Changeset 12396 for code/branches/OrxoBlox_FS19/src/modules/OrxoBlox
- Timestamp:
- May 17, 2019, 1:32:44 PM (6 years ago)
- Location:
- code/branches/OrxoBlox_FS19/src/modules/OrxoBlox
- Files:
-
- 15 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBlox.cc
r12395 r12396 1 /*2 * ORXONOX - the hottest 3D action shooter ever to exist3 * > www.orxonox.net <4 *5 *6 * License notice:7 *8 * This program is free software; you can redistribute it and/or9 * modify it under the terms of the GNU General Public License10 * as published by the Free Software Foundation; either version 211 * of the License, or (at your option) any later version.12 *13 * This program is distributed in the hope that it will be useful,14 * but WITHOUT ANY WARRANTY; without even the implied warranty of15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the16 * GNU General Public License for more details.17 *18 * You should have received a copy of the GNU General Public License19 * along with this program; if not, write to the Free Software20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.21 *22 * Author:23 * Fabian 'x3n' Landau24 * Co-authors:25 * ...26 *27 */28 29 /**30 @file OrxoBlox.cc31 @brief Implementation of the OrxoBlox class.32 */33 34 1 #include "OrxoBlox.h" 35 2 #include "Highscore.h" … … 100 67 void OrxoBlox::cleanup() 101 68 { 102 //if (this->ball_ != nullptr) // Destroy the ball, if present. 103 //{ 104 // this->ball_->destroy(); 105 // this->ball_ = nullptr; 106 //} 107 108 /*if (this->futureWall_ != nullptr) 109 { 110 this->futureWall_->destroy(); 111 this->futureWall_ = nullptr; 112 } 113 */ 114 69 70 std::vector<OrxoBloxWall*> vyserion_targets; 71 std::vector<OrxoBloxStones*> casterly_rocks; 72 73 for (OrxoBloxWall* wall : ObjectList<OrxoBloxWall>()) { 74 if(wall != nullptr) { 75 vyserion_targets.push_back(wall); 76 } 77 } 115 78 for (OrxoBloxStones* stone : ObjectList<OrxoBloxStones>()) { 116 if(stone != nullptr) 117 stone->destroy(); 118 } 119 120 121 for (OrxoBloxWall* wall : this->activeWalls_) { 122 if (wall != nullptr) 123 wall->destroy(); 124 } 125 this->activeWalls_.clear(); 126 127 this->stones_.clear(); 128 if(this->playership != nullptr) { 129 this->playership->destroy(); 130 } 131 if(this->center_ != nullptr) { 132 this->center_->destroy(); 133 } 134 79 if(stone != nullptr) { 80 casterly_rocks.push_back(stone); 81 } 82 } 83 for(unsigned int i = 0; i < vyserion_targets.size(); i++) { 84 vyserion_targets.at(i)->destroy(); 85 } 86 for(unsigned int i = 0; i < casterly_rocks.size(); i++) { 87 casterly_rocks.at(i)->destroy(); 88 } 135 89 136 90 } … … 146 100 if (this->center_ != nullptr) // There needs to be a OrxoBloxCenterpoint, i.e. the area the game takes place. 147 101 { 148 149 102 level_= 1; 150 151 103 } 152 104 else // If no centerpoint was specified, an error is thrown and the level is exited. … … 156 108 return; 157 109 } 158 159 // Start the timer. After it has expired the ball is started.160 110 this->starttimer_.startTimer(); 161 111 162 // Set variable to temporarily force the player to spawn.163 // Set variable to temporarily force the player to spawn.164 //bool temp = this->bForceSpawn_;165 112 this->bForceSpawn_ = false; 166 167 // Call start for the parent class.168 113 Deathmatch::start(); 169 170 // Reset the variable.171 //this->bForceSpawn_ = temp;172 173 114 } 174 115 … … 199 140 } 200 141 201 // void OrxoBlox::spawnPlayer(PlayerInfo* player)202 // {203 // assert(player);204 205 // if(this->player_ == nullptr)206 // {207 // this->player_ = player;208 // this->players_[player].state_ = PlayerState::Alive;209 // }210 211 // }212 142 213 143 void OrxoBlox::LevelUp(){ … … 219 149 220 150 this->createWall(); 221 this->activeWalls_.push_back(this->futureWall_); 222 for (int i = 0; i < this->futureWall_->getNumberOfStones(); i++) { 223 this->stones_.push_back(this->futureWall_->getStone(i)); 224 } 225 226 for(OrxoBloxWall* wall : this->activeWalls_) { 227 if(wall == nullptr) { 228 continue; 229 } 230 if(wall->isEmpty()) { 231 wall->destroy(); 232 } 233 int