Changeset 1219 for code/trunk
- Timestamp:
- May 2, 2008, 10:44:57 PM (17 years ago)
- Location:
- code/trunk
- Files:
-
- 8 deleted
- 24 edited
- 70 copied
Legend:
- Unmodified
- Added
- Removed
-
code/trunk/CMakeLists.txt
r1214 r1219 59 59 #Performs the search and sets the variables 60 60 FIND_PACKAGE(OGRE) 61 FIND_PACKAGE(OIS)61 #FIND_PACKAGE(OIS) 62 62 # FIND_PACKAGE(CEGUI) 63 63 # FIND_PACKAGE(CEGUI_OGRE) … … 74 74 LINK_DIRECTORIES( 75 75 ${OGRE_LIB_DIR} 76 ${OIS_LIB_DIR}76 # ${OIS_LIB_DIR} 77 77 # ${CEGUI_LIB_DIR} ${CEGUI_OGRE_LIB_DIR} 78 78 ${ENet_LIBRARY} … … 85 85 INCLUDE_DIRECTORIES( 86 86 ${OGRE_INCLUDE_DIR} 87 ${OIS_INCLUDE_DIR}87 # ${OIS_INCLUDE_DIR} 88 88 # ${CEGUI_INCLUDE_DIR} ${CEGUI_OGRE_INCLUDE_DIR} 89 89 ${ENet_INCLUDE_DIR} -
code/trunk/bin/keybindings.ini
r1215 r1219 1 1 [KeyBinder] 2 P_UNASSIGNED= 2 P_UNASSIGNED=activateConsole 3 3 R_UNASSIGNED= 4 4 H_UNASSIGNED= -
code/trunk/src/CMakeLists.txt
r1214 r1219 2 2 INCLUDE_DIRECTORIES(orxonox) 3 3 INCLUDE_DIRECTORIES(tolua) 4 INCLUDE_DIRECTORIES(ois) 4 5 6 ADD_SUBDIRECTORY(cpptcl) 7 ADD_SUBDIRECTORY(ois) 5 8 ADD_SUBDIRECTORY(tinyxml) 6 9 ADD_SUBDIRECTORY(tolua) 7 ADD_SUBDIRECTORY(cpptcl) 10 8 11 ADD_SUBDIRECTORY(util) 9 12 ADD_SUBDIRECTORY(core) -
code/trunk/src/core/CMakeLists.txt
r1214 r1219 7 7 InputHandler.cc 8 8 InputManager.cc 9 InputEventListener.cc10 9 MetaObjectList.cc 11 10 ConfigFileManager.cc … … 52 51 cpptcl 53 52 ${Lua_LIBRARIES} 54 ${OIS_LIBRARIES}55 53 ${OGRE_LIBRARIES} 56 54 tinyxml 57 55 tolualib 56 ois 58 57 util 59 58 ) -
code/trunk/src/core/CorePrereqs.h
r1214 r1219 114 114 class Identifier; 115 115 class IdentifierDistributor; 116 class InputBuffer;117 class InputBufferListener;118 class InputHandlerGame;119 class InputHandlerGUI;120 class InputManager;121 116 template <class T> 122 117 class Iterator; … … 147 142 class XMLPortObjectContainer; 148 143 class XMLPortParamContainer; 144 145 // input 146 class InputBuffer; 147 class InputBufferListener; 148 class InputManager; 149 class KeyBinder; 150 class GUIInputHandler; 151 class KeyHandler; 152 class MouseHandler; 153 class JoyStickHandler; 154 149 155 } 150 156 -
code/trunk/src/core/Debug.h
r1089 r1219 264 264 /// CCOUT: Prints output with std::cout and adds the classname /// 265 265 ///////////////////////////////////////////////////////////////////// 266 #define CCOUTORX_NONE CCOUT0 267 #define CCOUTORX_ERROR CCOUT1 268 #define CCOUTORX_WARNING CCOUT2 269 #define CCOUTORX_INFO CCOUT3 270 #define CCOUTORX_DEBUG CCOUT4 271 #define CCOUTORX_vDEBUG CCOUT5 266 272 267 273 #define CCOUT_EXEC(x) \ -
code/trunk/src/core/InputBuffer.cc
r1214 r1219 40 40 //this->bActivated_ = false; 41 41 this->allowedChars_ = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZäöüÄÖÜ0123456789 \\\"(){}[]<>.:,;_-+*/=!?|$&%^"; 42 this->keyboard_ = InputManager::get Singleton().getKeyboard();42 this->keyboard_ = InputManager::getKeyboard(); 43 43 this->buffer_ = ""; 44 44 -
code/trunk/src/core/InputBuffer.h
r1214 r1219 35 35 #include <list> 36 36 37 #ifdef WIN32 38 #include <OIS/OISKeyboard.h> 39 #else 40 #include <OISKeyboard.h> 41 #endif 37 #include "ois/OISKeyboard.h" 38 #include "InputHandler.h" 42 39 43 40 namespace orxonox … … 46 43 {}; 47 44 48 class _CoreExport InputBuffer : public OIS::KeyListener45 class _CoreExport InputBuffer : public KeyHandler 49 46 { 50 47 struct InputBufferListenerTuple … … 115 112 bool keyPressed(const OIS::KeyEvent &e); 116 113 bool keyReleased(const OIS::KeyEvent &e); 114 bool keyHeld(const OIS::KeyEvent &e) { return true; } 117 115 118 116 OIS::Keyboard* keyboard_; -
code/trunk/src/core/InputHandler.cc
r1214 r1219 34 34 #include "InputHandler.h" 35 35 #include "Debug.h" 36 #include "ConfigValueIncludes.h" 37 #include "CoreIncludes.h" 36 38 #include "util/Convert.h" 37 #include "InputEventListener.h" 38 #include "InputEvent.h" 39 #include "InputManager.h" 39 #include "core/CommandExecutor.h" 40 40 41 41 namespace orxonox 42 42 { 43 43 // ############################### 44 // ### InputHandlerGame###44 // ###### KeyBinder ###### 45 45 // ############################### 46 46 47 47 /** 48 @brief standard constructor 49 */ 50 InputHandlerGame::InputHandlerGame() 51 { 48 @brief Constructor that does as little as necessary. 49 */ 50 KeyBinder::KeyBinder() 51 { 52 RegisterObject(KeyBinder); 53 clearBindings(); 54 55 std::string keyNames[] = { 56 "UNASSIGNED", 57 "ESCAPE", 58 "1", 59 "2", 60 "3", 61 "4", 62 "5", 63 "6", 64 "7", 65 "8", 66 "9", 67 "0", 68 "MINUS", 69 "EQUALS", 70 "BACK", 71 "TAB", 72 "Q", 73 "W", 74 "E", 75 "R", 76 "T", 77 "Y", 78 "U", 79 "I", 80 "O", 81 "P", 82 "LBRACKET", 83 "RBRACKET", 84 "RETURN", 85 "LCONTROL", 86 "A", 87 "S", 88 "D", 89 "F", 90 "G", 91 "H", 92 "J", 93 "K", 94 "L", 95 "SEMICOLON", 96 "APOSTROPHE", 97 "GRAVE", 98 "LSHIFT", 99 "BACKSLASH", 100 "Z", 101 "X", 102 "C", 103 "V", 104 "B", 105 "N", 106 "M", 107 "COMMA", 108 "PERIOD", 109 "SLASH", 110 "RSHIFT", 111 "MULTIPLY", 112 "LMENU", 113 "SPACE", 114 "CAPITAL", 115 "F1", 116 "F2", 117 "F3", 118 "F4", 119 "F5", 120 "F6", 121 "F7", 122 "F8", 123 "F9", 124 "F10", 125 "NUMLOCK", 126 "SCROLL", 127 "NUMPAD7", 128 "NUMPAD8", 129 "NUMPAD9", 130 "SUBTRACT", 131 "NUMPAD4", 132 "NUMPAD5", 133 "NUMPAD6", 134 "ADD", 135 "NUMPAD1", 136 "NUMPAD2", 137 "NUMPAD3", 138 "NUMPAD0", 139 "DECIMAL", 140 "","", 141 "OEM_102", 142 "F11", 143 "F12", 144 "","","","","","","","","","","", 145 "F13", 146 "F14", 147 "F15", 148 "","","","","","","","","","", 149 "KANA", 150 "","", 151 "ABNT_C1", 152 "","","","","", 153 "CONVERT", 154 "", 155 "NOCONVERT", 156 "", 157 "YEN", 158 "ABNT_C2", 159 "","","","","","","","","","","","","","", 160 "NUMPADEQUALS", 161 "","", 162 "PREVTRACK", 163 "AT", 164 "COLON", 165 "UNDERLINE", 166 "KANJI", 167 "STOP", 168 "AX", 169 "UNLABELED", 170 "NEXTTRACK", 171 "","", 172 "NUMPADENTER", 173 "RCONTROL", 174 "","", 175 "MUTE", 176 "CALCULATOR", 177 "PLAYPAUSE", 178 "", 179 "MEDIASTOP", 180 "","","","","","","","","", 181 "VOLUMEDOWN", 182 "", 183 "VOLUMEUP", 184 "", 185 "WEBHOME", 186 "NUMPADCOMMA", 187 "", 188 "DIVIDE", 189 "", 190 "SYSRQ", 191 "RMENU", 192 "","","","","","","","","","","","", 193 "PAUSE", 194 "", 195 "HOME", 196 "UP", 197 "PGUP", 198 "", 199 "LEFT", 200 "", 201 "RIGHT", 202 "", 203 "END", 204 "DOWN", 205 "PGDOWN", 206 "INSERT", 207 "DELETE", 208 "","","","","","","", 209 "LWIN", 210 "RWIN", 211 "APPS", 212 "POWER", 213 "SLEEP", 214 "","","", 215 "WAKE", 216 "", 217 "WEBSEARCH", 218 "WEBFAVORITES", 219 "WEBREFRESH", 220 "WEBSTOP", 221 "WEBFORWARD", 222 "WEBBACK", 223 "MYCOMPUTER", 224 "MAIL", 225 "MEDIASELECT" 226 }; 227 for (int i = 0; i < numberOfKeys_s; i++) 228 keyNames_[i] = keyNames[i]; 229 230 std::string mouseButtonNames[] = { 231 "MouseLeft", "MouseRight", "MouseMiddle", 232 "MouseButton3", "MouseButton4", "MouseButton5", 233 "MouseButton6", "MouseButton7" }; 234 for (int i = 0; i < numberOfMouseButtons_s; i++) 235 mouseButtonNames_[i] = mouseButtonNames[i]; 236 237 for (int i = 0; i < numberOfJoyStickButtons_s; i++) 238 joyStickButtonNames_[i] = "JoyStick" + getConvertedValue<int, std::string>(i); 52 239 } 53 240 … … 55 242 @brief Destructor 56 243 */ 57 InputHandlerGame::~InputHandlerGame() 58 { 59 } 60 61 /** 62 @brief Loads the key bindings from the ini file. 63 Currently, this is just a simple test routine that fills the list with numbers. 64 */ 65 bool InputHandlerGame::loadBindings() 66 { 244 KeyBinder::~KeyBinder() 245 { 246 } 247 248 /** 249 @brief Loader for the key bindings, managed by config values. 250 */ 251 void KeyBinder::setConfigValues() 252 { 253 ConfigValueContainer* cont; 254 std::string modes[] = {"P_", "R_", "H_"}; 255 256 // keys 67 257 for (int i = 0; i < numberOfKeys_s; i++) 68 258 { 69 // simply write the key number (i) in the string 70 this->bindingsKeyPressed_[i] = getConvertedValue<int, std::string>(i); 71 this->bindingsKeyReleased_[i] = getConvertedValue<int, std::string>(i); 72 } 73 return true; 74 } 259 for (int j = 0; j < 3; j++) 260 { 261 cont = getIdentifier()->getConfigValueContainer(modes[j] + keyNames_[i]); 262 if (!cont) 263 { 264 cont = new ConfigValueContainer(CFT_Keybindings, getIdentifier(), modes[j] + keyNames_[i], ""); 265 getIdentifier()->addConfigValueContainer(modes[j] + keyNames_[i], cont); 266 } 267 switch (j) 268 { 269 // note: the first element in the struct is the string, so the following pointer 270 // arithmetic works. 271 case 0: 272 cont->getValue(&bindingsKeyPress_[i].commandStr); 273 break; 274 case 1: 275 cont->getValue(bindingsKeyRelease_ + i); 276 break; 277 case 2: 278 cont->getValue(bindingsKeyHold_ + i); 279 } 280 } 281 } 282 283 // mouse buttons 284 for (int i = 0; i < numberOfMouseButtons_s; i++) 285 { 286 for (int j = 0; j < 3; j++) 287 { 288 cont = getIdentifier()->getConfigValueContainer(modes[j] + mouseButtonNames_[i]); 289 if (!cont) 290 { 291 cont = new ConfigValueContainer(CFT_Keybindings, getIdentifier(), modes[j] + mouseButtonNames_[i], ""); 292 getIdentifier()->addConfigValueContainer(modes[j] + mouseButtonNames_[i], cont); 293 } 294 switch (j) 295 { 296 case 0: 297 cont->getValue(bindingsMouseButtonPress_ + i); 298 break; 299 case 1: 300 cont->getValue(bindingsMouseButtonRelease_ + i); 301 break; 302 case 2: 303 cont->getValue(bindingsMouseButtonHold_ + i); 304 } 305 } 306 } 307 308 // joy stick buttons 309 for (int i = 0; i < numberOfJoyStickButtons_s; i++) 310 { 311 for (int j = 0; j < 3; j++) 312 { 313 cont = getIdentifier()->getConfigValueContainer(modes[j] + joyStickButtonNames_[i]); 314 if (!cont) 315 { 316 cont = new ConfigValueContainer(CFT_Keybindings, getIdentifier(), modes[j] + joyStickButtonNames_[i], ""); 317 getIdentifier()->addConfigValueContainer(modes[j] + joyStickButtonNames_[i], cont); 318 } 319 switch (j) 320 { 321 case 0: 322 cont->getValue(bindingsJoyStickButtonPress_ + i); 323 break; 324 case 1: 325 cont->getValue(bindingsJoyStickButtonRelease_ + i); 326 break; 327 case 2: 328 cont->getValue(bindingsJoyStickButtonHold_ + i); 329 } 330 } 331 } 332 } 333 334 /** 335 @brief Overwrites all bindings with "" 336 */ 337 void KeyBinder::clearBindings() 338 { 339 for (int i = 0; i < numberOfKeys_s; i++) 340 { 341 bindingsKeyPress_ [i].commandStr = ""; 342 bindingsKeyRelease_[i].commandStr = ""; 343 bindingsKeyHold_ [i].commandStr = ""; 344 } 345 for (int i = 0; i < numberOfMouseButtons_s; i++) 346 { 347 bindingsMouseButtonPress_ [i] = ""; 348 bindingsMouseButtonRelease_[i] = ""; 349 bindingsMouseButtonHold_ [i] = ""; 350 } 351 for (int i = 0; i < numberOfJoyStickButtons_s; i++) 352 { 353 bindingsJoyStickButtonPress_ [i] = ""; 354 bindingsJoyStickButtonRelease_[i] = ""; 355 bindingsJoyStickButtonHold_ [i] = ""; 356 } 357 } 358 359 /** 360 @brief Loads the key and button bindings. 361 @return True if loading succeeded. 362 */ 363 bool KeyBinder::loadBindings() 364 { 365 COUT(ORX_DEBUG) << "KeyBinder: Loading key bindings..." << std::endl; 366 367 ConfigFileManager::getSingleton()->setFile(CFT_Keybindings, "keybindings.ini"); 368 setConfigValues(); 369 370 // evaluate the key bindings 371 // TODO: what if binding is invalid? 