Changeset 12390
- Timestamp:
- May 16, 2019, 4:53:45 PM (6 years ago)
- Location:
- code/branches/Boxhead_FS19
- Files:
-
- 6 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/Boxhead_FS19/data/levels/Hover.oxw
r12374 r12390 25 25 ?> 26 26 27 <Level 27 <Level 28 28 plugins = hover 29 29 gametype = Hover 30 31 32 30 > 33 31 <templates> … … 84 82 85 83 <SpaceShip position="500,20,500" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="200" > 86 <templates> 87 <Template link=spaceshipzombie /> 88 </templates> 89 <controller> 90 <WaypointPatrolController alertnessradius=2000 attackradius=1 team=1 > 91 <waypoints> 92 <Model mesh="cube.mesh" scale=0 position="15500,15500,15500" /> 84 <templates> 85 <Template link=spaceshipzombie /> 86 </templates> 87 </SpaceShip> 93 88 94 </waypoints>95 96 </WaypointPatrolController>97 89 98 </controller>99 </SpaceShip>100 90 101 91 -
code/branches/Boxhead_FS19/data/levels/templates/spaceshipzombie.oxt
r12374 r12390 7 7 explosionchunks = 6 8 8 9 health = 609 health = 200 10 10 maxhealth = 200 11 initialhealth = 6011 initialhealth = 100 12 12 13 13 shieldhealth = 25 … … 34 34 collisionType = "dynamic" 35 35 mass = 100 36 linearDamping = 0 .237 angularDamping = 0 .999999936 linearDamping = 0 37 angularDamping = 0 38 38 39 39 … … 68 68 include("../includes/weaponSettingsHover.oxi") 69 69 ?> --> 70 <controller> 71 <WaypointPatrolController alertnessradius=2000 attackradius=1 team=1 > 72 <waypoints> 73 <Model mesh="cube.mesh" scale=0 position="15500,15500,15500" /> 74 75 </waypoints> 76 77 </WaypointPatrolController> 78 79 </controller> 80 70 81 </SpaceShip> 71 82 </Template> … … 113 124 </MultiStateEngine> 114 125 </Template> 126 -
code/branches/Boxhead_FS19/src/modules/hover/Hover.cc
r12374 r12390 39 39 #include "MazeGenerator.h" 40 40 #include "core/CoreIncludes.h" 41 #include "worldentities/pawns/Pawn.h" 42 #include "worldentities/pawns/ScriptableControllerDrone.h" 43 #include "worldentities/pawns/SpaceShip.h" 44 45 #include "tools/Timer.h" 46 #include "infos/Bot.h" 47 #include "worldentities/pawns/ModularSpaceShip.h" 48 #include "graphics/Model.h" 49 41 50 42 51 … … 55 64 this->setHUDTemplate("HoverHUD"); 56 65 } 66 // void Hover::spawnZombie(std::string id) 67 // { 68 // Identifier *identifier = ClassByString("SpaceShip"); 69 70 // if(!identifier) 71 // { 72 // orxout(user_error) << "Script tried to spawn unknown object" << std::endl; 73 // return; 74 // } 75 76 // if(!identifier->isLoadable()) 77 // { 78 // orxout(user_error) << "Script tried to spawn unloadable object" << std::endl; 79 // return; 80 // } 81 82 83 // WorldEntity *entity; 84 // Identifiable *obj = identifier->fabricate(this->controller_->getWorldEntityByID("Player")->getContext()); 85 86 87 88 // orxout(user_status) << "First hit!" << std::endl; 89 90 // if(obj->isA(ClassIdentifier<WorldEntity>::getIdentifier())) 91 // { 92 // orxout(user_status) << "Is WorldEntity!" << std::endl; 93 // entity = orxonox_cast<WorldEntity*>(obj); 94 // } 95 // else if(obj->isA(ClassIdentifier<PlayerInfo>::getIdentifier())) 96 // { 97 // // TODO This does not work yet because somehow the controllable entity is not set 98 // // yet at this stage. 99 // // entity = orxonox_cast<PlayerInfo*>(obj)->getControllableEntity(); 100 101 // orxout(user_status) << "Is PlayerInfo!" << std::endl; 102 103 // //use TEMPLATES in the map to define objects that are not present on the map yet 104 // return; 105 // } 106 // else 107 // { 108 // orxout(user_warning) << "Script tried to spawn an object that is neither a WorldEntity, nor a PlayerInfo" << std::endl; 109 110 // return; 111 // } 112 113 // if(entity->isA(ClassIdentifier<MobileEntity>::getIdentifier())) { 114 // orxout(user_status) << "Is MobileEntity!" << std::endl; 115 // this->controller_->registerMobileEntity(id, orxonox_cast<MobileEntity*>(entity)); 116 // } 117 118 119 120 // if(entity->isA(ClassIdentifier<Pawn>::getIdentifier())) { 121 // orxout(user_status) << "Is Pawn!" << std::endl; 122 // this->controller_->registerPawn(id, orxonox_cast<Pawn*>(entity)); 123 // } 124 125 // this->controller_->registerWorldEntity(id, orxonox_cast<WorldEntity*>(entity)); 126 127 128 // ///////////////GOLD!!!!!!!!!!!!!!!//////////////////////// 129 // Pawn* pawn = this->controller_->getPawnByID(id); 130 131 // //Attach to pawn 132 // SpaceShip* drone = new SpaceShip(pawn->getContext()); // this is neccessary because the projectiles fired need a valid creator for the particlespawner (when colliding against something) 133 134 // drone->addTemplate("spaceshipzombie"); //ScriptableControllerDroneTemplate spaceshipescort 135 136 // Vector3 spawnPosition = pawn->getWorldPosition() + Vector3(500,20,500); 137 // drone->setPosition(spawnPosition); 138 // } 57 139 58 140 void Hover::tick(float dt) … … 95 177 // } 96 178 179 180 97 181 98 182 … … 117 201 // } 118 202 // numberOfFlags_ = flags_.size(); 203 204 //Spawn Zombies 205 //spawnZombie(z1); 206 207 119 208 } 120 209 } -
