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Changeset 12137 for code/branches


Ignore:
Timestamp:
Dec 5, 2018, 9:45:40 AM (6 years ago)
Author:
matanner
Message:

Quality of life changes

Location:
code/branches/TowerDefense_HS18
Files:
4 edited

Legend:

Unmodified
Added
Removed
  • code/branches/TowerDefense_HS18/data/levels/emptyLevel.oxw

    r11719 r12137  
    2929    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
    3030    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
     31    <Model position=“0,0,0“ mesh="finalenemy2.mesh" scale="3" />
    3132   
    3233  </Scene>
  • code/branches/TowerDefense_HS18/data/levels/towerDefense.oxw

    r12125 r12137  
    2323  <TowerDefenseSelecter>
    2424    <camerapositions>
    25       <CameraPosition position="0,0,1400" lookat="0,0,0" absolute=true drag=true mouselook=true/>
     25      <CameraPosition position="-50,-1200,1000" lookat="-50,0,-200" absolute=true drag=true mouselook=true/>
    2626    </camerapositions>
    2727  </TowerDefenseSelecter>
     
    250250   explosionchunks        = 6
    251251
     252   health            = 30
     253   maxhealth         = 30
     254   initialhealth     = 30
     255
     256   shieldhealth        = 0
     257   initialshieldhealth = 0
     258   maxshieldhealth     = 0
     259   shieldabsorption    = 0.8
     260   shieldrechargerate = 1
     261   shieldrechargewaittime = 1
     262
     263   primaryThrust     = 100
     264   auxilaryThrust    = 30
     265   rotationThrust    = 80
     266
     267   lift = 1;
     268   stallSpeed = 220;
     269
     270   boostPower            = 15
     271   boostPowerRate        = 1
     272   boostRate             = 5
     273   boostCooldownDuration = 10
     274
     275   shakeFrequency = 15
     276   shakeAmplitude = 9
     277
     278   collisionType     = "dynamic"
     279   mass              = 100
     280   linearDamping     = 0.7
     281   angularDamping    = 0.9999999
     282
     283   explosionSound = "sounds/Explosion2.ogg"
     284  >
     285
     286    <engines>
     287      <Engine position=" 0, 0, 0"
     288        boostfactor    = 2
     289        speedfront     = 400
     290        speedback      =  50
     291        speedleftright =  50
     292        speedupdown    =  50       
     293        accelerationfront     = 500
     294        accelerationbrake     = 500
     295        accelerationback      =  125
     296        accelerationleftright =  125
     297        accelerationupdown    =  125
     298      />
     299    </engines>
     300    <attached>
     301      <Model position="0,0,0" yaw=180 pitch=0 roll=0 scale=7.5 mesh="finalenemy1.mesh" />
     302    </attached>
     303    <collisionShapes>
     304      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
     305      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
     306      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
     307      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
     308      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
     309      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
     310    </collisionShapes>
     311    </TowerDefenseEnemy>
     312</Template>
     313
     314<Template name=enemytowerdefense2>
     315  <TowerDefenseEnemy
     316   hudtemplate            = spaceshiphud
     317   camerapositiontemplate = spaceshipassffcameras
     318   spawnparticlesource    = "Orxonox/fairytwirl"
     319   spawnparticleduration  = 3
     320   explosionchunks        = 6
     321
     322   health            = 30
     323   maxhealth         = 30
     324   initialhealth     = 30
     325
     326   shieldhealth        = 0
     327   initialshieldhealth = 0
     328   maxshieldhealth     = 0
     329   shieldabsorption    = 0.8
     330   shieldrechargerate = 1
     331   shieldrechargewaittime = 1
     332
     333   primaryThrust     = 100
     334   auxilaryThrust    = 30
     335   rotationThrust    = 80
     336
     337   lift = 1;
     338   stallSpeed = 220;
     339
     340   boostPower            = 15
     341   boostPowerRate        = 1
     342   boostRate             = 5
     343   boostCooldownDuration = 10
     344
     345   shakeFrequency = 15
     346   shakeAmplitude = 9