372 //for (int i = 0; i < numberOfKeys_s; i++) 373 //{ 374 // if (bindingsKeyPress_[i].commandStr != "") 375 // { 376 // bindingsKeyPress_[i].evaluation = CommandExecutor::evaluate(bindingsKeyPress_[i].commandStr); 377 // bindingsKeyPress_[i].commandStr = bindingsKeyPress_[i].evaluation.getCommandString(); 378 // } 379 //} 380 381 COUT(ORX_DEBUG) << "KeyBinder: Loading key bindings done." << std::endl; 382 return true; 383 } 384 385 bool KeyBinder::executeBinding(KeyBinding& binding) 386 { 387 if (binding.commandStr != "") 388 { 389 //if (binding.commandStr != binding.evaluation.getCommandString()) 390 //{ 391 // // key binding has changed, reevaluate the command string. 392 // binding.evaluation = CommandExecutor::evaluate(binding.commandStr); 393 // binding.commandStr = binding.evaluation.getCommandString(); 394 //} 395 COUT(3) << "Executing command: " << binding.commandStr << std::endl; 396 CommandExecutor::execute(binding.commandStr); 397 } 398 399 return true; 400 } 401 75 402 76 403 /** … … 78 405 @param e Event information 79 406 */ 80 bool InputHandlerGame::keyPressed(const OIS::KeyEvent &e) 81 { 82 if (e.key == OIS::KC_ESCAPE) 83 { 84 InputEvent e = {1, true, 0, 0, 0}; 85 InputHandlerGame::callListeners(e); 86 } 87 else if (e.key == OIS::KC_UNASSIGNED || e.key == OIS::KC_NUMPADENTER) 88 { 89 InputManager::getSingleton().setInputMode(IM_KEYBOARD); 90 } 91 else 92 { 93 // find the appropriate key binding 94 std::string cmdStr = bindingsKeyPressed_[int(e.key)]; 95 //COUT(3) << cmdStr << " pressed" << std::endl; 96 } 407 bool KeyBinder::keyPressed(const OIS::KeyEvent &e) 408 { 409 COUT(3) << "Key: " << e.key << std::endl; 410 // find the appropriate key binding 411 executeBinding(bindingsKeyPress_[int(e.key)]); 412 97 413 return true; 98 414 } … … 102 418 @param e Event information 103 419 */ 104 bool InputHandlerGame::keyReleased(const OIS::KeyEvent &e) 105 { 106 // find the appropriate key binding 107 std::string cmdStr = bindingsKeyReleased_[int(e.key)]; 108 //COUT(3) << cmdStr << " released" << std::endl; 420 bool KeyBinder::keyReleased(const OIS::KeyEvent &e) 421 { 422 // find the appropriate key binding 423 executeBinding(bindingsKeyRelease_[int(e.key)]); 424 425 return true; 426 } 427 428 /** 429 @brief Event handler for the keyHeld Event. 430 @param e Event information 431 */ 432 bool KeyBinder::keyHeld(const OIS::KeyEvent &e) 433 { 434 // find the appropriate key binding 435 executeBinding(bindingsKeyHold_[int(e.key)]); 436 109 437 return true; 110 438 } … … 114 442 @param e Event information 115 443 */ 116 bool InputHandlerGame::mouseMoved(const OIS::MouseEvent &e)444 bool KeyBinder::mouseMoved(const OIS::MouseEvent &e) 117 445 { 118 446 return true; … … 124 452 @param id The ID of the mouse button 125 453 */ 126 bool InputHandlerGame::mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id) 127 { 454 bool KeyBinder::mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id) 455 { 456 // find the appropriate key binding 457 std::string cmdStr = bindingsMouseButtonPress_[int(id)]; 458 if (cmdStr != "") 459 { 460 CommandExecutor::execute(cmdStr); 461 COUT(3) << "Executing command: " << cmdStr << std::endl; 462 } 463 128 464 return true; 129 465 } … … 134 470 @param id The ID of the mouse button 135 471 */ 136 bool InputHandlerGame::mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id) 137 { 138 return true; 139 } 140 141 /** 142 @brief Calls all the objects from classes that derive from InputEventListener. 143 @param evt The input event that occured. 144 */ 145 inline void InputHandlerGame::callListeners(orxonox::InputEvent &evt) 146 { 147 for (Iterator<InputEventListener> it = ObjectList<InputEventListener>::start(); it; ) 148 { 149 if (it->bActive_) 150 (it++)->eventOccured(evt); 151 else 152 it++; 153 } 154 } 155 156 157 // ############################### 158 // ### InputHandlerGUI ### 159 // ############################### 160 161 /** 162 @brief standard constructor 163 */ 164 InputHandlerGUI::InputHandlerGUI() 165 { 166 } 167 168 /** 169 @brief Destructor 170 */ 171 InputHandlerGUI::~InputHandlerGUI() 172 { 173 } 174 175 /** 176 @brief Event handler for the keyPressed Event. 177 @param e Event information 178 */ 179 bool InputHandlerGUI::keyPressed(const OIS::KeyEvent &e) 180 { 181 //CEGUI::System::getSingleton().injectKeyDown( arg.key ); 182 //CEGUI::System::getSingleton().injectChar( arg.text ); 183 return true; 184 } 185 186 /** 187 @brief Event handler for the keyReleased Event. 188 @param e Event information 189 */ 190 bool InputHandlerGUI::keyReleased(const OIS::KeyEvent &e) 191 { 192 //CEGUI::System::getSingleton().injectKeyUp( arg.key ); 193 return true; 194 } 195 196 /** 197 @brief Event handler for the mouseMoved Event. 198 @param e Event information 199 */ 200 bool InputHandlerGUI::mouseMoved(const OIS::MouseEvent &e) 201 { 202 //CEGUI::System::getSingleton().injectMouseMove( arg.state.X.rel, arg.state.Y.rel ); 203 return true; 204 } 205 206 /** 207 @brief Event handler for the mousePressed Event. 472 bool KeyBinder::mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id) 473 { 474 // find the appropriate key binding 475 std::string cmdStr = bindingsMouseButtonRelease_[int(id)]; 476 if (cmdStr != "") 477 { 478 CommandExecutor::execute(cmdStr); 479 COUT(3) << "Executing command: " << cmdStr << std::endl; 480 } 481 482 return true; 483 } 484 485 /** 486 @brief Event handler for the mouseHeld Event. 208 487 @param e Event information 209 488 @param id The ID of the mouse button 210 489 */ 211 bool InputHandlerGUI::mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id) 212 { 213 //CEGUI::System::getSingleton().injectMouseButtonDown(convertOISMouseButtonToCegui(id)); 214 return true; 215 } 216 217 /** 218 @brief Event handler for the mouseReleased Event. 219 @param e Event information 220 @param id The ID of the mouse button 221 */ 222 bool InputHandlerGUI::mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id) 223 { 224 //CEGUI::System::getSingleton().injectMouseButtonUp(convertOISMouseButtonToCegui(id)); 225 return true; 226 } 490 bool KeyBinder::mouseHeld(const OIS::MouseEvent &e, OIS::MouseButtonID id) 491 { 492 // find the appropriate key binding 493 std::string cmdStr = bindingsMouseButtonHold_[int(id)]; 494 if (cmdStr != "") 495 { 496 CommandExecutor::execute(cmdStr); 497 COUT(3) << "Executing command: " << cmdStr << std::endl; 498 } 499 500 return true; 501 } 502 503 bool KeyBinder::buttonPressed(int joyStickID, const OIS::JoyStickEvent &arg, int button) 504 { 505 // find the appropriate key binding 506 std::string cmdStr = bindingsJoyStickButtonPress_[button]; 507 if (cmdStr != "") 508 { 509 CommandExecutor::execute(cmdStr); 510 COUT(3) << "Executing command: " << cmdStr << std::endl; 511 } 512 513 return true; 514 } 515 516 bool KeyBinder::buttonReleased(int joyStickID, const OIS::JoyStickEvent &arg, int button) 517 { 518 // find the appropriate key binding 519 std::string cmdStr = bindingsJoyStickButtonRelease_[button]; 520 if (cmdStr != "") 521 { 522 CommandExecutor::execute(cmdStr); 523 COUT(3) << "Executing command: " << cmdStr << std::endl; 524 } 525 526 return true; 527 } 528 529 bool KeyBinder::buttonHeld(int joyStickID, const OIS::JoyStickEvent &arg, int button) 530 { 531 // find the appropriate key binding 532 std::string cmdStr = bindingsJoyStickButtonHold_[button]; 533 if (cmdStr != "") 534 { 535 CommandExecutor::execute(cmdStr); 536 COUT(3) << "Executing command: " << cmdStr << std::endl; 537 } 538 539 return true; 540 } 541 542 bool KeyBinder::axisMoved(int joyStickID, const OIS::JoyStickEvent &arg, int axis) 543 { 544 return true; 545 } 546 547 bool KeyBinder::sliderMoved(int joyStickID, const OIS::JoyStickEvent &arg, int id) 548 { 549 return true; 550 } 551 552 bool KeyBinder::povMoved(int joyStickID, const OIS::JoyStickEvent &arg, int id) 553 { 554 return true; 555 } 556 557 bool KeyBinder::vector3Moved(int joyStickID, const OIS::JoyStickEvent &arg, int id) 558 { 559 return true; 560 } 561 562 563 564 // ############################### 565 // ### GUIInputHandler ### 566 // ############################### 567 568 ///** 569 // @brief standard constructor 570 //*/ 571 //GUIInputHandler::GUIInputHandler() 572 //{ 573 //} 574 575 ///** 576 // @brief Destructor 577 //*/ 578 //GUIInputHandler::~GUIInputHandler() 579 //{ 580 //} 581 582 ///** 583 // @brief Event handler for the keyPressed Event. 584 // @param e Event information 585 //*/ 586 //bool GUIInputHandler::keyPressed(const OIS::KeyEvent &e) 587 //{ 588 ////CEGUI::System::getSingleton().injectKeyDown( arg.key ); 589 ////CEGUI::System::getSingleton().injectChar( arg.text ); 590 // return true; 591 //} 592 593 ///** 594 // @brief Event handler for the keyReleased Event. 595 // @param e Event information 596 //*/ 597 //bool GUIInputHandler::keyReleased(const OIS::KeyEvent &e) 598 //{ 599 ////CEGUI::System::getSingleton().injectKeyUp( arg.key ); 600 // return true; 601 //} 602 603 ///** 604 // @brief Event handler for the mouseMoved Event. 605 // @param e Event information 606 //*/ 607 //bool GUIInputHandler::mouseMoved(const OIS::MouseEvent &e) 608 //{ 609 ////CEGUI::System::getSingleton().injectMouseMove( arg.state.X.rel, arg.state.Y.rel ); 610 // return true; 611 //} 612 613 ///** 614 // @brief Event handler for the mousePressed Event. 615 // @param e Event information 616 // @param id The ID of the mouse button 617 //*/ 618 //bool GUIInputHandler::mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id) 619 //{ 620 ////CEGUI::System::getSingleton().injectMouseButtonDown(convertOISMouseButtonToCegui(id)); 621 // return true; 622 //} 623 624 ///** 625 // @brief Event handler for the mouseReleased Event. 626 // @param e Event information 627 // @param id The ID of the mouse button 628 //*/ 629 //bool GUIInputHandler::mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id) 630 //{ 631 ////CEGUI::System::getSingleton().injectMouseButtonUp(convertOISMouseButtonToCegui(id)); 632 // return true; 633 //} 227 634 228 635 } -
code/trunk/src/core/InputHandler.h
