Changeset 12190 for code/trunk/data/levels
- Timestamp:
- Feb 21, 2019, 3:02:00 PM (6 years ago)
- Location:
- code/trunk
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
- Property svn:mergeinfo changed
/code/branches/TowerDefense_HS18 (added) merged: 12025,12038,12125-12126,12137,12153,12165
- Property svn:mergeinfo changed
-
code/trunk/data/levels/towerDefense.oxw
r11052 r12190 23 23 <TowerDefenseSelecter> 24 24 <camerapositions> 25 <CameraPosition position=" 0,0,1300" lookat="0,0,0" absolute=true drag=true mouselook=true/>25 <CameraPosition position="-50,-1300,1000" lookat="-50,0,-400" absolute=true drag=true mouselook=true/> 26 26 </camerapositions> 27 27 </TowerDefenseSelecter> … … 250 250 explosionchunks = 6 251 251 252 health = 100 253 maxhealth = 10000000000000 254 initialhealth = 100 255 256 shieldhealth = 1000 257 initialshieldhealth = 1000 258 maxshieldhealth = 10000000000000 259 shieldabsorption = 0.8 260 shieldrechargerate = 1 261 shieldrechargewaittime = 1 262 263 primaryThrust = 100 264 auxilaryThrust = 30 265 rotationThrust = 80 266 267 lift = 1; 268 stallSpeed = 220; 269 270 boostPower = 15 271 boostPowerRate = 1 272 boostRate = 5 273 boostCooldownDuration = 10 274 275 shakeFrequency = 15 276 shakeAmplitude = 9 277 278 collisionType = "dynamic" 279 mass = 100 280 linearDamping = 0.7 281 angularDamping = 0.9999999 282 283 explosionSound = "sounds/Explosion2.ogg" 284 > 285 286 <engines> 287 <Engine position=" 0, 0, 0" 288 boostfactor = 2 289 speedfront = 400 290 speedback = 50 291 speedleftright = 50 292 speedupdown = 50 293 accelerationfront = 500 294 accelerationbrake = 500 295 accelerationback = 125 296 accelerationleftright = 125 297 accelerationupdown = 125 298 /> 299 </engines> 300 <attached> 301 <Model position="0,0,0" yaw=180 pitch=0 roll=0 scale=10 mesh="finalenemy1.mesh" /> 302 </attached> 303 <collisionShapes> 304 <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> 305 <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> 306 <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> 307 <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> 308 <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> 309 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 310 </collisionShapes> 311 </TowerDefenseEnemy> 312 </Template> 313 314 <Template name=enemytowerdefense2> 315 <TowerDefenseEnemy 316 hudtemplate = spaceshiphud 317 camerapositiontemplate = spaceshipassffcameras 318 spawnparticlesource = "Orxonox/fairytwirl" 319 spawnparticleduration = 3 320 explosionchunks = 6 321 322 health = 40 323 maxhealth = 10000000000000 324 initialhealth = 30 325 326 shieldhealth = 0 327 initialshieldhealth = 0 328 maxshieldhealth = 0 329 shieldabsorption = 0.8 330 shieldrechargerate = 1 331 shieldrechargewaittime = 1 332 333 primaryThrust = 100 334 auxilaryThrust = 30 335 rotationThrust = 80 336 337 lift = 1; 338 stallSpeed = 220; 339 340 boostPower = 15 341 boostPowerRate = 1 342 boostRate = 5 343 boostCooldownDuration = 10 344 345 