     347
     348   collisionType     = "dynamic"
     349   mass              = 100
     350   linearDamping     = 0.7
     351   angularDamping    = 0.9999999
     352
     353   explosionSound = "sounds/Explosion2.ogg"
     354  >
     355
     356    <engines>
     357      <Engine position=" 0, 0, 0"
     358        boostfactor    = 2
     359        speedfront     = 100
     360        speedback      =  50
     361        speedleftright =  50
     362        speedupdown    =  50       
     363        accelerationfront     = 500
     364        accelerationbrake     = 500
     365        accelerationback      =  125
     366        accelerationleftright =  125
     367        accelerationupdown    =  125
     368      />
     369    </engines>
     370    <attached>
     371      <Model position="0,0,0" yaw=180 pitch=0 roll=0 scale=7.5 mesh="finalenemy2.mesh" />
     372    </attached>
     373    <collisionShapes>
     374      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
     375      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
     376      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
     377      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
     378      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
     379      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
     380    </collisionShapes>
     381    </TowerDefenseEnemy>
     382</Template>
     383
     384<Template name=enemytowerdefense3>
     385  <TowerDefenseEnemy
     386   hudtemplate            = spaceshiphud
     387   camerapositiontemplate = spaceshipassffcameras
     388   spawnparticlesource    = "Orxonox/fairytwirl"
     389   spawnparticleduration  = 3
     390   explosionchunks        = 6
     391
     392   health            = 30
     393   maxhealth         = 30
     394   initialhealth     = 30
     395
     396   shieldhealth        = 0
     397   initialshieldhealth = 0
     398   maxshieldhealth     = 0
     399   shieldabsorption    = 0.8
     400   shieldrechargerate = 1
     401   shieldrechargewaittime = 1
     402
     403   primaryThrust     = 100
     404   auxilaryThrust    = 30
     405   rotationThrust    = 80
     406
     407   lift = 1;
     408   stallSpeed = 220;
     409
     410   boostPower            = 15
     411   boostPowerRate        = 1
     412   boostRate             = 5
     413   boostCooldownDuration = 10
     414
     415   shakeFrequency = 15
     416   shakeAmplitude = 9
     417
     418   collisionType     = "dynamic"
     419   mass              = 100
     420   linearDamping     = 0.7
     421   angularDamping    = 0.9999999
     422
     423   explosionSound = "sounds/Explosion2.ogg"
     424  >
     425
     426    <engines>
     427      <Engine position=" 0, 0, 0"
     428        boostfactor    = 2
     429        speedfront     = 100
     430        speedback      =  50
     431        speedleftright =  50
     432        speedupdown    =  50       
     433        accelerationfront     = 500
     434        accelerationbrake     = 500
     435        accelerationback      =  125
     436        accelerationleftright =  125
     437        accelerationupdown    =  125
     438      />
     439    </engines>
     440    <attached>
     441      <Model position="0,0,0" yaw=180 pitch=0 roll=0 scale=19 mesh="finalenemy3.mesh" />
     442    </attached>
     443    <collisionShapes>
     444      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
     445      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
     446      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
     447      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
     448      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
     449      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
     450    </collisionShapes>
     451   </TowerDefenseEnemy>
     452</Template>
     453
     454<Template name=enemytowerdefense1*>
     455  <TowerDefenseEnemy
     456   hudtemplate            = spaceshiphud
     457   camerapositiontemplate = spaceshipassffcameras
     458   spawnparticlesource    = "Orxonox/fairytwirl"
     459   spawnparticleduration  = 3
     460   explosionchunks        = 6
     461
    252462   health            = 15
    253463   maxhealth         = 15
     
