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Ignore:
Timestamp:
Nov 28, 2018, 11:50:56 AM (6 years ago)
Author:
michbaum
Message:

Neuer Gegnercontroller und alle noetigen Aenderungen

Location:
code/branches/TowerDefense_HS18
Files:
5 edited

Legend:

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  • code/branches/TowerDefense_HS18/data/levels/towerDefense.oxw

    r11052 r12125  
    2323  <TowerDefenseSelecter>
    2424    <camerapositions>
    25       <CameraPosition position="0,0,1300" lookat="0,0,0" absolute=true drag=true mouselook=true/>
     25      <CameraPosition position="0,0,1400" lookat="0,0,0" absolute=true drag=true mouselook=true/>
    2626    </camerapositions>
    2727  </TowerDefenseSelecter>
     
    301301      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
    302302    </collisionShapes>
    303     <controller>
    304        <WaypointController accuracy = 50/>
    305     </controller>
     303    <!-- Hier wurde der Controller entfernt-->
    306304  </TowerDefenseEnemy>
    307305</Template>
     
    374372      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
    375373    </collisionShapes>
    376     <controller>
    377        <WaypointController accuracy = 50/>
    378     </controller>
    379374  </TowerDefenseEnemy>
    380375</Template>
     
    447442      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
    448443    </collisionShapes>
    449     <controller>
    450        <WaypointController accuracy = 50/>
    451     </controller>
    452444  </TowerDefenseEnemy>
    453445</Template>
     
    501493            F1F1F1I2F1F1F1F1F1F1F1F1F1F1F1F1
    502494            F1F1F1I2F1F1F1F1F1F1F1Y1Y1Y1F1F1
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    504             F1F1F1F1F1F1F1F1I2F1F1F1F1F1F1F1
    505             F1F1F1F1F1F1F1F1I2F1F1F1F1F1F1F1
    506             X1I1I1I1R0F1F1F1I2F1F1F1F1F1F1F1
    507             F1F1F1F1I0F1F1F1I2F1F1F1F1F1F1F1
    508             F1F1F1F1I0F1F1F1I2F1F1F1F1F1F1F1
    509             F1F1F1F1L1I1I1I1L2F1F1F1F1F1F1F1
     495            F1F1F1R2I3I3I3I3I3I3I3L3F1F1F1F1
     496            F1F1F1F1F1F1F1F1F1F1F1I2F1F1F1F1
     497            F1F1F1F1F1F1F1F1F1F1F1I2F1F1F1F1
     498            X1I1I1I1R0F1F1F1F1F1F1I2F1F1F1F1
     499            F1F1F1F1I0F1F1F1F1F1F1I2F1F1F1F1
     500            F1F1F1F1I0F1F1F1F1F1F1I2F1F1F1F1
     501            F1F1F1F1L1I1I1I1I1I1I1L2F1F1F1F1
    510502            F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1
    511503            F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1
  • code/branches/TowerDefense_HS18/src/modules/towerdefense/CMakeLists.txt

    r10629 r12125  
    1010  TowerDefenseField.cc
    1111  TDCoordinate.cc
     12  TowerDefenseController.cc
    1213)
    1314
  • code/branches/TowerDefense_HS18/src/modules/towerdefense/TowerDefense.cc

    r11716 r12125  
    7676#include "TowerDefenseCenterpoint.h"
    7777#include "worldentities/SpawnPoint.h"
    78 #include "controllers/WaypointController.h"
     78#include "TowerDefenseController.h" //muss ich noch in den richtigen Ordner verschieben
    7979#include "graphics/Model.h"
    8080#include "infos/PlayerInfo.h"
     
    175175        en1->setTeam(2);
    176176
    177         WaypointController* controller = (WaypointController*)(en1->getXMLController());
    178 
    179         if (controller != nullptr && waypoints_.size() > 1)
     177        //Jedem Enemy wird ein eigener Controller uebergeben
     178        TowerDefenseController* controller = new TowerDefenseController(this->center_->getContext());
     179        controller->setControllableEntity(en1);
     180        en1->setController(controller);
     181
     182        if (waypoints_.size() > 1)
    180183        {
    181184            en1->setPosition(waypoints_.at(0)->getPosition() + offset_);
     
    192195        }
    193196
    194         enemies_.push_back(en1);
     197        auto pair = std::make_pair(orxonox::WeakPtr<TowerDefenseEnemy>(en1), controller);
     198        enemies_.push_back(pair);
    195199    }
    196200
     
    291295            }           
    292296        }
     297               
    293298       
    294         for (std::list<WeakPtr<TowerDefenseEnemy>>::iterator it = enemies_.begin(); it != enemies_.end(); )
    295         {
    296             if (*it == nullptr)
    297             {
    298                 // the enemy was destroyed by a tower - remove it from the list
    299                 enemies_.erase(it++);
     299        for (EnemyList::iterator it = enemies_.begin(); it != enemies_.end(); )
     300        {
     301            WeakPtr<TowerDefenseEnemy> enemy = it->first;
     302            TowerDefenseController* ctrl = it->second;
     303
     304            if (enemy == nullptr)
     305            {
     306
     307                // the enemy was destroyed by a tower - remove it from the list AND destroy the corresponding controler
     308                ctrl->destroy();
     309                it = enemies_.erase(it);
    300310                addCredit(1);
    301311            }
     
    303313            {
    304314                //if ships are at the end they get destroyed
    305                 Vector3 ship = (*it)->getRVWorldPosition();
     315                Vector3 ship = enemy->getRVWorldPosition();
    306316                float distance = ship.distance(endpoint_);
    307317                if(distance < 40)
    308318                {
    309                     (*it)->destroy();
    310                     enemies_.erase(it++);
     319                    enemy->getController()->destroy();
     320                    enemy->destroy();
     321
     322                    it = enemies_.erase(it);
    311323                    this->reduceLifes(1);
    312324                    if (this->getLifes() == 0)
     
    412424        }
    413425
     426        //Falls kein anliegender Weg gefunden wurde.
    414427        delete nextCoord;
    415428        return nullptr;
  • code/branches/TowerDefense_HS18/src/modules/towerdefense/TowerDefense.h

    r11099 r12125  
    3232#include "TDCoordinate.h"
    3333#include "TowerDefenseSelecter.h"
     34#include "TowerDefenseController.h"
    3435#include "towerdefense/TowerDefensePrereqs.h"
    3536#include "gametypes/TeamDeathmatch.h"
     
    4041namespace orxonox
    4142{
     43    using EnemyList = std::list<std::pair<orxonox::WeakPtr<TowerDefenseEnemy>, TowerDefenseController*>>;
     44
    4245    /**
    4346    @brief
     
    8689        int waveNumber_;
    8790        int lifes_;
    88         std::list<orxonox::WeakPtr<TowerDefenseEnemy>> enemies_;
     91        EnemyList enemies_;
    8992        TowerDefenseField* fields_[16][16];
    9093        std::vector<orxonox::WeakPtr<TowerDefenseField>> waypoints_;
  • code/branches/TowerDefense_HS18/src/modules/towerdefense/TowerDefenseEnemy.cc

    r11099 r12125  
    2929    TowerDefenseEnemy::~TowerDefenseEnemy()
    3030    {
    31 
    3231    }
    3332
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