Changeset 12367 for code/branches/OrxoBlox_FS19/data/levels
- Timestamp:
- May 16, 2019, 11:00:57 AM (6 years ago)
- Location:
- code/branches/OrxoBlox_FS19/data/levels
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/OrxoBlox_FS19/data/levels/orxoblox.oxw
r12366 r12367 84 84 <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> --> 85 85 <Light type=directional position="-100, 10000, -700" direction="0.2, -1, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> 86 <SpawnPoint team=0 position="0,150,0" lookat="0,0,0" spawnclass= Asteroids2DShip/>86 <SpawnPoint team=0 position="0,150,0" lookat="0,0,0" spawnclass= OrxoBloxShip pawndesign=spaceshipOrxoBlox/> 87 87 88 88 <!--<Model mesh="axes.mesh" scale=10 position="0,0,0" /> --> -
code/branches/OrxoBlox_FS19/data/levels/templates/spaceshipOrxoBlox.oxt
r12337 r12367 6 6 spawnparticleduration = 3 7 7 explosionchunks = 4 8 9 health = 1010 maxhealth = 1011 initialhealth = 1012 13 shieldhealth = 2014 initialshieldhealth = 2015 maxshieldhealth = 2016 shieldabsorption = 0.117 shieldrechargerate = 118 shieldrechargewaittime = 119 8 20 9 primaryThrust = 150 … … 37 26 linearDamping = 0.9 38 27 angularDamping = 0.9999999 39 40 collisiondamage = 10041 enablecollisiondamage = true42 28 43 29 > … … 47 33 </engines> 48 34 <attached> 49 <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4mesh="escortShip.mesh" />50 <Model position="0,0,0" yaw=180 pitch=90 roll=0 scale=4mesh="escortWeapon.mesh" />35 <Model position="0,0,0" direction="0,100,0" roll=0 scale=1 mesh="escortShip.mesh" /> 36 <Model position="0,0,0" direction="0,100,0" roll=0 scale=1 mesh="escortWeapon.mesh" /> 51 37 <!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" /> 52 38 <Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" /> … … 54 40 <Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /--> 55 41 </attached> 56 <collisionShapes>57 <BoxCollisionShape position="0 ,0 , 3" halfExtents="10, 4,8" />58 <BoxCollisionShape position="12.6 ,-2, 3" halfExtents="2.8,2.8,11"/>59 <BoxCollisionShape position="-12.6,-2, 3" halfExtents="2.8,2.8,11"/>60 <BoxCollisionShape position="0, 0,-12" halfExtents="4 , 4 ,7" />61 </collisionShapes>62 42 <explosion > 63 43 <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> … … 80 60 <OrxoBloxShip> 81 61 <camerapositions> 82 <!--<CameraPosition position="0,100,180" direction="0, -0.2, -1" drag=false mouselook=true /> 83 <CameraPosition position="0,200,250" direction="0, -0.4, -1" drag=false mouselook=true /> 84 <CameraPosition position="0,30,150" direction="0, 0, -1" drag=false mouselook=true /> 85 <CameraPosition position="0,1300,-100" direction="0, -1, 0" drag=false mouselook=true /> 86 --> 87 <CameraPosition position="0,600,0" pitch=-90 absolute=true drag = false mouselook=true/> 88 <CameraPosition position="0,50,160" drag=true mouselook=true /> 62 <CameraPosition position="0,100,0" pitch=-90 absolute=true drag = false mouselook=true/> 63 <CameraPosition position="0,0,0" drag=true mouselook=true /> 89 64 <CameraPosition position="0,40,125" drag=true mouselook=true /> 90 65 <CameraPosition position="0,30, 90" drag=true mouselook=true /> … … 96 71 <MultiStateEngine 97 72 boostfactor = 2.2 98 99 speedfront = 200100 speedback = 200101 speedleftright = 100102 speedupdown = 100103 73 104 74 defEngineSndNormal = "sounds/Engine_low.ogg" … … 112 82 > 113 83 114 <!-- backlight error if you fly over the edge115 <EffectContainer condition="idle">116 <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>117 </EffectContainer>118 <EffectContainer condition="not idle">119 <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />120 <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />121 </EffectContainer>122 <EffectContainer condition="normal or brake">123 124 </EffectContainer>125 <EffectContainer condition="normal or boost">126 <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />127 <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />128 </EffectContainer>129 <EffectContainer condition="boost">130 <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />131 <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />132 </EffectContainer>133 134 -->135 84 136 85 </MultiStateEngine>
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