NumberOfStones = 0; 234 for(int i = 0; i < 10; i++) { 235 if(wall->getStone(i) == nullptr) { 236 continue; 237 } 238 else { 239 NumberOfStones++; 240 } 241 242 } 243 } 244 //new location of ship 245 //new amount of balls 246 //create balls 247 //insert new wall 151 248 152 for(OrxoBloxStones* stone : ObjectList<OrxoBloxStones>()){ 249 153 if (stone->isA(Class(OrxoBloxStones))) { … … 257 161 orxout() << "calling end() function" << endl; 258 162 this->end(); 163 return; 259 164 } 260 165 } 261 166 else { 262 stone = nullptr; 263 } 264 } 265 266 167 orxout() << "WTF IS THIS SHIT?!?!?!" << endl; 168 } 169 } 267 170 } 268 171 … … 280 183 281 184 282 /**283 @brief284 Starts the ball with some default speed.285 */286 //void OrxoBlox::startBall()287 //{288 // if (this->ball_ != nullptr && this->center_ != nullptr)289 // this->ball_->setSpeed(this->center_->getBallSpeed());290 //}291 292 /*OrxoBloxStones* OrxoBlox::CheckForCollision(OrxoBloxBall* Ball) {293 //orxout() << "Checking for Collision" << endl;294 Vector3 BallPosition = Ball->getPosition();295 for(OrxoBloxStones* someStone : this->stones_)296 {297 if(someStone == nullptr)298 {299 continue;300 }301 //orxout() << "Checking a stone" << endl;302 const Vector3& StonePosition = someStone->getPosition(); //!< Saves the position of the currentStone303 int size = someStone->getSize()/2;304 if((BallPosition.x - Ball->getRadius() >= StonePosition.x - size && BallPosition.x + Ball->getRadius() <= StonePosition.x + size) &&305 (BallPosition.z - Ball->getRadius() >= StonePosition.z - size && BallPosition.z + Ball->getRadius() <= StonePosition.z + size)) {306 //orxout() << "FOUND ONE" << endl;307 return someStone;308 }309 }310 orxout() << "Found nothing...." << endl;311 return nullptr;312 }313 */314 315 185 void OrxoBlox::playerPreSpawn(PlayerInfo* player) 316 186 { … … 322 192 SUPER(OrxoBlox, tick, dt); 323 193 } 324 /* 325 bool OrxoBlox::Intersect(int XpositionBall, int XPositionBlock, int YPositionBall, int YPositionBlock, int radiusBall, int sizeBlock) { 326 distanceX = XpositionBall - XPositionBlock; 327 distanceY = YPositionBall - YPositionBlock; 328 if (distanceX < 0) { 329 distanceX = -distanceX; 330 } 331 if (distanceY < 0) { 332 distanceY = -distanceY; 333 } 334 if((distanceX <= radiusBall + sizeBlock) || (distanceY <= radiusBall + sizeBlock)) { 335 return true; 336 } 337 else { 338 top = YPositionBall + radiusBall; 339 right = XpositionBall + radiusBall; 340 bottom = YPositionBall - radiusBall; 341 left = XpositionBall - radiusBall; 342 343 if((top >= YPositionBlock - size) && (top <= YPositionBlock + size) && (left <= XPositionBlock + size) && (left >= XPositionBlock - size)) 344 } 345 } 346 */ 194 347 195 void OrxoBlox::count() { 348 196 if(++(this->counter) >= this->max_counter) { -
code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBlox.h
r12395 r12396 1 /*2 * ORXONOX - the hottest 3D action shooter ever to exist3 * > www.orxonox.net <4 *5 *6 * License notice:7 *8 * This program is free software; you can redistribute it and/or9 * modify it under the terms of the GNU General Public License10 * as published by the Free Software Foundation; either version 211 * of the License, or (at your option) any later version.12 *13 * This program is distributed in the hope that it will be useful,14 * but WITHOUT ANY WARRANTY; without even the implied warranty of15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the16 * GNU General Public License for more details.17 *18 * You should have received a copy of the GNU General Public License19 * along with this program; if not, write to the Free Software20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.21 *22 * Author:23 * Fabian 'x3n' Landau24 * Co-authors:25 * ...26 *27 */28 29 /**30 @file OrxoBlox.h31 @brief Declaration of the OrxoBlox class.32 @ingroup OrxoBlox33 */34 35 1 #ifndef _OrxoBlox_H__ 36 2 #define _OrxoBlox_H__ … … 74 40 75 41 PlayerInfo* getPlayer(); 76 // void spawnPlayer(PlayerInfo* Player) override;77 42 virtual void playerPreSpawn(PlayerInfo* player) override; 78 43 virtual void tick(float dt) override; … … 89 54 OrxoBloxCenterpoint* getCenterpoint(void) 90 55 { return this->center_; } 91 //OrxoBloxStones* CheckForCollision(OrxoBloxBall* Ball);92 56 virtual void addBots(unsigned int amount) override{} //<! overwrite function in order to bypass the addbots command 93 57 void count(); … … 96 60 void startWall(void); 97 61 void createWall(void); 98 //void startBall(); //!