shakeFrequency = 15 346 shakeAmplitude = 9 347 348 collisionType = "dynamic" 349 mass = 100 350 linearDamping = 0.7 351 angularDamping = 0.9999999 352 353 explosionSound = "sounds/Explosion2.ogg" 354 > 355 356 <engines> 357 <Engine position=" 0, 0, 0" 358 boostfactor = 2 359 speedfront = 100 360 speedback = 50 361 speedleftright = 50 362 speedupdown = 50 363 accelerationfront = 500 364 accelerationbrake = 500 365 accelerationback = 125 366 accelerationleftright = 125 367 accelerationupdown = 125 368 /> 369 </engines> 370 <attached> 371 <Model position="0,0,0" yaw=180 pitch=0 roll=0 scale=7.5 mesh="finalenemy2.mesh" /> 372 </attached> 373 <collisionShapes> 374 <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> 375 <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> 376 <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> 377 <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> 378 <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> 379 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 380 </collisionShapes> 381 </TowerDefenseEnemy> 382 </Template> 383 384 <Template name=enemytowerdefense3> 385 <TowerDefenseEnemy 386 hudtemplate = spaceshiphud 387 camerapositiontemplate = spaceshipassffcameras 388 spawnparticlesource = "Orxonox/fairytwirl" 389 spawnparticleduration = 3 390 explosionchunks = 6 391 392 health = 50 393 maxhealth = 10000000000000 394 initialhealth = 50 395 396 shieldhealth = 20 397 initialshieldhealth = 20 398 maxshieldhealth = 10000000000000 399 shieldabsorption = 0.8 400 shieldrechargerate = 1 401 shieldrechargewaittime = 1 402 403 primaryThrust = 100 404 auxilaryThrust = 30 405 rotationThrust = 80 406 407 lift = 1; 408 stallSpeed = 220; 409 410 boostPower = 15 411 boostPowerRate = 1 412 boostRate = 5 413 boostCooldownDuration = 10 414 415 shakeFrequency = 15 416 shakeAmplitude = 9 417 418 collisionType = "dynamic" 419 mass = 100 420 linearDamping = 0.7 421 angularDamping = 0.9999999 422 423 explosionSound = "sounds/Explosion2.ogg" 424 > 425 426 <engines> 427 <Engine position=" 0, 0, 0" 428 boostfactor = 2 429 speedfront = 100 430 speedback = 50 431 speedleftright = 50 432 speedupdown = 50 433 accelerationfront = 500 434 accelerationbrake = 500 435 accelerationback = 125 436 accelerationleftright = 125 437 accelerationupdown = 125 438 /> 439 </engines> 440 <attached> 441 <Model position="0,0,0" yaw=180 pitch=0 roll=0 scale=19 mesh="finalenemy3.mesh" /> 442 </attached> 443 <collisionShapes> 444 <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> 445 <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> 446 <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> 447 <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> 448 <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> 449 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 450 </collisionShapes> 451 </TowerDefenseEnemy> 452 </Template> 453 454 <Template name=enemytowerdefense1*> 455 <TowerDefenseEnemy 456 hudtemplate = spaceshiphud 457 camerapositiontemplate = spaceshipassffcameras 458 spawnparticlesource = "Orxonox/fairytwirl" 459 spawnparticleduration = 3 460 explosionchunks = 6 461 252 462 health = 15 253 463 maxhealth = 15 … … 307 517 </Template> 308 518 309 <Template name=enemytowerdefense2 >519 <Template name=enemytowerdefense2*> 310 520 <TowerDefenseEnemy 311 521 hudtemplate = spaceshiphud … … 364 574 </engines> 365 575 <attached> 366 <Model position="0,0,0" yaw=0 pitch=0 roll=0 scale= 2.5 mesh="JumpEnemy3.mesh" />576 <Model position="0,0,0" yaw=0 pitch=0 roll=0 scale=9 mesh="finalenemy4.mesh" /> 367 577 </attached> 368 578 <collisionShapes> … … 380 590 </Template> 381 591 382 <Template name=enemytowerdefense3 >592 <Template name=enemytowerdefense3*> 383 593 <TowerDefenseEnemy 384 594 hudtemplate = spaceshiphud … … 437 647 </engines> 438 648 <attached> 439 <Model position="0,0,0" yaw=0 pitch=0 roll=0 scale=2.5 mesh="JumpEnemy4.mesh" /> 649 <Model position="0,0,0" yaw=0 pitch=0 roll=0 scale=2.5 mesh="JumpEnemy4.mesh" /> 440 650 </attached> 441 651 <collisionShapes> … … 452 662 </TowerDefenseEnemy> 453 663 </Template> 664 665 <Template name=therangeviewer> 666 <TowerDefenseRangeViewer> 667 <attached> 668 <Model yaw=0 pitch=0 roll=0 scale3D="1000,1000,10" mesh="cylinder.mesh" /> 669 </attached> 670 </TowerDefenseRangeViewer> 671 </Template> 672 454 673 455 674 <Level plugins = "towerdefense" gametype = "TowerDefense"> … … 495 714 tower4Cost=100 496 715 tower5Cost=100 497 fields="F1F1F1 R1I1I1I1I1O1F1F1F1F1F1F1F1498 F1F1F1I2F1F1F1F1F1F1F1F1F1F1F1F1499 F1F1F1I2F1F1F1 F1F1F1F1F1F1F1F1F1500 F1 F1F1I2F1F1F1F1F1F1F1Y1Y1Y1F1F1501 F1F1F1I2F1F1F1F1F1F1F1F1F1F1 F1F1502 F1F1F1I2F1 F1F1F1F1F1F1Y1Y1Y1F1F1503 F1F1F1 R2I3I3I3I3L3F1F1F1F1F1F1F1504 F1F1F1 F1F1F1F1F1I2F1F1F1F1F1F1F1505 F1F1F1F1F1F1F1F1I2F1F1 F1F1F1F1F1506 X1I1I1I1R0F1F1F1I2F1F1F1F1F1F1F1507 F1F1F1F1I0F1F1F1I2F1F1F1F1F1F1F1508 F1F1F1F1I0F1F1F1I2F1F1 F1F1F1F1F1509 F1F1F1F1 L1I1I1I1L2F1F1F1F1F1F1F1510 F1F1F1F1 F1F1F1F1F1F1F1F1F1F1F1F1511 F1F1 F1F1F1F1F1F1F1F1F1F1F1F1F1F1512 F1F1F1F1F1F1F1F1F1 F1F1F1F1F1F1F1"716 fields="F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1 717 F1F1F1R1I1I1I1I1I1I1I1I1I1I1R0F1 718 F1F1F1I2F1F1F1Y1F1F1F1F1F1F1I0F1 719 F1Y1F1I2F1F1F1F1F1F1F1F1Y1F1I0F1 720 F1F1F1I2F1F1F1F1F1F1F1F1F1F1I0F1 721 F1F1F1I2F1Y1F1F1F1F1F1L0I3I3R3F1 722 F1F1F1I2F1F1F1F1F1F1F1I0F1F1F1F1 723 F1F1F1R2I3I3I3I3L3F1F1I0F1F1Y1F1 724 F1F1F1F1F1F1F1F1I2F1F1I0F1F1F1F1 725 F1F1F1F1F1F1F1F1I2F1F1I0F1F1F1F1 726 X1I1I1I1R0F1Y1F1I2F1F1I0F1F1F1F1 727 F1F1F1F1I0F1F1F1I2F1F1L1I1I1R0F1 728 F1F1F1F1I0F1F1F1I2F1F1F1F1F1I0F1 729 F1F1F1F1L1I1I1I1L2F1F1F1F1Y1I0F1 730 F1F1Y1F1F1F1F1F1F1F1F1F1F1F1I0F1 731 F1F1F1F1F1F1F1F1F1Y1F1F1F1F1O0F1" 513 732 width=16 514 733 height=16 … … 520 739 > 521 740 <camerapositions> 522 <CameraPosition position="0,0,1 400" lookat="0,0,0" absolute=true />741 <CameraPosition position="0,0,1500" lookat="0,0,0" absolute=true /> 523 742 </camerapositions> 524 743 </TowerDefenseCenterpoint>
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