Changeset 12137 for code/branches/TowerDefense_HS18/src/modules
- Timestamp:
- Dec 5, 2018, 9:45:40 AM (6 years ago)
- Location:
- code/branches/TowerDefense_HS18/src/modules/towerdefense
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/TowerDefense_HS18/src/modules/towerdefense/TowerDefenseController.cc
r12126 r12137 82 82 if(engine != nullptr) { 83 83 speed = engine->getMaxSpeedFront(); //Geschwindigkeit wird ausgelesen 84 orxout() << "shiftshan" << endl; 84 85 } else { 85 86 speed = 100; 87 orxout() << "shiftshannonen" << endl; 86 88 } 87 89 -
code/branches/TowerDefense_HS18/src/modules/towerdefense/towerdefensereadme.txt
r9271 r12137 12 12 Represents a Tower 13 13 I'm not actually sure if you have to code C++ in order to have your result. I would suggest to simply create a new spaceship template or maybe better a 14 new template for a pawn. (The tower don't need to be spaceships; pawn is just fine.)14 new template for a pawn. (The towers don't need to be spaceships; pawn is just fine.) 15 15 Example for a template: /data/levels/templates/assff.oxt && /data/levels/include/weaponSettingsAssff.oxi 16 16 @ assff.oxt: you don't need an engine (or your towers could fly away :-) and probably no Cameras. (just try what happens if you leave them out.)
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