Changeset 12121 for code/branches/shader_HS18/data
- Timestamp:
- Nov 28, 2018, 10:13:50 AM (6 years ago)
- File:
-
- 1 edited
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code/branches/shader_HS18/data/levels/ShaderHS18_Test.oxw
r12113 r12121 32 32 --> 33 33 34 <Light type=point position="100, 0,300" lookat="0,0,0" diffuse="0.8, 0.8, 0.8, 1.0" specular="0.5, 0.9, 0.9, 1.0"/>35 <Model position="100, 0,200" mesh="rocket.mesh" scale="3" lookat="0,0,0"/>34 <Light type=point position="100,30,300" lookat="0,0,0" diffuse="0.8, 0.8, 0.8, 1.0" specular="0.5, 0.9, 0.9, 1.0"/> 35 <Model position="100,30,200" mesh="rocket.mesh" scale="3" lookat="0,0,0"/> 36 36 37 <Light type=point position="100,0,-200" lookat="0,0,0" diffuse="0.8, 0.8, 0.8, 1.0" specular="0.5, 0.5, 0.5, 1.0"/> 38 <Model position="100,0,-200" mesh="rocket.mesh" scale="3" lookat="0,0,0"/> 39 <Light type=point position="-200,0,0" lookat="0,0,0" diffuse="0.3, 0.3, 0.3, 1.0" specular="0.5, 0.5, 0.5, 1.0"/> 40 <Model position="-200,0,0" mesh="rocket.mesh" scale="3" lookat="0,0,0"/> 37 <Light type=point position="-20,-30,-200" lookat="0,0,0" diffuse="0.8, 0.8, 0.8, 1.0" specular="0.5, 0.5, 0.5, 1.0"/> 38 <Model position="-20,-30,-200" mesh="rocket.mesh" scale="3" lookat="0,0,0"/> 39 40 <Light type=point position="20,200,20" lookat="0,0,0" diffuse="0.3, 0.3, 0.3, 1.0" specular="0.5, 0.5, 0.5, 1.0"/> 41 <Model position="20,200,20" mesh="rocket.mesh" scale="3" lookat="0,0,0"/> 41 42 <!-- 42 43 <Light type=point position="100,200,0" lookat="0,0,0" diffuse="0.8, 0.7, 0.7, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> … … 52 53 <Model position="-200,0,0" mesh="Coordinates.mesh" scale="3" lookat="0,0,0"/> 53 54 --> 54 <SpawnPoint team=0 position=" 60,0,-20" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />55 <SpawnPoint team=0 position="-80,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort /> 55 56 56 57 <!--<Model position="0, -50,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="Cube_Lava.mesh" /> … … 60 61 --> 61 62 62 <MovableEntity position="0,0, 20" rotationrate="50" rotationaxis="1,0,1">63 <MovableEntity position="0,0,40" rotationrate="30" rotationaxis="1,0,1"> 63 64 <attached> 64 65 <Model position="0, 0,0" roll="45" scale="10" mesh="Cube_Lava_V2.mesh" /> … … 66 67 </MovableEntity> 67 68 68 <MovableEntity position="0,0, -20" rotationrate="50" rotationaxis="1,0,1">69 <MovableEntity position="0,0,0" rotationrate="30" rotationaxis="1,0,1"> 69 70 <attached> 70 71 <Model position="0, 0,0" roll="45" scale="10" mesh="Cube_Lava_V2_Normal.mesh" /> 71 72 </attached> 72 73 </MovableEntity> 73 74 <GlobalShader compositor="BW" visible=true> 75 </GlobalShader> 74 <MovableEntity position="0,0,-40" rotationrate="30" rotationaxis="1,0,1"> 75 <attached> 76 <Model position="0, 0,0" roll="45" scale="10" mesh="Cube_Lava_V2_Normal_Blank.mesh" /> 77 </attached> 78 </MovableEntity> 76 79 77 80 </Scene>
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