Changeset 12329
- Timestamp:
- May 2, 2019, 1:38:57 PM (6 years ago)
- Location:
- code/branches/OrxoBlox_FS19
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/OrxoBlox_FS19/data/levels/orxoblox.oxw
r12328 r12329 16 16 include("templates/spaceshipAssff2.oxt") 17 17 include("templates/spaceshipPirate.oxt") 18 include("templates/spaceshipAsteroids2D.oxt") 18 19 include("templates/spaceshipOrxoBlox.oxt") 19 20 include("templates/enemyInvader.oxt") … … 103 104 <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> --> 104 105 <Light type=directional position="-100, 10000, -700" lookat="0.2, -1, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> 105 <SpawnPoint team=0 position="0, 0,0" lookat="0,0,0" spawnclass= Asteroids2DShip/>106 <SpawnPoint team=0 position="0,150,0" lookat="0,0,0" spawnclass= OrxoBloxShip pawndesign=spaceshipasteroids2d/> 106 107 107 108 <!--<Model mesh="axes.mesh" scale=10 position="0,0,0" /> --> -
code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBlox.cc
r12328 r12329 165 165 166 166 // Set variable to temporarily force the player to spawn. 167 bool temp = this->bForceSpawn_; 168 this->bForceSpawn_ = true; 167 this->bForceSpawn_ = false; 169 168 170 169 // Call start for the parent class. 171 170 Deathmatch::start(); 172 171 173 // Reset the variable.174 this->bForceSpawn_ = temp;175 172 } 176 173
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