< Starts the ball with some default speed.99 62 void cleanup(); //!< Cleans up the Gametype by destroying the ball and the bats. 100 63 101 64 WeakPtr<OrxoBloxCenterpoint> center_; //!< The playing field. 102 //WeakPtr<OrxoBloxBall> ball_; //!< The OrxoBlox ball.103 65 unsigned int level_; 104 66 … … 108 70 109 71 WeakPtr<OrxoBloxWall> futureWall_; 110 std::vector<OrxoBloxWall*> activeWalls_;111 std::vector<OrxoBloxStones*> stones_; //!< A list of all stones in play.112 72 int counter; 113 73 const int max_counter = 4; -
code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxBall.cc
r12379 r12396 1 /*2 * ORXONOX - the hottest 3D action shooter ever to exist3 * > www.orxonox.net <4 *5 *6 * License notice:7 *8 * This program is free software; you can redistribute it and/or9 * modify it under the terms of the GNU General Public License10 * as published by the Free Software Foundation; either version 211 * of the License, or (at your option) any later version.12 *13 * This program is distributed in the hope that it will be useful,14 * but WITHOUT ANY WARRANTY; without even the implied warranty of15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the16 * GNU General Public License for more details.17 *18 * You should have received a copy of the GNU General Public License19 * along with this program; if not, write to the Free Software20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.21 *22 * Author:23 * Fabian 'x3n' Landau24 * Co-authors:25 * ...26 *27 */28 29 /**30 @file OrxoBloxBall.cc31 @brief Implementation of the OrxoBloxBall class.32 */33 34 1 #include "OrxoBloxBall.h" 35 2 #include "OrxoBloxStones.h" -
code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxBall.h
r12368 r12396 1 /*2 * ORXONOX - the hottest 3D action shooter ever to exist3 * > www.orxonox.net <4 *5 *6 * License notice:7 *8 * This program is free software; you can redistribute it and/or9 * modify it under the terms of the GNU General Public License10 * as published by the Free Software Foundation; either version 211 * of the License, or (at your option) any later version.12 *13 * This program is distributed in the hope that it will be useful,14 * but WITHOUT ANY WARRANTY; without even the implied warranty of15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the16 * GNU General Public License for more details.17 *18 * You should have received a copy of the GNU General Public License19 * along with this program; if not, write to the Free Software20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.21 *22 * Author:23 * Fabian 'x3n' Landau24 * Co-authors:25 * ...26 *27 */28 29 /**30 @file OrxoBloxBall.h31 @brief Declaration of the OrxoBloxBall class.32 @ingroup OrxoBlox33 */34 35 1 #ifndef _OrxoBloxBall_H__ 36 2 #define _OrxoBloxBall_H__ -
code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxBot.cc
r12268 r12396 1 /*2 * ORXONOX - the hottest 3D action shooter ever to exist3 * > www.orxonox.net <4 *5 *6 * License notice:7 *8 * This program is free software; you can redistribute it and/or9 * modify it under the terms of the GNU General Public License10 * as published by the Free Software Foundation; either version 211 * of the License, or (at your option) any later version.12 *13 * This program is distributed in the hope that it will be useful,14 * but WITHOUT ANY WARRANTY; without even the implied warranty of15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the16 * GNU General Public License for more details.17 *18 * You should have received a copy of the GNU General Public License19 * along with this program; if not, write to the Free Software20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.21 *22 * Author:23 * Fabian 'x3n' Landau24 * Co-authors:25 * ...26 *27 */28 29 /**30 @file OrxoBloxBot.cc31 @brief Implementation of the OrxoBloxBot class.32 */33 34 1 #include "OrxoBloxBot.h" 35 2 -