r1062 r1219 38 38 39 39 #include <string> 40 #include <OIS/OIS.h>41 42 #include " InputEvent.h"40 #include "ois/OIS.h" 41 #include "OrxonoxClass.h" 42 #include "CommandExecutor.h" 43 43 44 44 namespace orxonox 45 45 { 46 /** 47 @brief Captures mouse and keyboard input while in the actual game mode. 48 Manages the key bindings. 49 */ 50 class _CoreExport InputHandlerGame 51 : public OIS::KeyListener, public OIS::MouseListener 52 { 53 public: 54 InputHandlerGame (); 55 ~InputHandlerGame(); 46 namespace KeybindSetting 47 { 48 enum KeybindSetting 49 { 50 None, 51 OnPress, 52 OnRelease, 53 Continuous, 54 }; 55 } 56 57 /** 58 @brief Interface class used for key input listeners. 59 */ 60 class _CoreExport KeyHandler : public OIS::KeyListener 61 { 62 public: 63 virtual ~KeyHandler() { } 64 virtual bool keyHeld(const OIS::KeyEvent &arg) = 0; 65 }; 66 67 /** 68 @brief Interface class used for mouse input listeners. 69 */ 70 class _CoreExport MouseHandler : public OIS::MouseListener 71 { 72 public: 73 virtual ~MouseHandler() { } 74 virtual bool mouseHeld(const OIS::MouseEvent &arg, OIS::MouseButtonID id) = 0; 75 }; 76 77 /** 78 @brief Interface class used for joy stick input listeners. 79 */ 80 class _CoreExport JoyStickHandler 81 { 82 public: 83 virtual ~JoyStickHandler() { } 84 virtual bool buttonPressed (int joyStickID, const OIS::JoyStickEvent &arg, int button) = 0; 85 virtual bool buttonReleased(int joyStickID, const OIS::JoyStickEvent &arg, int button) = 0; 86 virtual bool buttonHeld (int joyStickID, const OIS::JoyStickEvent &arg, int button) = 0; 87 virtual bool axisMoved (int joyStickID, const OIS::JoyStickEvent &arg, int axis) = 0; 88 virtual bool sliderMoved (int joyStickID, const OIS::JoyStickEvent &arg, int index) {return true;} 89 virtual bool povMoved (int joyStickID, const OIS::JoyStickEvent &arg, int index) {return true;} 90 virtual bool vector3Moved (int joyStickID, const OIS::JoyStickEvent &arg, int index) {return true;} 91 }; 92 93 struct _CoreExport KeyBinding 94 { 95 std::string commandStr; 96 CommandEvaluation evaluation; 97 }; 98 99 100 /** 101 @brief Captures mouse, keyboard and joy stick input while in the actual game mode. 102 Manages the key bindings. 103 */ 104 class _CoreExport KeyBinder : public KeyHandler, public MouseHandler, public JoyStickHandler, public OrxonoxClass 105 { 106 public: 107 KeyBinder (); 108 ~KeyBinder(); 56 109 57 110 bool loadBindings(); 58 59 private: 60 // input events 61 bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id); 62 bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id); 63 bool mouseMoved (const OIS::MouseEvent &arg); 111 void clearBindings(); 112 113 void setConfigValues(); 114 115 std::string testtest; 116 117 private: // functions 118 119 bool executeBinding(KeyBinding &binding); 120 64 121 bool keyPressed (const OIS::KeyEvent &arg); 65 122 bool keyReleased (const OIS::KeyEvent &arg); 66 67 // temporary hack 68 void callListeners(InputEvent &evt); 69 70 /** denotes the maximum number of different keys there are in OIS. 71 256 should be ok since the highest number in the enum is 237. */ 72 static const int numberOfKeys_s = 256; 123 bool keyHeld (const OIS::KeyEvent &arg); 124 125 bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id); 126 bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id); 127 bool mouseHeld (const OIS::MouseEvent &arg, OIS::MouseButtonID id); 128 bool mouseMoved (const OIS::MouseEvent &arg); 129 130 bool buttonPressed (int joyStickID, const OIS::JoyStickEvent &arg, int button); 131 bool buttonReleased(int joyStickID, const OIS::JoyStickEvent &arg, int button); 132 bool buttonHeld (int joyStickID, const OIS::JoyStickEvent &arg, int button); 133 bool axisMoved (int joyStickID, const OIS::JoyStickEvent &arg, int axis); 134 bool sliderMoved (int joyStickID, const OIS::JoyStickEvent &arg, int id); 135 bool povMoved (int joyStickID, const OIS::JoyStickEvent &arg, int id); 136 bool vector3Moved (int joyStickID, const OIS::JoyStickEvent &arg, int id); 137 138 private: // variables 139 140 //! denotes the number of different keys there are in OIS. 141 static const int numberOfKeys_s = 0xEE; 73 142 //! Array of input events for every pressed key 74 std::string bindingsKeyPressed_[numberOfKeys_s];143 KeyBinding bindingsKeyPress_ [numberOfKeys_s]; 75 144 //! Array of input events for every released key 76 std::string bindingsKeyReleased_[numberOfKeys_s]; 77 78 /** denotes the maximum number of different buttons there are in OIS. 79 16 should be ok since the highest number in the enum is 7. */ 80 static const int numberOfButtons_s = 16; 81 //! Array of input events for every pressed key 82 std::string bindingsButtonPressed_[numberOfButtons_s]; 83 //! Array of input events for every released key 84 std::string bindingsButtonReleased_[numberOfButtons_s]; 145 KeyBinding bindingsKeyRelease_[numberOfKeys_s]; 146 //! Array of input events for every held key 147 KeyBinding bindingsKeyHold_ [numberOfKeys_s]; 148 //! Names of the keys as strings 149 std::string keyNames_[numberOfKeys_s]; 150 151 //! denotes the number of different mouse buttons there are in OIS. 152 static const int numberOfMouseButtons_s = 8; 153 //! Array of input events for every pressed mouse button 154 std::string bindingsMouseButtonPress_ [numberOfMouseButtons_s]; 155 //! Array of input events for every released mouse button 156 std::string bindingsMouseButtonRelease_[numberOfMouseButtons_s]; 157 //! Array of input events for every held mouse button 158 std::string bindingsMouseButtonHold_ [numberOfMouseButtons_s]; 159 //! Names of the mouse buttons as strings 160 std::string mouseButtonNames_[numberOfMouseButtons_s]; 161 162 //! denotes the number of different joy stick buttons there are in OIS. 163 static const int numberOfJoyStickButtons_s = 32; 164 //! Array of input events for every pressed joy stick button 165 std::string bindingsJoyStickButtonPress_ [numberOfJoyStickButtons_s]; 166 //! Array of input events for every released joy stick button 167 std::string bindingsJoyStickButtonRelease_[numberOfJoyStickButtons_s]; 168 //! Array of input events for every held joy stick button 169 std::string bindingsJoyStickButtonHold_ [numberOfJoyStickButtons_s]; 170 //! Names of the joy stick buttons as strings 171 std::string joyStickButtonNames_[numberOfJoyStickButtons_s]; 85 172 86 173 }; … … 91 178 GUI. 92 179 */ 93 class _CoreExport InputHandlerGUI 94 : public OIS::KeyListener, public OIS::MouseListener 95 { 96 public: 97 InputHandlerGUI (); 98 ~InputHandlerGUI(); 99 100 private: 101 // input events 102 bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id); 103 bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id); 104 bool mouseMoved (const OIS::MouseEvent &arg); 105 bool keyPressed (const OIS::KeyEvent &arg); 106 bool keyReleased (const OIS::KeyEvent &arg); 107 }; 180 //class _CoreExport GUIInputHandler : public KeyHandler, public MouseHandler, public JoyStickHandler 181 //{ 182 //public: 183 // GUIInputHandler (); 184 // ~GUIInputHandler(); 185 186 //private: 187 // // input events 188 //bool keyPressed (const OIS::KeyEvent &arg); 189 //bool keyReleased (const OIS::KeyEvent &arg); 190 //bool keyHeld (const OIS::KeyEvent &arg); 191 192 // bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id); 193 //bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id); 194 //bool mouseHeld (const OIS::MouseEvent &arg, OIS::MouseButtonID id); 195 // bool mouseMoved (const OIS::MouseEvent &arg); 196 197 //bool buttonPressed (const OIS::JoyStickEvent &arg, int button); 198 //bool buttonReleased(const OIS::JoyStickEvent &arg, int button); 199 //bool buttonHeld (const OIS::JoyStickEvent &arg, int button); 200 //bool axisMoved (const OIS::JoyStickEvent &arg, int axis); 201 //bool sliderMoved (const OIS::JoyStickEvent &arg, int id); 202 //bool povMoved (const OIS::JoyStickEvent &arg, int id); 203 //}; 108 204 109 205 } -
code/trunk/src/core/InputManager.cc
r1089 r1219 28 28 29 29 /** 30 @file31 @brief Implementation of a little Input handler that distributes everything32 coming from OIS.30 @file 31 @brief Implementation of the InputManager that captures all the input from OIS 32 and redirects it to handlers if necessary. 33 33 */ 34 34 … … 36 36 #include "CoreIncludes.h" 37 37 #include "Debug.h" 38 #include "Input EventListener.h"38 #include "InputBuffer.h" 39 39 #include "InputHandler.h" 40 #include "InputBuffer.h"41 #include "ConsoleCommand.h"42 40 43 41 namespace orxonox 44 42 { 45 ConsoleCommand(InputManager, setInputMode, AccessLevel::Admin, true).setDefaultValue(0, IM_INGAME); 46 47 /** 48 @brief Constructor only resets the pointer values to 0. 43 // ############################### 44 // ### Internal Methods ### 45 // ############################### 46 // ############################### 47 48 /** 49 @brief Constructor only sets member fields to initial zero values 50 and registers the class in the class hierarchy. 49 51 */ 50 52 InputManager::InputManager() : 51 53 inputSystem_(0), keyboard_(0), mouse_(0), 52 currentMode_(IM_UNINIT), setMode_(IM_UNINIT), 53 handlerGUI_(0), handlerBuffer_(0), handlerGame_(0) 54 state_(IS_UNINIT), stateRequest_(IS_UNINIT) 54 55 { 55 56 RegisterObject(InputManager); 56 } 57 58 /** 59 @brief Destructor only called at the end of the program 60 */ 61 InputManager::~InputManager() 62 { 63 this->destroy(); 57 58 this->joySticks_.reserve(5); 59 //this->activeJoyStickHandlers_.reserve(10); 60 this->activeKeyHandlers_.reserve(10); 61 this->activeMouseHandlers_.reserve(10); 64 62 } 65 63 … … 68 66 @return A reference to the only instance of the InputManager 69 67 */ 70 InputManager& InputManager:: getSingleton()68 InputManager& InputManager::_getSingleton() 71 69 { 72 70 static InputManager theOnlyInstance; … … 75 73 76 74 /** 77 @brief Creates the OIS::InputMananger, the keyboard and the mouse and 78 assigns the key bindings. 75 @brief Destructor only called at the end of the program, after main. 76 */ 77 InputManager::~InputManager() 78 { 79 _destroy(); 80 } 81 82 /** 83 @brief Creates the OIS::InputMananger, the keyboard, the mouse and 84 the joysticks and assigns the key bindings. 79 85 @param windowHnd The window handle of the render window 80 86 @param windowWidth The width of the render window 81 87 @param windowHeight The height of the render window 82 88 */ 83 bool InputManager::initialise(size_t windowHnd, int windowWidth, int windowHeight) 84 { 85 if (!this->inputSystem_) 86 { 87 // Setup basic variables 89 bool InputManager::_initialise(const size_t windowHnd, const int windowWidth, const int windowHeight, 90 const bool createKeyboard, const bool createMouse, const bool createJoySticks) 91 { 92 if (state_ == IS_UNINIT) 93 { 94 CCOUT(ORX_DEBUG) << "Initialising OIS components..." << std::endl; 95 88 96 OIS::ParamList paramList; 89 97 std::ostringstream windowHndStr; … … 93 101 paramList.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str())); 94 102 95 #if defined OIS_LINUX_PLATFORM96 paramList.insert(std::make_pair(std::string("XAutoRepeatOn"), std::string("true")));97 #endif103 //#if defined OIS_LINUX_PLATFORM 104 // paramList.insert(std::make_pair(std::string("XAutoRepeatOn"), std::string("true"))); 105 //#endif 98 106 99 107 try 100 108 { 101 // Create inputsystem102 109 inputSystem_ = OIS::InputManager::createInputSystem(paramList); 103 COUT(ORX_DEBUG) << "*** InputManager: Created OIS input system" << std::endl; 104 105 // create a keyboard. If none are available the exception is caught. 106 keyboard_ = static_cast<OIS::Keyboard*>(inputSystem_->createInputObject(OIS::OISKeyboard, true)); 107 COUT(ORX_DEBUG) << "*** InputManager: Created OIS mouse" << std::endl; 108 109 // create a mouse. If none are available the exception is caught. 