point position="100,200,0" lookat="0,0,0" diffuse="0.8, 0.7, 0.7, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> … … 50 52 <Model position="-200,0,0" mesh="Coordinates.mesh" scale="3" lookat="0,0,0"/> 51 53 --> 52 <SpawnPoint team=0 position=" -200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />54 <SpawnPoint team=0 position="60,0,-20" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> 53 55 54 56 <!--<Model position="0, -50,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="Cube_Lava.mesh" /> 55 <Model position="0, 0,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="Cube_Lava_Normal.mesh" /> -->57 <Model position="0, 0,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="Cube_Lava_Normal.mesh" /> 56 58 <Model position="0, 12,0" yaw="90" pitch="-90" roll="0" scale="10" mesh="Cube_Lava_V2.mesh" /> 57 59 <Model position="0, -12,0" yaw="90" pitch="-90" roll="0" scale="10" mesh="Cube_Lava_V2_Normal.mesh" /> 60 --> 61 62 <MovableEntity position="0,0,20" rotationrate="50" rotationaxis="1,0,1"> 63 <attached> 64 <Model position="0, 0,0" roll="45" scale="10" mesh="Cube_Lava_V2.mesh" /> 65 </attached> 66 </MovableEntity> 67 68 <MovableEntity position="0,0,-20" rotationrate="50" rotationaxis="1,0,1"> 69 <attached> 70 <Model position="0, 0,0" roll="45" scale="10" mesh="Cube_Lava_V2_Normal.mesh" /> 71 </attached> 72 </MovableEntity> 73 74 <GlobalShader compositor="BW" visible=true> 75 </GlobalShader> 58 76 59 77 </Scene> -
code/branches/shader_HS18/data/levels/tutorial.oxw
r9348 r12113 55 55 <?lua end ?> 56 56 57 <GlobalShader compositor="Bloom" visible= false>57 <GlobalShader compositor="Bloom" visible=true> 58 58 <events> 59 59 <visibility> 60 <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true />60 <DistanceTrigger position="0,0,0" distance=300 target="Spectator" switch=false /> 61 61 </visibility> 62 62 </events>
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