Changeset 12261 for code/branches/Boxhead_FS19
- Timestamp:
- Mar 28, 2019, 4:51:14 PM (6 years ago)
- Location:
- code/branches/Boxhead_FS19
- Files:
-
- 6 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/Boxhead_FS19/data/levels/Hover.oxw
r12216 r12261 10 10 11 11 <?lua 12 include("HUDTemplates3.oxo") 13 include("templates/spaceshipSwallow.oxt") 14 include("templates/spaceshipPirate.oxt") 12 15 13 include("templates/spaceshipEscort.oxt") 16 include("templates/spaceshipGhost.oxt")17 include("templates/spaceshipCollateralDamage.oxt")18 include("templates/spaceshipAssff.oxt")19 include("templates/spaceshipAssff2.oxt")20 include("templates/spaceshipTransporter.oxt")21 22 23 14 ?> 15 <!-- include("HUDTemplates3.oxo") --> 16 <!-- include("templates/spaceshipSwallow.oxt") --> 17 <!-- include("templates/spaceshipPirate.oxt") --> 18 <!-- include("templates/spaceshipEscort.oxt") --> 19 <!-- include("templates/spaceshipCollateralDamage.oxt") --> 20 <!-- include("templates/spaceshipAssff.oxt") --> 21 <!-- include("templates/spaceshipAssff2.oxt") --> 22 <!-- include("templates/spaceshipTransporter.oxt") --> 24 23 25 24 <LevelInfo … … 37 36 38 37 <?lua 39 include("templates/spaceship Pirate.oxt")38 include("templates/spaceshipGhost.oxt") 40 39 include("templates/spaceshipHover.oxt") 41 40 include("overlays/HoverHUD.oxo") … … 45 44 MAZE_NUM_CELLS = 10 46 45 MAZE_CELL_SIZE = 100 47 MAZE_CELL_HEIGHT = 3046 MAZE_CELL_HEIGHT = 100 48 47 MAZE_SIZE = MAZE_NUM_CELLS*MAZE_CELL_SIZE 49 48 ?> … … 108 107 <SpaceShip position="100,20,100" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="200" > 109 108 <templates> 110 <Template link=spaceship ghost/>109 <Template link=spaceshiphover /> 111 110 </templates> 112 111 <controller> -
code/branches/Boxhead_FS19/data/levels/includes/weaponSettingsHover.oxi
r12211 r12261 1 1 <weaponslots> 2 <WeaponSlot position="-3, 2,-3" />3 <WeaponSlot position=" 3, 2,-3" />2 <WeaponSlot position="-3,3, 3" /> 3 <WeaponSlot position=" 3,3, 3" /> 4 4 </weaponslots> 5 5 <weaponsets> … … 14 14 </links> 15 15 <Weapon> 16 < IceGun mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" />16 <HoverGun mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" /> 17 17 </Weapon> 18 18 <Weapon> 19 < IceGun mode=0 munitionpershot=0 delay=0 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam2.mesh" />19 <HoverGun mode=0 munitionpershot=0 delay=0 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam2.mesh" /> 20 20 </Weapon> 21 21 </WeaponPack> -
code/branches/Boxhead_FS19/data/levels/templates/spaceshipGhost.oxt
r12216 r12261 59 59 </explosion> 60 60 <?lua 61 include("../includes/weaponSettings Hover.oxi")61 include("../includes/weaponSettingsGhost.oxi") 62 62 ?> 63 63 </SpaceShip> -
code/branches/Boxhead_FS19/data/levels/templates/spaceshipHover.oxt
r12216 r12261 61 61 62 62 <?lua 63 include("../includes/weaponSettingsH eartAttack.oxi")63 include("../includes/weaponSettingsHover.oxi") 64 64 ?> 65 65 </SpaceShip> -
code/branches/Boxhead_FS19/src/modules/hover/Hover.h
r11495 r12261 27 27 */ 28 28 29 /** 29 /**f 30 30 @file Hover.h 31 31 @brief Gametype. For more information see .cc file -
code/branches/Boxhead_FS19/src/modules/weapons/projectiles/IceGunProjectile.cc
r11071 r12261 60 60 61 61 Model* model = new Model(this->getContext()); 62 model->setMeshSource(" IceBolt.mesh");62 model->setMeshSource("laserbeam.mesh"); 63 63 model->setScale(15.0); 64 64 this->attach(model);
Note: See TracChangeset
for help on using the changeset viewer.