110 CCOUT(ORX_DEBUG) << "Created OIS input system" << std::endl; 111 } 112 catch (OIS::Exception ex) 113 { 114 CCOUT(ORX_ERROR) << "Error: Failed creating an OIS input system." 115 << "OIS message: \"" << ex.eText << "\"" << std::endl; 116 inputSystem_ = 0; 117 return false; 118 } 119 120 if (createKeyboard) 121 _initialiseKeyboard(); 122 123 if (createMouse) 124 _initialiseMouse(); 125 126 if (createJoySticks) 127 _initialiseJoySticks(); 128 129 // Set mouse/joystick region 130 setWindowExtents(windowWidth, windowHeight); 131 132 state_ = IS_NONE; 133 CCOUT(ORX_DEBUG) << "Initialising OIS components done." << std::endl; 134 } 135 else 136 { 137 CCOUT(ORX_WARNING) << "Warning: OIS compoments already initialised, skipping" << std::endl; 138 } 139 140 // InputManager holds the input buffer --> create one and add it. 141 addKeyHandler(new InputBuffer(), "buffer"); 142 143 KeyBinder* binder = new KeyBinder(); 144 binder->loadBindings(); 145 addKeyHandler(binder, "keybinder"); 146 addMouseHandler(binder, "keybinder"); 147 148 // Read all the key bindings and assign them 149 //if (!_loadBindings()) 150 // return false; 151 152 CCOUT(ORX_DEBUG) << "Initialising complete." << std::endl; 153 return true; 154 } 155 156 /** 157 @brief Creates a keyboard and sets the event handler. 158 @return False if keyboard stays uninitialised, true otherwise. 159 */ 160 bool InputManager::_initialiseKeyboard() 161 { 162 if (keyboard_ != 0) 163 { 164 CCOUT(2) << "Warning: Keyboard already initialised, skipping." << std::endl; 165 return true; 166 } 167 try 168 { 169 if (inputSystem_->getNumberOfDevices(OIS::OISKeyboard) > 0) 170 { 171 keyboard_ = (OIS::Keyboard*)inputSystem_->createInputObject(OIS::OISKeyboard, true); 172 // register our listener in OIS. 173 keyboard_->setEventCallback(this); 174 // note: OIS will not detect keys that have already been down when the keyboard was created. 175 CCOUT(ORX_DEBUG) << "Created OIS keyboard" << std::endl; 176 return true; 177 } 178 else 179 { 180 CCOUT(ORX_WARNING) << "Warning: No keyboard found!" << std::endl; 181 return false; 182 } 183 } 184 catch (OIS::Exception ex) 185 { 186 // TODO: Test this output regarding formatting 187 CCOUT(ORX_WARNING) << "Warning: Failed to create an OIS keyboard\n" 188 << "OIS error message: \"" << ex.eText << "\"" << std::endl; 189 keyboard_ = 0; 190 return false; 191 } 192 } 193 194 /** 195 @brief Creates a mouse and sets the event handler. 196 @return False if mouse stays uninitialised, true otherwise. 197 */ 198 bool InputManager::_initialiseMouse() 199 { 200 if (mouse_ != 0) 201 { 202 CCOUT(2) << "Warning: Mouse already initialised, skipping." << std::endl; 203 return true; 204 } 205 try 206 { 207 if (inputSystem_->getNumberOfDevices(OIS::OISMouse) > 0) 208 { 110 209 mouse_ = static_cast<OIS::Mouse*>(inputSystem_->createInputObject(OIS::OISMouse, true)); 111 COUT(ORX_DEBUG) << "*** InputManager: Created OIS keyboard" << std::endl; 112 113 // Set mouse region 114 this->setWindowExtents(windowWidth, windowHeight); 115 } 116 catch (OIS::Exception ex) 117 { 118 // something went wrong with the initialisation 119 COUT(ORX_ERROR) << "Error: Failed creating an input system/keyboard/mouse. Message: \"" << ex.eText << "\"" << std::endl; 120 this->inputSystem_ = 0; 210 // register our listener in OIS. 211 mouse_->setEventCallback(this); 212 CCOUT(ORX_DEBUG) << "Created OIS keyboard" << std::endl; 213 return true; 214 } 215 else 216 { 217 CCOUT(ORX_WARNING) << "Warning: No mouse found!" << std::endl; 121 218 return false; 122 219 } 123 220 } 124 125 // create the handlers 126 this->handlerGUI_ = new InputHandlerGUI(); 127 this->handlerGame_ = new InputHandlerGame(); 128 //this->handlerBuffer_ = new InputBuffer(); 129 this->handlerGame_->loadBindings(); 130 131 /*COUT(ORX_DEBUG) << "*** InputManager: Loading key bindings..." << std::endl; 132 // load the key bindings 133 InputEvent empty = {0, false, 0, 0, 0}; 134 for (int i = 0; i < this->numberOfKeys_; i++) 135 this->bindingsKeyPressed_[i] = empty; 136 137 //assign 'abort' to the escape key 138 this->bindingsKeyPressed_[(int)OIS::KC_ESCAPE].id = 1; 139 COUT(ORX_DEBUG) << "*** InputManager: Loading done." << std::endl;*/ 140 141 return true; 142 } 143 144 /** 145 @brief Destroys all the created input devices and handlers. 146 */ 147 void InputManager::destroy() 148 { 149 COUT(ORX_DEBUG) << "*** InputManager: Destroying ..." << std::endl; 150 if (this->mouse_) 151 this->inputSystem_->destroyInputObject(mouse_); 152 if (this->keyboard_) 153 this->inputSystem_->destroyInputObject(keyboard_); 154 if (this->inputSystem_) 155 OIS::InputManager::destroyInputSystem(this->inputSystem_); 156 157 this->mouse_ = 0; 158 this->keyboard_ = 0; 159 this->inputSystem_ = 0; 160 161 if (this->handlerBuffer_) 162 delete this->handlerBuffer_; 163 if (this->handlerGame_) 164 delete this->handlerGame_; 165 if (this->handlerGUI_) 166 delete this->handlerGUI_; 167 168 this->handlerBuffer_ = 0; 169 this->handlerGame_ = 0; 170 this->handlerGUI_ = 0; 171 172 COUT(ORX_DEBUG) << "*** InputManager: Destroying done." << std::endl; 173 } 174 175 /** 176 @brief Updates the InputManager 221 catch (OIS::Exception ex) 222 { 223 CCOUT(ORX_WARNING) << "Warning: Failed to create an OIS mouse\n" 224 << "OIS error message: \"" << ex.eText << "\"" << std::endl; 225 mouse_ = 0; 226 return false; 227 } 228 } 229 230 /** 231 @brief Creates all joy sticks and sets the event handler. 232 @return False joy stick stay uninitialised, true otherwise. 233 */ 234 bool InputManager::_initialiseJoySticks() 235 { 236 if (joySticks_.size() > 0) 237 { 238 CCOUT(2) << "Warning: Joy sticks already initialised, skipping." << std::endl; 239 return true; 240 } 241 bool success = false; 242 if (inputSystem_->getNumberOfDevices(OIS::OISJoyStick) > 0) 243 { 244 for (int i = 0; i < inputSystem_->getNumberOfDevices(OIS::OISJoyStick); i++) 245 { 246 try 247 { 248 OIS::JoyStick* stig = static_cast<OIS::JoyStick*>(inputSystem_->createInputObject(OIS::OISJoyStick, true)); 249 joySticks_.push_back(stig); 250 // register our listener in OIS. 251 stig->setEventCallback(this); 252 CCOUT(ORX_DEBUG) << "Created OIS joy stick with ID " << stig->getID() << std::endl; 253 success = true; 254 } 255 catch (OIS::Exception ex) 256 { 257 CCOUT(ORX_WARNING) << "Warning: Failed to create OIS joy number" << i << "\n" 258 << "OIS error message: \"" << ex.eText << "\"" << std::endl; 259 } 260 } 261 } 262 else 263 { 264 CCOUT(ORX_WARNING) << "Warning: Joy stick support requested, but no joy stick was found" << std::endl; 265 return false; 266 } 267 return success; 268 } 269 270 /** 271 @brief Destroys all the created input devices and sets the InputManager to construction state. 272 */ 273 void InputManager::_destroy() 274 { 275 CCOUT(ORX_DEBUG) << "Destroying ..." << std::endl; 276 277 if (state_ != IS_UNINIT) 278 { 279 if (keyHandlers_.find("buffer") != keyHandlers_.end()) 280 delete keyHandlers_["buffer"]; 281 282 if (keyHandlers_.find("keybinder") != keyHandlers_.end()) 283 delete keyHandlers_["keybinder"]; 284 285 keyHandlers_.clear(); 286 mouseHandlers_.clear(); 287 joyStickHandlers_.clear(); 288 289 _destroyKeyboard(); 290 _destroyMouse(); 291 _destroyJoySticks(); 292 293 // inputSystem_ can never be 0, or else the code is mistaken 294 OIS::InputManager::destroyInputSystem(inputSystem_); 295 inputSystem_ = 0; 296 297 state_ = IS_UNINIT; 298 } 299 else 300 CCOUT(ORX_WARNING) << "Warning: Cannot be destroyed, since not initialised." << std::endl; 301 302 CCOUT(ORX_DEBUG) << "Destroying done." << std::endl; 303 } 304 305 /** 306 @brief Destroys the keyboard and sets it to 0. 307 */ 308 void InputManager::_destroyKeyboard() 309 { 310 if (keyboard_) 311 // inputSystem_ can never be 0, or else the code is mistaken 312 inputSystem_->destroyInputObject(keyboard_); 313 keyboard_ = 0; 314 activeKeyHandlers_.clear(); 315 keysDown_.clear(); 316 CCOUT(ORX_DEBUG) << "Keyboard destroyed." << std::endl; 317 } 318 319 /** 320 @brief Destroys the mouse and sets it to 0. 321 */ 322 void InputManager::_destroyMouse() 323 { 324 if (mouse_) 325 // inputSystem_ can never be 0, or else the code is mistaken 326 inputSystem_->destroyInputObject(mouse_); 327 mouse_ = 0; 328 activeMouseHandlers_.clear(); 329 mouseButtonsDown_.clear(); 330 CCOUT(ORX_DEBUG) << "Mouse destroyed." << std::endl; 331 } 332 333 /** 334 @brief Destroys all the joy sticks and resizes the lists to 0. 335 */ 336 void InputManager::_destroyJoySticks() 337 { 338 if (joySticks_.size() > 0) 339 { 340 // note: inputSystem_ can never be 0, or else the code is mistaken 341 for (unsigned int i = 0; i < joySticks_.size(); i++) 342 if (joySticks_[i] != 0) 343 inputSystem_->destroyInputObject(joySticks_[i]); 344 345 joySticks_.clear(); 346 activeJoyStickHandlers_.clear(); 347 joyStickButtonsDown_.clear(); 348 } 349 CCOUT(ORX_DEBUG) << "Joy sticks destroyed." << std::endl; 350 } 351 352 353 // ################################# 354 // ### Private Interface Methods ### 355 // ################################# 356 // ################################# 357 358 /** 359 @brief Updates the InputManager. Tick is called by Orxonox. 177 360 @param dt Delta time 178 361 */ 179 362 void InputManager::tick(float dt) 180 363 { 364 if (state_ == IS_UNINIT) 365 return; 366 181 367 // reset the game if it has changed 182 if (this->currentMode_ != this->setMode_) 183 { 184 switch (this->setMode_) 185 { 186 case IM_GUI: 187 this->mouse_->setEventCallback(this->handlerGUI_); 188 this->keyboard_->setEventCallback(this->handlerGUI_); 189 break; 190 case IM_INGAME: 191 this->mouse_->setEventCallback(this->handlerGame_); 192 this->keyboard_->setEventCallback(this->handlerGame_); 193 break; 194 case IM_KEYBOARD: 195 this->mouse_->setEventCallback(this->handlerGame_); 196 this->keyboard_->setEventCallback(this->handlerBuffer_); 197 break; 198 case IM_UNINIT: 199 this->mouse_->setEventCallback(0); 200 this->keyboard_->setEventCallback(0); 201 break; 202 } 203 this->currentMode_ = this->setMode_; 204 } 205 206 // capture all the input. That calls the event handlers. 368 if (state_ != stateRequest_) 369 { 370 if (stateRequest_ != IS_CUSTOM) 371 { 372 activeKeyHandlers_.clear(); 373 activeMouseHandlers_.clear(); 374 activeJoyStickHandlers_.clear(); 375 376 switch (stateRequest_) 377 { 378 case IS_NORMAL: 379 // normal play mode 380 // note: we assume that the handlers exist since otherwise, something's wrong anyway. 381 activeKeyHandlers_.push_back(keyHandlers_["keybinder"]); 382 activeMouseHandlers_.push_back(mouseHandlers_["keybinder"]); 383 activeMouseHandlers_.push_back(mouseHandlers_["SpaceShip"]); 384 for (std::vector<OIS::JoyStick*>::const_iterator it = joySticks_.begin(); 385 it != joySticks_.end(); it++) 386 activeJoyStickHandlers_[*it].push_back(joyStickHandlers_["keybinder"]); 387 break; 388 389 case IS_GUI: 390 // FIXME: do stuff 391 break; 392 393 case IS_CONSOLE: 394 activeMouseHandlers_.push_back(mouseHandlers_["keybinder"]); 395 for (std::vector<OIS::JoyStick*>::const_iterator it = joySticks_.begin(); 396 it != joySticks_.end(); it++) 397 activeJoyStickHandlers_[*it].push_back(joyStickHandlers_["keybinder"]); 398 399 activeKeyHandlers_.push_back(keyHandlers_["buffer"]); 400 break; 401 402 default: 403 break; 404 } 405 state_ = stateRequest_; 406 } 407 } 408 409 // Capture all the input. This calls the event handlers in InputManager. 