code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxBot.h
r12266 r12396 1 /*2 * ORXONOX - the hottest 3D action shooter ever to exist3 * > www.orxonox.net <4 *5 *6 * License notice:7 *8 * This program is free software; you can redistribute it and/or9 * modify it under the terms of the GNU General Public License10 * as published by the Free Software Foundation; either version 211 * of the License, or (at your option) any later version.12 *13 * This program is distributed in the hope that it will be useful,14 * but WITHOUT ANY WARRANTY; without even the implied warranty of15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the16 * GNU General Public License for more details.17 *18 * You should have received a copy of the GNU General Public License19 * along with this program; if not, write to the Free Software20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.21 *22 * Author:23 * Fabian 'x3n' Landau24 * Co-authors:25 * ...26 *27 */28 29 /**30 @file OrxoBloxBot.h31 @brief Declaration of the OrxoBloxBot class.32 @ingroup OrxoBlox33 */34 35 1 #ifndef _OrxoBloxBot_H__ 36 2 #define _OrxoBloxBot_H__ -
code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxCanon.cc
r12295 r12396 1 /*2 * ORXONOX - the hottest 3D action shooter ever to exist3 * > www.orxonox.net <4 *5 *6 * License notice:7 *8 * This program is free software; you can redistribute it and/or9 * modify it under the terms of the GNU General Public License10 * as published by the Free Software Foundation; either version 211 * of the License, or (at your option) any later version.12 *13 * This program is distributed in the hope that it will be useful,14 * but WITHOUT ANY WARRANTY; without even the implied warranty of15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the16 * GNU General Public License for more details.17 *18 * You should have received a copy of the GNU General Public License19 * along with this program; if not, write to the Free Software20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.21 *22 * Author:23 * Viviane Yang24 * Co-authors:25 * --26 *27 */28 29 /**30 @file OrxoBloxCanon.h31 @brief Implementation of the OrxoBloxCanon class.32 */33 34 1 #include "OrxoBloxCanon.h" 35 2 -
code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxCanon.h
r12295 r12396 1 /*2 * ORXONOX - the hottest 3D action shooter ever to exist3 * > www.orxonox.net <4 *5 *6 * License notice:7 *8 * This program is free software; you can redistribute it and/or9 * modify it under the terms of the GNU General Public License10 * as published by the Free Software Foundation; either version 211 * of the License, or (at your option) any later version.12 *13 * This program is distributed in the hope that it will be useful,14 * but WITHOUT ANY WARRANTY; without even the implied warranty of15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the16 * GNU General Public License for more details.17 *18 * You should have received a copy of the GNU General Public License19 * along with this program; if not, write to the Free Software20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.21 *22 * Author:23 * Viviane Yang24 * Co-authors:25 * ...26 *27 */28 29 /**30 @file OrxoBloxCanon.h31 @brief Definition of the OrxoBloxCanon class.32 */33 34 1 #ifndef _OrxoBloxCanon_H__ 35 2 #define _OrxoBloxCanon_H__ -
code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxCenterpoint.cc