code/branches/Boxhead_FS19/src/modules/hover/Hover.h
r12273 r12390 45 45 namespace orxonox 46 46 { 47 48 49 50 47 51 class _HoverExport Hover : public Gametype 48 52 { … … 58 62 { return this->numberOfFlags_; } 59 63 64 void spawnZombie(std::string id); 65 66 /** 67 * @brief Set the position of an object 68 * @param id The ID of the object 69 * @param x The position on the x-axis 70 * @param y The position on the y-axis 71 * @param z The position on the z-axis 72 */ 73 60 74 private: 61 75 WeakPtr<HoverOrigin> origin_; … … 66 80 } 67 81 82 68 83 #endif /* _Hover_H__ */ -
code/branches/Boxhead_FS19/src/orxonox/scriptablecontroller/scriptable_controller_api.cc
r12006 r12390 10 10 #include "graphics/Model.h" 11 11 #include "worldentities/pawns/ScriptableControllerDrone.h" 12 #include "worldentities/pawns/SpaceShip.h" 13 12 14 13 15 … … 42 44 43 45 LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::spawnTest)>::registerFunction<&ScriptableControllerAPI::spawnTest>(this, lua, "spawnTest"); 44 46 LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::spawnZombie)>::registerFunction<&ScriptableControllerAPI::spawnZombie>(this, lua, "spawnZombie"); 45 47 46 48 … … 289 291 } 290 292 291 292 293 void ScriptableControllerAPI::spawnZombie(std::string id) 294 { 295 Identifier *identifier = ClassByString("SpaceShip"); 296 297 if(!identifier) 298 { 299 orxout(user_error) << "Script tried to spawn unknown object" << std::endl; 300 return; 301 } 302 303 if(!identifier->isLoadable()) 304 { 305 orxout(user_error) << "Script tried to spawn unloadable object" << std::endl; 306 return; 307 } 308 309 310 WorldEntity *entity; 311 Identifiable *obj = identifier->fabricate(this->controller_->getWorldEntityByID("Player")->getContext()); 312 313 314 315 orxout(user_status) << "First hit!" << std::endl; 316 317 if(obj->isA(ClassIdentifier<WorldEntity>::getIdentifier())) 318 { 319 orxout(user_status) << "Is WorldEntity!" << std::endl; 320 entity = orxonox_cast<WorldEntity*>(obj); 321 } 322 else if(obj->isA(ClassIdentifier<PlayerInfo>::getIdentifier())) 323 { 324 // TODO This does not work yet because somehow the controllable entity is not set 325 // yet at this stage. 326 // entity = orxonox_cast<PlayerInfo*>(obj)->getControllableEntity(); 327 328 orxout(user_status) << "Is PlayerInfo!" << std::endl; 329 330 //use TEMPLATES in the map to define objects that are not present on the map yet 331 return; 332 } 333 else 334 { 335 orxout(user_warning) << "Script tried to spawn an object that is neither a WorldEntity, nor a PlayerInfo" << std::endl; 336 337 return; 338 } 339 340 if(entity->isA(ClassIdentifier<MobileEntity>::getIdentifier())) { 341 orxout(user_status) << "Is MobileEntity!" << std::endl; 342 this->controller_->registerMobileEntity(id, orxonox_cast<MobileEntity*>(entity)); 343 } 344 345 346 347 if(entity->isA(ClassIdentifier<Pawn>::getIdentifier())) { 348 orxout(user_status) << "Is Pawn!" << std::endl; 349 this->controller_->registerPawn(id, orxonox_cast<Pawn*>(entity)); 350 } 351 352 this->controller_->registerWorldEntity(id, orxonox_cast<WorldEntity*>(entity)); 353 354 355 ///////////////GOLD!!!!!!!!!!!!!!!//////////////////////// 356 Pawn* pawn = this->controller_->getPawnByID(id); 357 358 //Attach to pawn 359 SpaceShip* drone = new SpaceShip(pawn->getContext()); // this is neccessary because the projectiles fired need a valid creator for the particlespawner (when colliding against something) 360 361 drone->addTemplate("spaceshipzombie"); //ScriptableControllerDroneTemplate spaceshipescort 362 363 Vector3 spawnPosition = pawn->getWorldPosition() + Vector3(500,20,500); 364 drone->setPosition(spawnPosition); 365 } 293 366 294 367 -
code/branches/Boxhead_FS19/src/orxonox/scriptablecontroller/scriptable_controller_api.h
r11974 r12390 161 161 * @param z The position on the z-axis 162 162 */ 163 164 void spawnZombie(std::string id); 165 166 /** 167 * @brief Set the position of an object 168 * @param id The ID of the object 169 * @param x The position on the x-axis 170 * @param y The position on the y-axis 171 * @param z The position on the z-axis 172 */ 173 174 163 175 void setPosition(std::string id, double x, double y, double z); 164 176
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