207 410 if (mouse_) 208 411 mouse_->capture(); 209 210 412 if (keyboard_) 211 413 keyboard_->capture(); 212 } 414 415 416 // call all the handlers for the held key events 417 for (std::list<OIS::KeyCode>::const_iterator itKey = keysDown_.begin(); 418 itKey != keysDown_.end(); itKey++) 419 { 420 OIS::KeyEvent keyArg(keyboard_, *itKey, 0); 421 for (unsigned int i = 0; i < activeKeyHandlers_.size(); i++) 422 activeKeyHandlers_[i]->keyHeld(keyArg); 423 } 424 425 // call all the handlers for the held mouse button events 426 for (std::list<OIS::MouseButtonID>::const_iterator itMouseButton = mouseButtonsDown_.begin(); 427 itMouseButton != mouseButtonsDown_.end(); itMouseButton++) 428 { 429 OIS::MouseEvent mouseButtonArg(mouse_, mouse_->getMouseState()); 430 for (unsigned int i = 0; i < activeMouseHandlers_.size(); i++) 431 activeMouseHandlers_[i]->mouseHeld(mouseButtonArg, *itMouseButton); 432 } 433 434 // call all the handlers for the held joy stick button events 435 for (std::map< OIS::JoyStick*, std::list <int> >::const_iterator itJoyStick = joyStickButtonsDown_.begin(); 436 itJoyStick != joyStickButtonsDown_.end(); itJoyStick++) 437 { 438 OIS::JoyStick* joyStick = (*itJoyStick).first; 439 for (std::list<int>::const_iterator itJoyStickButton = (*itJoyStick).second.begin(); 440 itJoyStickButton != (*itJoyStick).second.end(); itJoyStickButton++) 441 { 442 OIS::JoyStickEvent joyStickButtonArg(joyStick, joyStick->getJoyStickState()); 443 for (unsigned int i = 0; i < activeJoyStickHandlers_[joyStick].size(); i++) 444 activeJoyStickHandlers_[joyStick][i]->buttonHeld(i, joyStickButtonArg, *itJoyStickButton); 445 } 446 } 447 } 448 449 450 // ###### Key Events ###### 451 452 /** 453 @brief Event handler for the keyPressed Event. 454 @param e Event information 455 */ 456 bool InputManager::keyPressed(const OIS::KeyEvent &e) 457 { 458 // check whether the key already is in the list (can happen when focus was lost) 459 for (std::list<OIS::KeyCode>::iterator it = keysDown_.begin(); it != keysDown_.end(); it++) 460 { 461 if (*it == e.key) 462 { 463 keysDown_.erase(it); 464 break; 465 } 466 } 467 keysDown_.push_back(e.key); 468 469 for (unsigned int i = 0; i < activeKeyHandlers_.size(); i++) 470 activeKeyHandlers_[i]->keyPressed(e); 471 472 return true; 473 } 474 475 /** 476 @brief Event handler for the keyReleased Event. 477 @param e Event information 478 */ 479 bool InputManager::keyReleased(const OIS::KeyEvent &e) 480 { 481 // remove the key from the keysDown_ list 482 for (std::list<OIS::KeyCode>::iterator it = keysDown_.begin(); it != keysDown_.end(); it++) 483 { 484 if (*it == e.key) 485 { 486 keysDown_.erase(it); 487 break; 488 } 489 } 490 491 for (unsigned int i = 0; i < activeKeyHandlers_.size(); i++) 492 activeKeyHandlers_[i]->keyReleased(e); 493 494 return true; 495 } 496 497 498 // ###### Mouse Events ###### 499 500 /** 501 @brief Event handler for the mouseMoved Event. 502 @param e Event information 503 */ 504 bool InputManager::mouseMoved(const OIS::MouseEvent &e) 505 { 506 for (unsigned int i = 0; i < activeMouseHandlers_.size(); i++) 507 activeMouseHandlers_[i]->mouseMoved(e); 508 509 return true; 510 } 511 512 /** 513 @brief Event handler for the mousePressed Event. 514 @param e Event information 515 @param id The ID of the mouse button 516 */ 517 bool InputManager::mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id) 518 { 519 // check whether the button already is in the list (can happen when focus was lost) 520 for (std::list<OIS::MouseButtonID>::iterator it = mouseButtonsDown_.begin(); it != mouseButtonsDown_.end(); it++) 521 { 522 if (*it == id) 523 { 524 mouseButtonsDown_.erase(it); 525 break; 526 } 527 } 528 mouseButtonsDown_.push_back(id); 529 530 for (unsigned int i = 0; i < activeMouseHandlers_.size(); i++) 531 activeMouseHandlers_[i]->mousePressed(e, id); 532 533 return true; 534 } 535 536 /** 537 @brief Event handler for the mouseReleased Event. 538 @param e Event information 539 @param id The ID of the mouse button 540 */ 541 bool InputManager::mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id) 542 { 543 // remove the button from the keysDown_ list 544 for (std::list<OIS::MouseButtonID>::iterator it = mouseButtonsDown_.begin(); it != mouseButtonsDown_.end(); it++) 545 { 546 if (*it == id) 547 { 548 mouseButtonsDown_.erase(it); 549 break; 550 } 551 } 552 553 for (unsigned int i = 0; i < activeMouseHandlers_.size(); i++) 554 activeMouseHandlers_[i]->mouseReleased(e, id); 555 556 return true; 557 } 558 559 560 // ###### Joy Stick Events ###### 561 562 bool InputManager::buttonPressed(const OIS::JoyStickEvent &arg, int button) 563 { 564 OIS::JoyStick* joyStick = (OIS::JoyStick*)arg.device; 565 566 // check whether the button already is in the list (can happen when focus was lost) 567 std::list<int>& buttonsDownList = joyStickButtonsDown_[joyStick]; 568 for (std::list<int>::iterator it = buttonsDownList.begin(); it != buttonsDownList.end(); it++) 569 { 570 if (*it == button) 571 { 572 buttonsDownList.erase(it); 573 break; 574 } 575 } 576 joyStickButtonsDown_[joyStick].push_back(button); 577 578 for (unsigned int i = 0; i < activeJoyStickHandlers_[joyStick].size(); i++) 579 activeJoyStickHandlers_[joyStick][i]->buttonPressed(i, arg, button); 580 581 return true; 582 } 583 584 bool InputManager::buttonReleased(const OIS::JoyStickEvent &arg, int button) 585 { 586 OIS::JoyStick* joyStick = (OIS::JoyStick*)arg.device; 587 588 // remove the button from the joyStickButtonsDown_ list 589 std::list<int>& buttonsDownList = joyStickButtonsDown_[joyStick]; 590 for (std::list<int>::iterator it = buttonsDownList.begin(); it != buttonsDownList.end(); it++) 591 { 592 if (*it == button) 593 { 594 buttonsDownList.erase(it); 595 break; 596 } 597 } 598 599 for (unsigned int i = 0; i < activeJoyStickHandlers_[joyStick].size(); i++) 600 activeJoyStickHandlers_[joyStick][i]->buttonReleased(i, arg, button); 601 602 return true; 603 } 604 605 bool InputManager::axisMoved(const OIS::JoyStickEvent &arg, int axis) 606 { 607 OIS::JoyStick* joyStick = (OIS::JoyStick*)arg.device; 608 for (unsigned int i = 0; i < activeJoyStickHandlers_[joyStick].size(); i++) 609 activeJoyStickHandlers_[joyStick][i]->axisMoved(i, arg, axis); 610 611 return true; 612 } 613 614 bool InputManager::sliderMoved(const OIS::JoyStickEvent &arg, int id) 615 { 616 OIS::JoyStick* joyStick = (OIS::JoyStick*)arg.device; 617 for (unsigned int i = 0; i < activeJoyStickHandlers_[joyStick].size(); i++) 618 activeJoyStickHandlers_[joyStick][i]->sliderMoved(i, arg, id); 619 620 return true; 621 } 622 623 bool InputManager::povMoved(const OIS::JoyStickEvent &arg, int id) 624 { 625 OIS::JoyStick* joyStick = (OIS::JoyStick*)arg.device; 626 for (unsigned int i = 0; i < activeJoyStickHandlers_[joyStick].size(); i++) 627 activeJoyStickHandlers_[joyStick][i]->povMoved(i, arg, id); 628 629 return true; 630 } 631 632 bool InputManager::vector3Moved(const OIS::JoyStickEvent &arg, int id) 633 { 634 OIS::JoyStick* joyStick = (OIS::JoyStick*)arg.device; 635 for (unsigned int i = 0; i < activeJoyStickHandlers_[joyStick].size(); i++) 636 activeJoyStickHandlers_[joyStick][i]->vector3Moved(i, arg, id); 637 638 return true; 639 } 640 641 642 // ################################ 643 // ### Static Interface Methods ### 644 // ################################ 645 // ################################ 646 647 bool InputManager::initialise(const size_t windowHnd, const int windowWidth, const int windowHeight, 648 const bool createKeyboard, const bool createMouse, const bool createJoySticks) 649 { 650 return _getSingleton()._initialise(windowHnd, windowWidth, windowHeight, 651 createKeyboard, createMouse, createJoySticks); 652 } 653 654 bool InputManager::initialiseKeyboard() 655 { 656 return _getSingleton()._initialiseKeyboard(); 657 } 658 659 bool InputManager::initialiseMouse() 660 { 661 return _getSingleton()._initialiseMouse(); 662 } 663 664 bool InputManager::initialiseJoySticks() 665 { 666 return _getSingleton()._initialiseJoySticks(); 667 } 668 669 int InputManager::numberOfKeyboards() 670 { 671 if (_getSingleton().keyboard_ != 0) 672 return 1; 673 else 674 return 0; 675 } 676 677 int InputManager::numberOfMice() 678 { 679 if (_getSingleton().mouse_ != 0) 680 return 1; 681 else 682 return 0; 683 } 684 685 int InputManager::numberOfJoySticks() 686 { 687 return _getSingleton().joySticks_.size(); 688 } 689 690 691 void InputManager::destroy() 692 { 693 _getSingleton()._destroy(); 694 } 695 696 void InputManager::destroyKeyboard() 697 { 698 return _getSingleton()._destroyKeyboard(); 699 } 700 701 void InputManager::destroyMouse() 702 { 703 return _getSingleton()._destroyMouse(); 704 } 705 706 void InputManager::destroyJoySticks() 707 { 708 return _getSingleton()._destroyJoySticks(); 709 } 710 213 711 214 712 /** … … 218 716 @param height the new height of the render window 219 717 */ 220 void InputManager::setWindowExtents(int width, int height) 221 { 222 // Set mouse region (if window resizes, we should alter this to reflect as well) 223 const OIS::MouseState &mouseState = mouse_->getMouseState(); 224 mouseState.width = width; 225 mouseState.height = height; 718 void InputManager::setWindowExtents(const int width, const int height) 719 { 720 if (_getSingleton().mouse_) 721 { 722 // Set mouse region (if window resizes, we should alter this to reflect as well) 723 const OIS::MouseState &mouseState = _getSingleton().mouse_->getMouseState(); 724 mouseState.width = width; 725 mouseState.height = height; 726 } 226 727 } 227 728 … … 231 732 @remark Only has an affect if the mode actually changes 232 733 */ 233 void InputManager::setInputMode(int mode) 234 { 235 if (mode > 0 && mode < 4) 236 getSingleton().setMode_ = (InputMode)mode; 734 void InputManager::setInputState(const InputState state) 735 { 736 _getSingleton().stateRequest_ = state; 237 737 } 238 738 … … 241 741 @return The current input mode. 242 742 */ 243 InputMode InputManager::getInputMode() 244 { 245 return this->currentMode_; 246 } 247 248 void InputManager::feedInputBuffer(InputBuffer* buffer) 249 { 250 this->handlerBuffer_ = buffer; 251 } 252 743 InputManager::InputState InputManager::getInputState() 744 { 745 return _getSingleton().state_; 746 } 747 748 749 // ###### KeyHandler ###### 750 751 /** 752 @brief Adds a new key handler. 753 @param handler Pointer to the handler object. 754 @param name Unique name of the handler. 755 @return True if added, false if name already existed. 