Changeset 12180 for code/branches/Merge_HS18/src
- Timestamp:
- Dec 11, 2018, 2:52:30 PM (6 years ago)
- Location:
- code/branches/Merge_HS18
- Files:
-
- 6 edited
- 4 copied
Legend:
- Unmodified
- Added
- Removed
-
code/branches/Merge_HS18
- Property svn:mergeinfo changed
/code/branches/WorldMap_HS18 (added) merged: 12036,12053-12055,12058-12060,12101,12106,12110,12131,12151-12152,12166
- Property svn:mergeinfo changed
-
code/branches/Merge_HS18/src/modules/flappyorx/FlappyOrxShip.cc
r11781 r12180 38 38 #include "graphics/Camera.h" 39 39 #include "graphics/ParticleSpawner.h" 40 #include "worldentities/pawns/SpaceShip.h" 40 41 #include <math.h> 41 42 #include <ctime> -
code/branches/Merge_HS18/src/modules/towerdefense/TowerDefense.cc
r11716 r12180 272 272 if (hasStarted() == false || player_ == nullptr) 273 273 { 274 orxout(internal_warning) << "Heere" << endl; 274 275 return; 275 276 } 277 278 orxout(internal_warning) << "2" << endl; 276 279 timeUntilNextWave_ -= dt; 277 280 timeSinceLastSpawn_ += dt; … … 280 283 if (selecter != nullptr && selecter->buildTower_ == true) 281 284 { 285 orxout(internal_warning) << "3" << endl; 282 286 selecter->buildTower_ = false; 283 287 -
code/branches/Merge_HS18/src/modules/towerdefense/TowerDefenseSelecter.cc
r11071 r12180 108 108 void TowerDefenseSelecter::moveFrontBack(const Vector2& value) 109 109 { 110 110 111 if (value.x > 0) 111 112 { -
code/branches/Merge_HS18/src/orxonox/controllers/CMakeLists.txt
r12028 r12180 1 1 ADD_SOURCE_FILES(ORXONOX_SRC_FILES 2 2 Controller.cc 3 StoryModeController.cc 4 SMCoord.cc 3 5 HumanController.cc 4 6 NewHumanController.cc … … 20 22 MasterController.cc 21 23 ArrowController.cc; 22 AutonomousDroneController.cc; 24 AutonomousDroneController.cc; 25 StoryModeController.cc; 23 26 24 27 ) -
code/branches/Merge_HS18/src/orxonox/gametypes/StoryMode.cc
r11783 r12180 47 47 StoryMode::StoryMode(Context* context) : Gametype(context) 48 48 { 49 49 50 RegisterObject(StoryMode); 50 51 … … 65 66 void StoryMode::exit() 66 67 { 67 orxout() << "s funktioniert"<< endl;68 68 69 for (StoryMode* mission : ObjectList<StoryMode>()) 69 70 { //TODO: make sure that only the desired mission is ended !! This is a dirty HACK, that would end ALL missions!
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