    301511      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
    302512    </collisionShapes>
    303     <!-- Hier wurde der Controller entfernt-->
     513    <controller>
     514       <WaypointController accuracy = 50/>
     515    </controller>
    304516  </TowerDefenseEnemy>
    305517</Template>
    306518
    307 <Template name=enemytowerdefense2>
     519<Template name=enemytowerdefense2*>
    308520  <TowerDefenseEnemy
    309521   hudtemplate            = spaceshiphud
     
    362574    </engines>
    363575    <attached>
    364       <Model position="0,0,0" yaw=0 pitch=0 roll=0 scale=2.5 mesh="JumpEnemy3.mesh" />
     576      <Model position="0,0,0" yaw=0 pitch=0 roll=0 scale=9 mesh="finalenemy4.mesh" />
    365577    </attached>
    366578    <collisionShapes>
     
    372584      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
    373585    </collisionShapes>
     586    <controller>
     587       <WaypointController accuracy = 50/>
     588    </controller>
    374589  </TowerDefenseEnemy>
    375590</Template>
    376591
    377 <Template name=enemytowerdefense3>
     592<Template name=enemytowerdefense3*>
    378593  <TowerDefenseEnemy
    379594   hudtemplate            = spaceshiphud
     
    432647    </engines>
    433648    <attached>
    434       <Model position="0,0,0" yaw=0 pitch=0 roll=0 scale=2.5 mesh="JumpEnemy4.mesh" />
     649      <Model position="0,0,0" yaw=0 pitch=0 roll=0 scale=2.5 mesh="JumpEnemy4.mesh" /> 
    435650    </attached>
    436651    <collisionShapes>
     
    442657      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
    443658    </collisionShapes>
     659    <controller>
     660       <WaypointController accuracy = 50/>
     661    </controller>
    444662  </TowerDefenseEnemy>
    445663</Template>
     
    487705    tower4Cost=100
    488706    tower5Cost=100
    489     fields="F1F1F1R1I1I1I1I1O1F1F1F1F1F1F1F1
    490             F1F1F1I2F1F1F1F1F1F1F1F1F1F1F1F1
    491             F1F1F1I2F1F1F1F1F1F1F1F1F1F1F1F1
    492             F1F1F1I2F1F1F1F1F1F1F1Y1Y1Y1F1F1
    493             F1F1F1I2F1F1F1F1F1F1F1F1F1F1F1F1
    494             F1F1F1I2F1F1F1F1F1F1F1Y1Y1Y1F1F1
    495             F1F1F1R2I3I3I3I3I3I3I3L3F1F1F1F1
    496             F1F1F1F1F1F1F1F1F1F1F1I2F1F1F1F1
    497             F1F1F1F1F1F1F1F1F1F1F1I2F1F1F1F1
    498             X1I1I1I1R0F1F1F1F1F1F1I2F1F1F1F1
    499             F1F1F1F1I0F1F1F1F1F1F1I2F1F1F1F1
    500             F1F1F1F1I0F1F1F1F1F1F1I2F1F1F1F1
    501             F1F1F1F1L1I1I1I1I1I1I1L2F1F1F1F1
    502             F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1
     707    fields="F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1
     708            F1F1F1R1I1I1I1I1I1I1I1R0F1F1F1F1
     709            F1F1F1I2F1F1F1F1F1F1F1I0F1F1F1F1
     710            F1Y1F1I2F1F1F1F1Y1F1F1I0F1F1F1F1
     711            F1F1F1I2F1F1Y1F1F1F1F1I0F1Y1F1F1
     712            F1F1F1I2F1F1F1F1F1F1F1I0F1F1F1F1
     713            F1F1F1I2F1F1F1F1F1F1F1I0F1F1F1F1
     714            F1F1F1R2I3I3I3I3L3F1F1I0F1F1F1F1
     715            F1F1F1F1F1F1F1F1I2F1F1I0F1F1F1F1
     716            F1F1F1F1F1F1Y1F1I2F1F1I0F1F1F1F1
     717            X1I1I1I1R0F1F1F1I2F1F1I0F1F1Y1F1
     718            F1F1F1F1I0F1F1F1I2F1F1I0F1F1F1F1
     719            F1F1F1F1I0F1F1F1I2F1F1I0F1F1F1F1
     720            F1F1F1F1L1I1I1I1L2F1F1I0F1F1F1F1
     721            F1F1Y1F1F1F1F1F1F1F1F1O0F1Y1F1F1
    503722            F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1
    504723            F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1"
     
    512731    >
    513732      <camerapositions>
    514         <CameraPosition position="0,0,1400" lookat="0,0,0" absolute=true />
     733        <CameraPosition position="0,0,1500" lookat="0,0,0" absolute=true />
    515734      </camerapositions>   
    516735    </TowerDefenseCenterpoint>
  • code/branches/TowerDefense_HS18/src/modules/towerdefense/TowerDefenseController.cc

    r12126 r12137  
    8282        if(engine != nullptr) {
    8383            speed = engine->getMaxSpeedFront(); //Geschwindigkeit wird ausgelesen
     84            orxout() << "shiftshan" << endl;
    8485        } else {
    8586            speed = 100;
     87            orxout() << "shiftshannonen" << endl;
    8688        }
    8789
  • code/branches/TowerDefense_HS18/src/modules/towerdefense/towerdefensereadme.txt

    r9271 r12137  
    1212Represents a Tower
    1313I'm not actually sure if you have to code C++ in order to have your result. I would suggest to simply create a new spaceship template or maybe better a
    14 new template for a pawn. (The tower don't need to be spaceships; pawn is just fine.)
     14new template for a pawn. (The towers don't need to be spaceships; pawn is just fine.)
    1515Example for a template: /data/levels/templates/assff.oxt && /data/levels/include/weaponSettingsAssff.oxi
    1616@ assff.oxt: you don't need an engine (or your towers could fly away :-) and probably no Cameras. (just try what happens if you leave them out.)
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