756 */ 757 bool InputManager::addKeyHandler(KeyHandler* handler, const std::string& name) 758 { 759 if (_getSingleton().keyHandlers_.find(name) == _getSingleton().keyHandlers_.end()) 760 { 761 _getSingleton().keyHandlers_[name] = handler; 762 return true; 763 } 764 else 765 return false; 766 } 767 768 /** 769 @brief Removes a Key handler from the list. 770 @param name Unique name of the handler. 771 @return True if removal was successful, false if name was not found. 772 */ 773 bool InputManager::removeKeyHandler(const std::string &name) 774 { 775 disableKeyHandler(name); 776 std::map<std::string, KeyHandler*>::iterator it = _getSingleton().keyHandlers_.find(name); 777 if (it != _getSingleton().keyHandlers_.end()) 778 { 779 _getSingleton().keyHandlers_.erase(it); 780 return true; 781 } 782 else 783 return false; 784 } 785 786 /** 787 @brief Returns the pointer to a handler. 788 @param name Unique name of the handler. 789 @return Pointer to the instance, 0 if name was not found. 790 */ 791 KeyHandler* InputManager::getKeyHandler(const std::string& name) 792 { 793 std::map<std::string, KeyHandler*>::iterator it = _getSingleton().keyHandlers_.find(name); 794 if (it != _getSingleton().keyHandlers_.end()) 795 { 796 return (*it).second; 797 } 798 else 799 return 0; 800 } 801 802 /** 803 @brief Enables a specific key handler that has already been added. 804 @param name Unique name of the handler. 805 @return False if name was not found, true otherwise. 806 */ 807 bool InputManager::enableKeyHandler(const std::string& name) 808 { 809 // get pointer from the map with all stored handlers 810 std::map<std::string, KeyHandler*>::const_iterator mapIt = _getSingleton().keyHandlers_.find(name); 811 if (mapIt == _getSingleton().keyHandlers_.end()) 812 return false; 813 // see whether the handler already is in the list 814 for (std::vector<KeyHandler*>::iterator it = _getSingleton().activeKeyHandlers_.begin(); 815 it != _getSingleton().activeKeyHandlers_.end(); it++) 816 { 817 if ((*it) == (*mapIt).second) 818 { 819 _getSingleton().stateRequest_ = IS_CUSTOM; 820 return true; 821 } 822 } 823 _getSingleton().activeKeyHandlers_.push_back((*mapIt).second); 824 _getSingleton().stateRequest_ = IS_CUSTOM; 825 return true; 826 } 827 828 /** 829 @brief Disables a specific key handler. 830 @param name Unique name of the handler. 831 @return False if name was not found, true otherwise. 832 */ 833 bool InputManager::disableKeyHandler(const std::string &name) 834 { 835 // get pointer from the map with all stored handlers 836 std::map<std::string, KeyHandler*>::const_iterator mapIt = _getSingleton().keyHandlers_.find(name); 837 if (mapIt == _getSingleton().keyHandlers_.end()) 838 return false; 839 // look for the handler in the list 840 for (std::vector<KeyHandler*>::iterator it = _getSingleton().activeKeyHandlers_.begin(); 841 it != _getSingleton().activeKeyHandlers_.end(); it++) 842 { 843 if ((*it) == (*mapIt).second) 844 { 845 _getSingleton().activeKeyHandlers_.erase(it); 846 _getSingleton().stateRequest_ = IS_CUSTOM; 847 return true; 848 } 849 } 850 _getSingleton().stateRequest_ = IS_CUSTOM; 851 return true; 852 } 853 854 /** 855 @brief Checks whether a key handler is active 856 @param name Unique name of the handler. 857 @return False if key handler is not active or doesn't exist, true otherwise. 858 */ 859 bool InputManager::isKeyHandlerActive(const std::string& name) 860 { 861 // get pointer from the map with all stored handlers 862 std::map<std::string, KeyHandler*>::const_iterator mapIt = _getSingleton().keyHandlers_.find(name); 863 if (mapIt == _getSingleton().keyHandlers_.end()) 864 return false; 865 // see whether the handler already is in the list 866 for (std::vector<KeyHandler*>::iterator it = _getSingleton().activeKeyHandlers_.begin(); 867 it != _getSingleton().activeKeyHandlers_.end(); it++) 868 { 869 if ((*it) == (*mapIt).second) 870 return true; 871 } 872 return false; 873 } 874 875 876 // ###### MouseHandler ###### 877 /** 878 @brief Adds a new mouse handler. 879 @param handler Pointer to the handler object. 880 @param name Unique name of the handler. 881 @return True if added, false if name already existed. 882 */ 883 bool InputManager::addMouseHandler(MouseHandler* handler, const std::string& name) 884 { 885 if (_getSingleton().mouseHandlers_.find(name) == _getSingleton().mouseHandlers_.end()) 886 { 887 _getSingleton().mouseHandlers_[name] = handler; 888 return true; 889 } 890 else 891 return false; 892 } 893 894 /** 895 @brief Removes a Mouse handler from the list. 896 @param name Unique name of the handler. 897 @return True if removal was successful, false if name was not found. 898 */ 899 bool InputManager::removeMouseHandler(const std::string &name) 900 { 901 disableMouseHandler(name); 902 std::map<std::string, MouseHandler*>::iterator it = _getSingleton().mouseHandlers_.find(name); 903 if (it != _getSingleton().mouseHandlers_.end()) 904 { 905 _getSingleton().mouseHandlers_.erase(it); 906 return true; 907 } 908 else 909 return false; 910 } 911 912 /** 913 @brief Returns the pointer to a handler. 914 @param name Unique name of the handler. 915 @return Pointer to the instance, 0 if name was not found. 916 */ 917 MouseHandler* InputManager::getMouseHandler(const std::string& name) 918 { 919 std::map<std::string, MouseHandler*>::iterator it = _getSingleton().mouseHandlers_.find(name); 920 if (it != _getSingleton().mouseHandlers_.end()) 921 { 922 return (*it).second; 923 } 924 else 925 return 0; 926 } 927 928 /** 929 @brief Enables a specific mouse handler that has already been added. 930 @param name Unique name of the handler. 931 @return False if name was not found, true otherwise. 932 */ 933 bool InputManager::enableMouseHandler(const std::string& name) 934 { 935 // get pointer from the map with all stored handlers 936 std::map<std::string, MouseHandler*>::const_iterator mapIt = _getSingleton().mouseHandlers_.find(name); 937 if (mapIt == _getSingleton().mouseHandlers_.end()) 938 return false; 939 // see whether the handler already is in the list 940 for (std::vector<MouseHandler*>::iterator it = _getSingleton().activeMouseHandlers_.begin(); 941 it != _getSingleton().activeMouseHandlers_.end(); it++) 942 { 943 if ((*it) == (*mapIt).second) 944 { 945 _getSingleton().stateRequest_ = IS_CUSTOM; 946 return true; 947 } 948 } 949 _getSingleton().activeMouseHandlers_.push_back((*mapIt).second); 950 _getSingleton().stateRequest_ = IS_CUSTOM; 951 return true; 952 } 953 954 /** 955 @brief Disables a specific mouse handler. 956 @param name Unique name of the handler. 957 @return False if name was not found, true otherwise. 958 */ 959 bool InputManager::disableMouseHandler(const std::string &name) 960 { 961 // get pointer from the map with all stored handlers 962 std::map<std::string, MouseHandler*>::const_iterator mapIt = _getSingleton().mouseHandlers_.find(name); 963 if (mapIt == _getSingleton().mouseHandlers_.end()) 964 return false; 965 // look for the handler in the list 966 for (std::vector<MouseHandler*>::iterator it = _getSingleton().activeMouseHandlers_.begin(); 967 it != _getSingleton().activeMouseHandlers_.end(); it++) 968 { 969 if ((*it) == (*mapIt).second) 970 { 971 _getSingleton().activeMouseHandlers_.erase(it); 972 _getSingleton().stateRequest_ = IS_CUSTOM; 973 return true; 974 } 975 } 976 _getSingleton().stateRequest_ = IS_CUSTOM; 977 return true; 978 } 979 980 /** 981 @brief Checks whether a mouse handler is active 982 @param name Unique name of the handler. 983 @return False if key handler is not active or doesn't exist, true otherwise. 984 */ 985 bool InputManager::isMouseHandlerActive(const std::string& name) 986 { 987 // get pointer from the map with all stored handlers 988 std::map<std::string, MouseHandler*>::const_iterator mapIt = _getSingleton().mouseHandlers_.find(name); 989 if (mapIt == _getSingleton().mouseHandlers_.end()) 990 return false; 991 // see whether the handler already is in the list 992 for (std::vector<MouseHandler*>::iterator it = _getSingleton().activeMouseHandlers_.begin(); 993 it != _getSingleton().activeMouseHandlers_.end(); it++) 994 { 995 if ((*it) == (*mapIt).second) 996 return true; 997 } 998 return false; 999 } 1000 1001 1002 // ###### JoyStickHandler ###### 1003 1004 /** 1005 @brief Adds a new joy stick handler. 1006 @param handler Pointer to the handler object. 1007 @param name Unique name of the handler. 1008 @return True if added, false if name already existed. 1009 */ 1010 bool InputManager::addJoyStickHandler(JoyStickHandler* handler, const std::string& name) 1011 { 1012 if (_getSingleton().joyStickHandlers_.find(name) == _getSingleton().joyStickHandlers_.end()) 1013 { 1014 _getSingleton().joyStickHandlers_[name] = handler; 1015 return true; 1016 } 1017 else 1018 return false; 1019 } 1020 1021 /** 1022 @brief Removes a JoyStick handler from the list. 1023 @param name Unique name of the handler. 1024 @return True if removal was successful, false if name was not found. 1025 */ 1026 bool InputManager::removeJoyStickHandler(const std::string &name) 1027 { 1028 for (std::vector<OIS::JoyStick*>::iterator itstick = _getSingleton().joySticks_.begin(); 1029 itstick != _getSingleton().joySticks_.end(); itstick++) 1030 disableJoyStickHandler(name, itstick - _getSingleton().joySticks_.begin()); 1031 1032 std::map<std::string, JoyStickHandler*>::iterator it = _getSingleton().joyStickHandlers_.find(name); 1033 if (it != _getSingleton().joyStickHandlers_.end()) 1034 { 1035 _getSingleton().joyStickHandlers_.erase(it); 1036 return true; 1037 } 1038 else 1039 return false; 1040 } 1041 1042 /** 1043 @brief Returns the pointer to a handler. 1044 @param name Unique name of the handler. 1045 @return Pointer to the instance, 0 if name was not found. 1046 */ 1047 JoyStickHandler* InputManager::getJoyStickHandler(const std::string& name) 1048 { 1049 std::map<std::string, JoyStickHandler*>::iterator it = _getSingleton().joyStickHandlers_.find(name); 1050 if (it != _getSingleton().joyStickHandlers_.end()) 1051 { 1052 return (*it).second; 1053 } 1054 else 1055 return 0; 1056 } 1057 1058 /** 1059 @brief Enables a specific joy stick handler that has already been added. 1060 @param name Unique name of the handler. 1061 @return False if name or id was not found, true otherwise. 1062 */ 1063 bool InputManager::enableJoyStickHandler(const std::string& name, const int ID) 1064 { 1065 // get handler pointer from the map with all stored handlers 1066 std::map<std::string, JoyStickHandler*>::const_iterator handlerIt = _getSingleton().joyStickHandlers_.find(name); 1067 if (handlerIt == _getSingleton().joyStickHandlers_.end()) 1068 return false; 1069 1070 // check for existence of the ID 1071 if ((unsigned int)ID >= _getSingleton().joySticks_.size()) 1072 return false; 1073 OIS::JoyStick* joyStick = _getSingleton().joySticks_[ID]; 1074 1075 // see whether the handler already is in the list 1076 for (std::vector<JoyStickHandler*>::iterator it = _getSingleton().activeJoyStickHandlers_[joyStick].begin(); 1077 it != _getSingleton().activeJoyStickHandlers_[joyStick].end(); it++) 1078 { 1079 if ((*it) == (*handlerIt).second) 1080 { 1081 _getSingleton().stateRequest_ = IS_CUSTOM; 1082 return true; 1083 } 1084 } 1085 _getSingleton().activeJoyStickHandlers_[joyStick].push_back((*handlerIt).second); 1086 _getSingleton().stateRequest_ = IS_CUSTOM; 1087 return true; 1088 } 1089 1090 /** 1091 @brief Disables a specific joy stick handler. 