- Timestamp:
- Apr 4, 2019, 5:13:42 PM (6 years ago)
- Location:
- code/branches/Boxhead_FS19/src/modules/weapons/projectiles
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/Boxhead_FS19/src/modules/weapons/projectiles/HoverGunProjectile.cc
r12273 r12284 21 21 * 22 22 * Author: 23 * Joel Smely23 * Fabian 'x3n' Landau 24 24 * Co-authors: 25 * ...25 * simonmie 26 26 * 27 27 */ … … 34 34 #include "HoverGunProjectile.h" 35 35 36 #include "core/config/ConfigValueIncludes.h" 36 37 #include "core/CoreIncludes.h" 38 #include "core/GameMode.h" 37 39 #include "core/command/Executor.h" 38 #include "util/Convert.h" 40 41 #include "worldentities/pawns/Pawn.h" 39 42 40 43 namespace orxonox … … 42 45 RegisterClass(HoverGunProjectile); 43 46 44 HoverGunProjectile::HoverGunProjectile(Context* context) : BillboardProjectile(context)47 HoverGunProjectile::HoverGunProjectile(Context* context) : MovableEntity(context), BasicProjectile() 45 48 { 46 49 RegisterObject(HoverGunProjectile); 47 50 48 this->textureIndex_ = 1; 49 this->setMass(0.1f); 50 this->setCollisionType(CollisionType::Dynamic); 51 this->maxTextureIndex_ = 8; 52 this->textureTimer_.setTimer(0.01f, true, createExecutor(createFunctor(&HoverGunProjectile::changeTexture, this))); 51 this->setConfigValues(); 53 52 54 registerVariables(); 53 // Get notification about collisions 54 if (GameMode::isMaster()) 55 { 56 this->setMass(0.0000000001f); 57 this->enableCollisionCallback(); 58 this->setCollisionResponse(false); 59 this->setCollisionType(CollisionType::Dynamic); 60 61 // Create a sphere collision shape and attach it to the projectile. 62 collisionShape_ = new SphereCollisionShape(this->getContext()); 63 setCollisionShapeRadius(2.0f); 64 this->attachCollisionShape(collisionShape_); 65 66 this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&BasicProjectile::destroyObject, this))); 67 } 55 68 } 56 69 57 void HoverGunProjectile::registerVariables()70 HoverGunProjectile::~HoverGunProjectile() 58 71 { 59 registerVariable(this->materialBase_);60 72 } 61 73 62 /** 63 @brief 64 Set the material. 65 @param material 66 The name of the material. Material names with 1 to 8 appended must exist. 67 */ 68 void HoverGunProjectile::setMaterial(const std::string& material) 74 void HoverGunProjectile::setConfigValues() 69 75 { 70 this->materialBase_ = material; 71 72 BillboardProjectile::setMaterial(material + multi_cast<std::string>(this->textureIndex_)); 76 SetConfigValue(lifetime_, 4.0f).description("The time in seconds a projectile stays alive"); 73 77 } 74 78 75 /** 76 @brief 77 Change the texture. 78 */ 79 void HoverGunProjectile::changeTexture() 79 80 bool HoverGunProjectile::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) 80 81 { 81 this->textureIndex_++; 82 if (this->textureIndex_ > this->maxTextureIndex_) 83 this->textureIndex_ = 1; 82 return this->processCollision(otherObject, contactPoint, cs); 83 } 84 84 85 this->setMaterial(this->materialBase_); 85 void HoverGunProjectile::setCollisionShapeRadius(float radius) 86 { 87 if (collisionShape_ != nullptr && radius > 0) 88 { 89 collisionShape_->setRadius(radius); 90 } 86 91 } 87 92 } -
code/branches/Boxhead_FS19/src/modules/weapons/projectiles/HoverGunProjectile.h
r12274 r12284 21 21 * 22 22 * Author: 23 * Joel Smely23 * Fabian 'x3n' Landau 24 24 * Co-authors: 25 * ...25 * simonmie 26 26 * 27 27 */ … … 37 37 #include "weapons/WeaponsPrereqs.h" 38 38 39 #include <string>40 39 #include "tools/Timer.h" 41 #include "BillboardProjectile.h" 40 #include "worldentities/MovableEntity.h" 41 #include "objects/collisionshapes/SphereCollisionShape.h" 42 43 #include "BasicProjectile.h" 42 44 43 45 namespace orxonox … … 46 48 /** 47 49 @brief 48 The HoverGunProjectile is a projectile that is represented by a looped series of billboards.49 50 Represents all 'standard' projectiles. 51 50 52 @author 51 Joel Smely 53 Fabian 'x3n' Landau 54 @author 55 Simon Miescher 52 56 @ingroup WeaponsProjectiles 53 57 */ 54 class _WeaponsExport HoverGunProjectile : public BillboardProjectile58 class _WeaponsExport HoverGunProjectile : public MovableEntity, public BasicProjectile 55 59 { 56 60 public: 57 61 HoverGunProjectile(Context* context); 58 virtual ~HoverGunProjectile() {}62 virtual ~HoverGunProjectile(); 59 63 60 v irtual void setMaterial(const std::string& material) override;64 void setConfigValues(); 61 65 62 /** 63 @file LightningGunProjectile.h 64 @brief Definition of the LightningGunProjectile class. 65 */ 66 67 virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override; 66 68 67 #ifndef _HoverGunProjectile_H__ 68 #define _HoverGunProjectile_H__ 69 70 #include "weapons/WeaponsPrereqs.h" 71 72 #include <string> 73 #include "tools/Timer.h" 74 #include "BillboardProjectile.h" 75 76 namespace orxonox 77 { 78 79 /** 80 @brief 81 The LightningGunProjectile is a projectile that is represented by a looped series of billboards. 82 83 @author 84 Joel Smely 85 @ingroup WeaponsProjectiles 86 */ 87 class _WeaponsExport HoverGunProjectile : public BillboardProjectile 88 { 89 public: 90 HoverGunProjectile(Context* context); 91 virtual ~HoverGunProjectile() {} 92 93 virtual void setMaterial(const std::string& material) override; 69 protected: 70 virtual void setCollisionShapeRadius(float radius); 71 float lifetime_; //!< The time the projectile exists. 94 72 95 73 private: 96 void registerVariables(); 97 void changeTexture(); 98 99 unsigned int textureIndex_; //!< The current index of the texture. (i.e. the index of the currently displayed texture) 100 unsigned int maxTextureIndex_; //!< The maximal index. 101 Timer textureTimer_; //!< A timer that loops and changes textures each time it expires. 102 std::string materialBase_; //!< The base name of the material. 74 Timer destroyTimer_; //!< Timer to destroy the projectile after its lifetime has run out. 75 WeakPtr<SphereCollisionShape> collisionShape_; // The collision shape of the projectile. 103 76 }; 104 77 } 105 78 106 #endif /* _ HoverGunProjectile_H__ */79 #endif /* _Projectile_H__ */
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