- Timestamp:
- May 16, 2019, 1:36:04 PM (6 years ago)
- Location:
- code/branches/Boxhead_FS19
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/Boxhead_FS19/data/levels/Hover.oxw
r12354 r12374 83 83 /> 84 84 85 <SpaceShip position=" 100,20,100" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="200" >85 <SpaceShip position="500,20,500" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="200" > 86 86 <templates> 87 87 <Template link=spaceshipzombie /> … … 99 99 </SpaceShip> 100 100 101 101 102 102 103 </Scene> -
code/branches/Boxhead_FS19/data/levels/templates/spaceshipzombie.oxt
r12358 r12374 36 36 linearDamping = 0.2 37 37 angularDamping = 0.9999999 38 collisiondamage = 10039 enablecollisiondamage = true40 38 41 39 -
code/branches/Boxhead_FS19/src/modules/hover/Hover.cc
r12358 r12374 36 36 #include "HoverOrigin.h" 37 37 #include "HoverWall.h" 38 // #include "HoverFlag.h" 39 38 39 #include "MazeGenerator.h" 40 40 #include "core/CoreIncludes.h" 41 #include "core/input/KeyBinderManager.h" 41 42 42 43 43 … … 46 46 RegisterUnloadableClass(Hover); 47 47 48 49 50 51 52 48 Hover::Hover(Context* context) : Gametype(context) 53 49 { 54 55 56 // HoverKeyBinderManager::getInstance().setConfigValues();57 58 59 // KeyBinderManager::getInstance().unbind("YNeg");60 // KeyBinderManager::getInstance().unbind("YPos");61 62 50 RegisterObject(Hover); 63 51 … … 107 95 // } 108 96 97 98 109 99 //Generate 5 flags randomly 110 100 // for ( int i = 0; i < 5; i++ ) 111 101 // { 112 // HoverFlag* flag = new HoverFlag(origin_->getContext());102 // HoverFlag* zombieship = new SpaceShip(origin_->getContext()); 113 103 // flag->init(rand()%numCells, rand()%numCells, cellSize); 114 104 // flags_.push_back(flag);
Note: See TracChangeset
for help on using the changeset viewer.