1092 @param name Unique name of the handler. 1093 @return False if name or id was not found, true otherwise. 1094 */ 1095 bool InputManager::disableJoyStickHandler(const std::string &name, int ID) 1096 { 1097 // get handler pointer from the map with all stored handlers 1098 std::map<std::string, JoyStickHandler*>::const_iterator handlerIt = _getSingleton().joyStickHandlers_.find(name); 1099 if (handlerIt == _getSingleton().joyStickHandlers_.end()) 1100 return false; 1101 1102 // check for existence of the ID 1103 if ((unsigned int)ID >= _getSingleton().joySticks_.size()) 1104 return false; 1105 OIS::JoyStick* joyStick = _getSingleton().joySticks_[ID]; 1106 1107 // look for the handler in the list 1108 for (std::vector<JoyStickHandler*>::iterator it = _getSingleton().activeJoyStickHandlers_[joyStick].begin(); 1109 it != _getSingleton().activeJoyStickHandlers_[joyStick].end(); it++) 1110 { 1111 if ((*it) == (*handlerIt).second) 1112 { 1113 _getSingleton().activeJoyStickHandlers_[joyStick].erase(it); 1114 _getSingleton().stateRequest_ = IS_CUSTOM; 1115 return true; 1116 } 1117 } 1118 return true; 1119 } 1120 1121 /** 1122 @brief Checks whether a joy stick handler is active 1123 @param name Unique name of the handler. 1124 @return False if key handler is not active or doesn't exist, true otherwise. 1125 */ 1126 bool InputManager::isJoyStickHandlerActive(const std::string& name, const int ID) 1127 { 1128 // get handler pointer from the map with all stored handlers 1129 std::map<std::string, JoyStickHandler*>::const_iterator handlerIt = _getSingleton().joyStickHandlers_.find(name); 1130 if (handlerIt == _getSingleton().joyStickHandlers_.end()) 1131 return false; 1132 1133 // check for existence of the ID 1134 if ((unsigned int)ID >= _getSingleton().joySticks_.size()) 1135 return false; 1136 OIS::JoyStick* joyStick = _getSingleton().joySticks_[ID]; 1137 1138 // see whether the handler already is in the list 1139 for (std::vector<JoyStickHandler*>::iterator it = _getSingleton().activeJoyStickHandlers_[joyStick].begin(); 1140 it != _getSingleton().activeJoyStickHandlers_[joyStick].end(); it++) 1141 { 1142 if ((*it) == (*handlerIt).second) 1143 return true; 1144 } 1145 return false; 1146 } 253 1147 254 1148 } -
code/trunk/src/core/InputManager.h
r1084 r1219 38 38 #include "CorePrereqs.h" 39 39 40 #include <OIS/OIS.h> 40 #include <map> 41 #include <list> 41 42 43 #include "ois/OIS.h" 42 44 #include "Tickable.h" 43 #include "InputEvent.h"44 45 45 46 namespace orxonox 46 47 { 47 /** 48 @brief Designates the way input is handled currently. 49 IM_GUI: All the OIS input events are passed to CEGUI 50 IM_KEYBOARD: Only keyboard input is captured and passed to the InputBuffer 51 IM_INGAME: Normal game mode. Key bindings and mouse are active. 52 */ 53 enum InputMode 48 class Mouse : public OIS::Mouse 54 49 { 55 IM_GUI = 0,56 IM_KEYBOARD = 1,57 IM_INGAME = 2,58 IM_UNINIT = 3,59 50 }; 60 51 61 52 /** 62 53 @brief Captures and distributes mouse and keyboard input. 63 It resolves the key bindings to InputEvents which can be heard by64 implementing the InputEventListener interface.65 54 */ 66 55 class _CoreExport InputManager 67 : public Tickable 56 : public Tickable, 57 public OIS::KeyListener, public OIS::MouseListener, public OIS::JoyStickListener 68 58 { 69 public: 70 bool initialise(size_t windowHnd, int windowWidth, int windowHeight); 71 void destroy(); 72 void tick(float dt); 73 void setWindowExtents(int width, int height); 74 InputMode getInputMode(); 59 public: // enumerations 60 /** 61 @brief Designates the way input is handled and redirected. 62 */ 63 enum InputState 64 { 65 IS_UNINIT, //!< InputManager has not yet been initialised. 66 IS_NONE, //!< Input is discarded. 67 IS_NORMAL, //!< Normal play state. Key and button bindings are active. 68 IS_GUI, //!< All OIS input events are passed to CEGUI. 69 IS_CONSOLE, //!< Keyboard input is redirected to the InputBuffer. 70 IS_CUSTOM //!< Any possible configuration. 71 }; 75 72 76 // temporary hack 77 void feedInputBuffer(InputBuffer* buffer); 73 public: // static functions 74 static bool initialise(const size_t windowHnd, const int windowWidth, const int windowHeight, 75 const bool createKeyboard = true, const bool createMouse = true, const bool createJoySticks = false); 76 static bool initialiseKeyboard(); 77 static bool initialiseMouse(); 78 static bool initialiseJoySticks(); 79 static int numberOfKeyboards(); 80 static int numberOfMice(); 81 static int numberOfJoySticks(); 82 83 static void destroy(); 84 static void destroyKeyboard(); 85 static void destroyMouse(); 86 static void destroyJoySticks(); 87 88 static void setWindowExtents(const int width, const int height); 89 90 static void setInputState(const InputState state); 91 static InputState getInputState(); 92 93 static bool addKeyHandler (KeyHandler* handler, const std::string& name); 94 static bool removeKeyHandler (const std::string& name); 95 static KeyHandler* getKeyHandler (const std::string& name); 96 static bool enableKeyHandler (const std::string& name); 97 static bool disableKeyHandler (const std::string& name); 98 static bool isKeyHandlerActive (const std::string& name); 99 100 static bool addMouseHandler (MouseHandler* handler, const std::string& name); 101 static bool removeMouseHandler (const std::string& name); 102 static MouseHandler* getMouseHandler (const std::string& name); 103 static bool enableMouseHandler (const std::string& name); 104 static bool disableMouseHandler (const std::string& name); 105 static bool isMouseHandlerActive (const std::string& name); 106 107 static bool addJoyStickHandler (JoyStickHandler* handler, const std::string& name); 108 static bool removeJoyStickHandler (const std::string& name); 109 static JoyStickHandler* getJoyStickHandler(const std::string& name); 110 static bool enableJoyStickHandler (const std::string& name, const int id); 111 static bool disableJoyStickHandler (const std::string& name, const int id); 112 static bool isJoyStickHandlerActive (const std::string& name, const int id); 78 113 79 114 // Temporary solutions. Will be removed soon! 80 OIS::Mouse *getMouse() { return this->mouse_ ; }81 OIS::Keyboard *getKeyboard() { return this->keyboard_; }115 static OIS::Mouse* getMouse() { return _getSingleton().mouse_ ; } 116 static OIS::Keyboard* getKeyboard() { return _getSingleton().keyboard_; } 82 117 83 static InputManager& getSingleton(); 84 static InputManager* getSingletonPtr() { return &getSingleton(); } 85 static void setInputMode(int mode); 86 87 private: 118 private: // functions 88 119 // don't mess with a Singleton 89 120 InputManager (); … … 91 122 ~InputManager(); 92 123 93 OIS::InputManager *inputSystem_; //!< OIS input manager 94 OIS::Keyboard *keyboard_; //!< OIS mouse 95 OIS::Mouse *mouse_; //!< OIS keyboard 124 // Intenal methods 125 bool _initialise(const size_t, const int, const int, const bool, const bool, const bool); 126 bool _initialiseKeyboard(); 127 bool _initialiseMouse(); 128 bool _initialiseJoySticks(); 96 129 97 InputMode currentMode_; //!< Input mode currently used 98 InputMode setMode_; //!< Input mode that has been set lately 99 InputHandlerGUI *handlerGUI_; //!< Handles the input if in GUI mode 100 // FIXME: insert the InputBuffer once merged with core2 101 InputBuffer *handlerBuffer_; //!< Handles the input if in Buffer mode 102 InputHandlerGame *handlerGame_; //!< Handles the input if in Game mode 130 void _destroy(); 131 void _destroyKeyboard(); 132 void _destroyMouse(); 133 void _destroyJoySticks(); 103 134 104 //! Pointer to the instance of the singleton 105 //static InputManager *singletonRef_s; 135 //void _setNumberOfJoysticks(int size); 136 137 void tick(float dt); 138 139 // input events 140 bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id); 141 bool mouseReleased (const OIS::MouseEvent &arg, OIS::MouseButtonID id); 142 bool mouseMoved (const OIS::MouseEvent &arg); 143 bool keyPressed (const OIS::KeyEvent &arg); 144 bool keyReleased (const OIS::KeyEvent &arg); 145 bool buttonPressed (const OIS::JoyStickEvent &arg, int button); 146 bool buttonReleased(const OIS::JoyStickEvent &arg, int button); 147 bool axisMoved (const OIS::JoyStickEvent &arg, int axis); 148 bool sliderMoved (const OIS::JoyStickEvent &arg, int id); 149 bool povMoved (const OIS::JoyStickEvent &arg, int id); 150 bool vector3Moved (const OIS::JoyStickEvent &arg, int id); 151 152 static InputManager& _getSingleton(); 153 static InputManager* _getSingletonPtr() { return &_getSingleton(); } 154 155 private: // variables 156 OIS::InputManager* inputSystem_; //!< OIS input manager 157 OIS::Keyboard* keyboard_; //!< OIS mouse 158 OIS::Mouse* mouse_; //!< OIS keyboard 159 std::vector<OIS::JoyStick*> joySticks_; //!< OIS joy sticks 160 161 InputState state_; 162 InputState stateRequest_; 163 164 std::map<std::string, KeyHandler*> keyHandlers_; 165 std::map<std::string, MouseHandler*> mouseHandlers_; 166 std::map<std::string, JoyStickHandler*> joyStickHandlers_; 167 168 std::vector<KeyHandler*> activeKeyHandlers_; 169 std::vector<MouseHandler*> activeMouseHandlers_; 170 std::map< OIS::JoyStick*, std::vector<JoyStickHandler*> > activeJoyStickHandlers_; 171 172 std::list<OIS::KeyCode> keysDown_; 173 std::list<OIS::MouseButtonID> mouseButtonsDown_; 174 std::map< OIS::JoyStick*, std::list<int> > joyStickButtonsDown_; 175 106 176 }; 107 177 } -
code/trunk/src/orxonox/CMakeLists.txt
r1214 r1219 58 58 tinyxml 59 59 tolualib 60 ois 60 61 util 61 62 core -
code/trunk/src/orxonox/Orxonox.cc
