- Timestamp:
- May 16, 2019, 2:53:00 PM (6 years ago)
- File:
-
- 1 edited
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code/branches/OrxoBlox_FS19/src/modules/weapons/weaponmodes/BallGun.cc
r12371 r12378 60 60 this->reloadTime_ = 0.25f; 61 61 this->damage_ = 0.0f; //default 15 62 this->speed_ = 50;62 this->speed_ = 100; 63 63 this->delay_ = 100; 64 64 this->setMunitionName("BallMunition"); … … 104 104 void BallGun::fire() 105 105 { 106 orxout() << "fire" << endl;107 106 this->delayTimer_.startTimer(); 108 107 } … … 115 114 { 116 115 assert( this->getWeapon() && this->getWeapon()->getWeaponPack() && this->getWeapon()->getWeaponPack()->getWeaponSystem() && this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn() ); 117 orxout() << "SHOT!" << endl;118 116 // Create the projectile. 119 117 Projectile* projectile = new BallProjectile(this->getContext());
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