- Timestamp:
- May 16, 2019, 4:57:51 PM (6 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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code/branches/OrxoBlox_FS19/src/modules/weapons/projectiles/BasicProjectile.cc
r12378 r12392 92 92 if (getDestroyAfterCollision()) 93 93 { 94 orxout() << "Destroy that stuff" << endl;95 94 this->bDestroy_ = true; // If something is hit, the object is destroyed and can't hit something else. 96 95 // The projectile is destroyed by its tick()-function (in the following tick). … … 174 173 { 175 174 if(GameMode::isMaster() && this->bDestroy_) { 176 orxout() << "Set true, smhow" << endl;177 175 this->destroy(); 178 176 } … … 186 184 { 187 185 if(GameMode::isMaster()) { 188 orxout() << "Deleted myself" << endl;189 186 this->destroy(); 190 187 }
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