r1214 r1219 85 85 namespace orxonox 86 86 { 87 ConsoleCommand (Orxonox, exit, AccessLevel::None, true);88 ConsoleCommand (Orxonox, slomo, AccessLevel::Offline, true).setDefaultValue(0, 1.0);89 ConsoleCommand (Orxonox, setTimeFactor, AccessLevel::Offline, false).setDefaultValue(0, 1.0);90 87 ConsoleCommandShortcut(Orxonox, exit, AccessLevel::None); 88 ConsoleCommandShortcut(Orxonox, slomo, AccessLevel::Offline).setDefaultValue(0, 1.0); 89 ConsoleCommandShortcut(Orxonox, setTimeFactor, AccessLevel::Offline).setDefaultValue(0, 1.0); 90 ConsoleCommandShortcut(Orxonox, activateConsole, AccessLevel::None); 91 91 class Testconsole : public InputBufferListener 92 92 { … … 119 119 void exit() const 120 120 { 121 CommandExecutor::execute("setInputMode 2");121 InputManager::setInputState(InputManager::IS_NORMAL); 122 122 } 123 123 … … 185 185 delete this->orxonoxHUD_; 186 186 Loader::close(); 187 InputManager:: getSingleton().destroy();187 InputManager::destroy(); 188 188 if (this->auMan_) 189 189 delete this->auMan_; … … 400 400 void Orxonox::setupInputSystem() 401 401 { 402 inputHandler_ = &InputManager::getSingleton(); 403 if (!inputHandler_->initialise(ogre_->getWindowHandle(), 402 if (!InputManager::initialise(ogre_->getWindowHandle(), 404 403 ogre_->getWindowWidth(), ogre_->getWindowHeight())) 405 404 abortImmediateForce(); 406 inputHandler_->setInputMode(IM_INGAME);405 InputManager::setInputState(InputManager::IS_NORMAL); 407 406 } 408 407 … … 423 422 void Orxonox::startRenderLoop() 424 423 { 425 InputBuffer* ib = new InputBuffer(); 426 InputManager::getSingleton().feedInputBuffer(ib); 424 InputBuffer* ib = dynamic_cast<InputBuffer*>(InputManager::getKeyHandler("buffer")); 427 425 /* 428 426 Testconsole* console = new Testconsole(ib); … … 459 457 eventTimes[i].clear(); 460 458 // fill the fps time list with zeros 461 for (int i = 0; i < 20; i++)459 for (int i = 0; i < 50; i++) 462 460 eventTimes[3].push_back(0); 463 461 … … 485 483 // show the current time in the HUD 486 484 orxonoxHUD_->setTime((int)now, 0); 485 orxonoxHUD_->setRocket2(ogreRoot.getCurrentFrameNumber()); 487 486 if (eventTimes[3].back() - eventTimes[3].front() != 0) 488 orxonoxHUD_->setRocket1((int)( 20000.0f/(eventTimes[3].back() - eventTimes[3].front())));487 orxonoxHUD_->setRocket1((int)(50000.0f/(eventTimes[3].back() - eventTimes[3].front()))); 489 488 490 489 // Iterate through all Tickables and call their tick(dt) function … … 551 550 } 552 551 553 /** 554 @brief Test method for the InputHandler. 555 But: Is actually responsible for catching an exit event.. 556 */ 557 void Orxonox::eventOccured(InputEvent &evt) 558 { 559 if (evt.id == 1) 560 this->abortRequest(); 552 void Orxonox::activateConsole() 553 { 554 InputManager::setInputState(InputManager::IS_CONSOLE); 561 555 } 562 556 } -
code/trunk/src/orxonox/Orxonox.h
r1214 r1219 44 44 45 45 #include "GraphicsEngine.h" 46 #include "core/InputEventListener.h"47 48 46 49 47 namespace orxonox { … … 56 54 57 55 //! Orxonox singleton class 58 class _OrxonoxExport Orxonox : public InputEventListener56 class _OrxonoxExport Orxonox 59 57 { 60 58 public: … … 72 70 static inline float getTimeFactor() { return Orxonox::getSingleton()->timefactor_; } 73 71 static inline void exit() { Orxonox::getSingleton()->abortRequest(); } 72 static inline void activateConsole(); 74 73 75 74 private: … … 95 94 float calculateEventTime(unsigned long, std::deque<unsigned long>&); 96 95 97 void eventOccured(InputEvent &evt);98 99 96 private: 100 97 GraphicsEngine* ogre_; //!< our dearest graphics engine <3 -
code/trunk/src/orxonox/OrxonoxStableHeaders.h
r1209 r1219 79 79 #include <OgreWindowEventUtilities.h> 80 80 81 #include <OIS/OIS.h>82 83 81 //----------------------------------------------------------------------- 84 82 // ORXONOX HEADERS 85 83 //----------------------------------------------------------------------- 84 85 #include "ois/OIS.h" 86 86 87 87 //#include "util/Convert.h" -
code/trunk/src/orxonox/objects/SpaceShip.cc
r1209 r1219 32 32 #include <string> 33 33 34 #include <OIS/OIS.h>35 34 #include <OgreCamera.h> 36 35 #include <OgreRenderWindow.h> … … 39 38 40 39 #include "tinyxml/tinyxml.h" 40 #include "ois/OIS.h" 41 41 #include "util/Convert.h" 42 42 #include "util/Math.h" … … 428 428 void SpaceShip::tick(float dt) 429 429 { 430 if (InputManager::getSingleton().getMouse()->getEventCallback() != this) 431 { 432 if (InputManager::getSingleton().getMouse()) 433 { 434 InputManager::getSingleton().getMouse()->setEventCallback(this); 435 this->setMouseEventCallback_ = true; 436 } 430 if (!setMouseEventCallback_) 431 { 432 InputManager::addMouseHandler(this, "SpaceShip"); 433 setMouseEventCallback_ = true; 437 434 } 438 435 … … 457 454 } 458 455 459 OIS::Keyboard* mKeyboard = InputManager::getSingleton().getKeyboard(); 460 //FIXME: variable never used 461 //OIS::Mouse* mMouse = InputManager::getSingleton().getMouse(); 456 OIS::Keyboard* mKeyboard = InputManager::getKeyboard(); 462 457 463 458 -
code/trunk/src/orxonox/objects/SpaceShip.h
r1056 r1219 33 33 34 34 #include <OgrePrerequisites.h> 35 #include <OIS/OISMouse.h>36 35 36 #include "core/InputHandler.h" 37 37 #include "Model.h" 38 38 #include "../tools/BillboardSet.h" … … 40 40 namespace orxonox 41 41 { 42 class _OrxonoxExport SpaceShip : public Model, public OIS::MouseListener42 class _OrxonoxExport SpaceShip : public Model, public MouseHandler 43 43 { 44 44 public: … … 68 68 bool mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id); 69 69 bool mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id); 70 bool mouseHeld(const OIS::MouseEvent &e, OIS::MouseButtonID id) { return true; } 70 71 71 72 -
code/trunk/src/util/String.cc
r1214 r1219 65 65 { 66 66 unsigned int pos1 = 0; 67 unsignedint pos2 = str.size() - 1;67 int pos2 = str.size() - 1; 68 68 for (; pos1 < str.size() && (str[pos1] == ' ' || str[pos1] == '\t' || str[pos1] == '\n'); pos1++); 69 for (; pos2 > = 0&& (str[pos2] == ' ' || str[pos2] == '\t' || str[pos2] == '\n'); pos2--);69 for (; pos2 > 0 && (str[pos2] == ' ' || str[pos2] == '\t' || str[pos2] == '\n'); pos2--); 70 70 return str.substr(pos1, pos2 - pos1 + 1); 71 71 } -
code/trunk/visual_studio/base_properties.vsprops
r1084 r1219 8 8 <Tool 9 9 Name="VCCLCompilerTool" 10 AdditionalIncludeDirectories=""$(RootDir)src";"$(RootDir)src\orxonox";"$(RootDir)src\util\tolua";"$( DependencyDir)include""10 AdditionalIncludeDirectories=""$(RootDir)src";"$(RootDir)src\orxonox";"$(RootDir)src\util\tolua";"$(RootDir)src\ois\include";"$(DependencyDir)include"" 11 11 PreprocessorDefinitions="WIN32;__WIN32__;_WIN32;BOOST_ALL_DYN_LINK;OIS_DYNAMIC_LIB; ZLIB_WINAPI" 12 12 WarningLevel="3" -
code/trunk/visual_studio/core_properties.vsprops
r1206 r1219 12 12 <Tool 13 13 Name="VCLinkerTool" 14 AdditionalDependencies="OgreMain$(CSS).lib ois-1.2.0$(CS).liblua-5.1$(CS).lib"14 AdditionalDependencies="OgreMain$(CSS).lib lua-5.1$(CS).lib" 15 15 /> 16 16 </VisualStudioPropertySheet> -
code/trunk/visual_studio/orxonox_properties.vsprops
r1206 r1219 14 14 <Tool 15 15 Name="VCLinkerTool" 16 AdditionalDependencies="OgreMain$(CSS).lib ois-1.2.0$(CS).lib"16 AdditionalDependencies="OgreMain$(CSS).lib" 17 17 OutputFile="$(OutDir)$(ProjectName)$(CS).exe" 18 18 IgnoreDefaultLibraryNames="" -
code/trunk/visual_studio/orxonox_vc8.sln
r1209 r1219 7 7 EndProjectSection 8 8 ProjectSection(ProjectDependencies) = postProject 9 {271715F3-5B90-4110-A552-70C788084A86} = {271715F3-5B90-4110-A552-70C788084A86} 9 10 {2240ECD7-2F48-4431-8E1B-25466A384CCC} = {2240ECD7-2F48-4431-8E1B-25466A384CCC} 10 {271715F3-5B90-4110-A552-70C788084A86} = {271715F3-5B90-4110-A552-70C788084A86}11 11 EndProjectSection 12 12 EndProject … … 18 18 ProjectSection(ProjectDependencies) = postProject 19 19 {35E36A06-0A5C-4A0D-9AB6-5A05EAA87626} = {35E36A06-0A5C-4A0D-9AB6-5A05EAA87626} 20 {9CC704CB-4956-4479-BDEC-57CBC03F700E} = {9CC704CB-4956-4479-BDEC-57CBC03F700E} 21 {F101C2F0-1CB9-4A57-827B-6C399A99B28F} = {F101C2F0-1CB9-4A57-827B-6C399A99B28F} 20 22 {2240ECD7-2F48-4431-8E1B-25466A384CCC} = {2240ECD7-2F48-4431-8E1B-25466A384CCC} 21 {F101C2F0-1CB9-4A57-827B-6C399A99B28F} = {F101C2F0-1CB9-4A57-827B-6C399A99B28F}22 23 EndProjectSection 23 24 EndProject … … 28 29 EndProjectSection 29 30 ProjectSection(ProjectDependencies) = postProject 31 {271715F3-5B90-4110-A552-70C788084A86} = {271715F3-5B90-4110-A552-70C788084A86} 30 32 {2240ECD7-2F48-4431-8E1B-25466A384CCC} = {2240ECD7-2F48-4431-8E1B-25466A384CCC} 31 {271715F3-5B90-4110-A552-70C788084A86} = {271715F3-5B90-4110-A552-70C788084A86}32 33 EndProjectSection 33 34 EndProject … … 38 39 EndProjectSection 39 40 ProjectSection(ProjectDependencies) = postProject 41 {35E36A06-0A5C-4A0D-9AB6-5A05EAA87626} = {35E36A06-0A5C-4A0D-9AB6-5A05EAA87626} 40 42 {35575B59-E1AE-40E8-89C4-2862B5B09B68} = {35575B59-E1AE-40E8-89C4-2862B5B09B68} 43 {9CC704CB-4956-4479-BDEC-57CBC03F700E} = {9CC704CB-4956-4479-BDEC-57CBC03F700E} 44 {2240ECD7-2F48-4431-8E1B-25466A384CCC} = {2240ECD7-2F48-4431-8E1B-25466A384CCC} 41 45 {F101C2F0-1CB9-4A57-827B-6C399A99B28F} = {F101C2F0-1CB9-4A57-827B-6C399A99B28F} 46 {271715F3-5B90-4110-A552-70C788084A86} = {271715F3-5B90-4110-A552-70C788084A86} 42 47 {4733BD1A-E04C-458D-8BFB-5010250EA497} = {4733BD1A-E04C-458D-8BFB-5010250EA497} 43 {271715F3-5B90-4110-A552-70C788084A86} = {271715F3-5B90-4110-A552-70C788084A86}44 {2240ECD7-2F48-4431-8E1B-25466A384CCC} = {2240ECD7-2F48-4431-8E1B-25466A384CCC}45 48 EndProjectSection 46 49 EndProject … … 57 60 EndProjectSection 58 61 EndProject 59 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tolua++", "vc8\tolua++.vcproj", "{35E36A06-0A5C-4A0D-9AB6-5A05EAA87626}" 62 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tolua", "vc8\tolua.vcproj", "{35E36A06-0A5C-4A0D-9AB6-5A05EAA87626}" 63 ProjectSection(WebsiteProperties) = preProject 64 Debug.AspNetCompiler.Debug = "True" 65 Release.AspNetCompiler.Debug = "False" 66 EndProjectSection 67 EndProject 68 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ois", "vc8\ois.vcproj", "{9CC704CB-4956-4479-BDEC-57CBC03F700E}" 60 69 ProjectSection(WebsiteProperties) = preProject 61 70 Debug.AspNetCompiler.Debug = "True" … … 117 126 {35E36A06-0A5C-4A0D-9AB6-5A05EAA87626}.static_libs_release|Win32.ActiveCfg = Release|Win32 118 127 {35E36A06-0A5C-4A0D-9AB6-5A05EAA87626}.static_libs_release|Win32.Build.0 = Release|Win32 128 {9CC704CB-4956-4479-BDEC-57CBC03F700E}.Debug|Win32.ActiveCfg = Debug|Win32 129 {9CC704CB-4956-4479-BDEC-57CBC03F700E}.Debug|Win32.Build.0 = Debug|Win32 130 {9CC704CB-4956-4479-BDEC-57CBC03F700E}.Release|Win32.ActiveCfg = Release|Win32 131 {9CC704CB-4956-4479-BDEC-57CBC03F700E}.Release|Win32.Build.0 = Release|Win32 132 {9CC704CB-4956-4479-BDEC-57CBC03F700E}.static_libs_debug|Win32.ActiveCfg = Release|Win32 133 {9CC704CB-4956-4479-BDEC-57CBC03F700E}.static_libs_debug|Win32.Build.0 = Release|Win32 134 {9CC704CB-4956-4479-BDEC-57CBC03F700E}.static_libs_release|Win32.ActiveCfg = Release|Win32 135 {9CC704CB-4956-4479-BDEC-57CBC03F700E}.static_libs_release|Win32.Build.0 = Release|Win32 119 136 EndGlobalSection 120 137 GlobalSection(SolutionProperties) = preSolution -
code/trunk/visual_studio/vc8/core.vcproj
r1153 r1219 197 197 </File> 198 198 <File 199 RelativePath="..\..\src\core\InputEventListener.cc"200 >201 </File>202 <File203 199 RelativePath="..\..\src\core\InputHandler.cc" 204 200 > … … 347 343 </File> 348 344 <File 349 RelativePath="..\..\src\core\InputEvent.h"350 >351 </File>352 <File353 RelativePath="..\..\src\core\InputEventListener.h"354 >355 </File>356 <File357 345 RelativePath="..\..\src\core\InputHandler.h" 358 346 > -
code/trunk/visual_studio/vc8/orxonox.vcproj
r1214 r1219 406 406 /> 407 407 </FileConfiguration> 408 <FileConfiguration 409 Name="Release|Win32" 410 > 411 <Tool 412 Name="VCCLCompilerTool" 413 UsePrecompiledHeader="0" 414 /> 415 </FileConfiguration> 408 416 </File> 409 417 </Filter>
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