r12366 r12396 1 /**2 Centerpoint: Konstruktion Spielfeld. Wird in orxoblox.oxw definiert.3 */4 5 6 /*7 * ORXONOX - the hottest 3D action shooter ever to exist8 * > www.orxonox.net <9 *10 *11 * License notice:12 *13 * This program is free software; you can redistribute it and/or14 * modify it under the terms of the GNU General Public License15 * as published by the Free Software Foundation; either version 216 * of the License, or (at your option) any later version.17 *18 * This program is distributed in the hope that it will be useful,19 * but WITHOUT ANY WARRANTY; without even the implied warranty of20 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the21 * GNU General Public License for more details.22 *23 * You should have received a copy of the GNU General Public License24 * along with this program; if not, write to the Free Software25 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.26 *27 * Author:28 * Fabian 'x3n' Landau29 * Co-authors:30 * ...31 *32 */33 34 /**35 @file OrxoBloxCenterpoint.cc36 @brief Implementation of the OrxoBloxCenterpoint class.37 */38 39 1 #include "OrxoBloxCenterpoint.h" 40 2 -
code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxCenterpoint.h
r12366 r12396 1 /*2 * ORXONOX - the hottest 3D action shooter ever to exist3 * > www.orxonox.net <4 *5 *6 * License notice:7 *8 * This program is free software; you can redistribute it and/or9 * modify it under the terms of the GNU General Public License10 * as published by the Free Software Foundation; either version 211 * of the License, or (at your option) any later version.12 *13 * This program is distributed in the hope that it will be useful,14 * but WITHOUT ANY WARRANTY; without even the implied warranty of15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the16 * GNU General Public License for more details.17 *18 * You should have received a copy of the GNU General Public License19 * along with this program; if not, write to the Free Software20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.21 *22 * Author:23 * Fabian 'x3n' Landau24 * Co-authors:25 * ...26 *27 */28 29 /**30 @file OrxoBloxCenterpoint.h31 @brief Declaration of the OrxoBloxCenterpoint class.32 @ingroup OrxoBlox33 */34 35 1 #ifndef _OrxoBloxCenterpoint_H__ 36 2 #define _OrxoBloxCenterpoint_H__ … … 46 12 namespace orxonox 47 13 { 48 49 /**50 @brief51 The OrxoBloxCenterpoint implements the playing field @ref orxonox::OrxoBlox "OrxoBlox" takes place in and allows for many parameters of the minigame to be set.52 The playing field resides in the x,z-plane, with the x-axis being the horizontal axis and the z-axis being the vertical axis.53 54 Various parameters can be set:55 - The <b>dimension</b> is a vector, that defines the width and height of the playing field. The default is <em>(200, 120)</em>.56 - The <b>balltemplate</b> is a template that is applied to the @ref orxonox::OrxoBloxBall "OrxoBloxBall", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example.57 - The <b>battemplate</b> is a template that is applied to the @ref orxonox::OrxoBloxBall "OrxoBloxBat", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example.58 - The <b>ballspeed</b> is the speed with which the @ref orxonox::OrxoBloxBall "OrxoBloxBall" moves. The default is <em>100</em>.59 - The <b>ballaccfactor</b> is the acceleration factor for the @ref orxonox::OrxoBloxBall "OrxoBloxBall". The default is <em>1.0</em>.60 - The <b>batspeed</b> is the speed with which the @ref orxonox::OrxoBloxBat "OrxoBloxBats" move. The default is <em>60</em>.61 - The <b>batlength</b> is the length of the @ref orxonox::OrxoBloxBat "OrxoBloxBats" as the percentage of the height of the playing field. The default is <em>0.25</em>.62 63 An example in XML of the OrxoBloxCenterpoint would be:64 65 First the needed templates:66 The template for the @ref orxonox::OrxoBloxBall "OrxoBloxBall".67 @code68 <Template name="OrxoBloxball">69 <OrxoBloxBall>70 <attached>71 <Model mesh="sphere.mesh" scale="2" />72 <ParticleSpawner name="hiteffect" position="0,0,0" source="Orxonox/sparks2" lifetime="0.01" autostart="0" mainstate="spawn" />73 </attached>74 <eventlisteners>75 <EventTarget target="hiteffect" />76 </eventlisteners>77 </OrxoBloxBall>78 </Template>79 @endcode80 As can be seen, a sphere is attached as the @ref orxonox::Model "Model" for the @ref orxonox::OrxoBloxBall "OrxoBloxBall", and also an @ref orxonox::EventListener "EventListener" that triggers a @ref orxonox::ParticleSpawner "ParticleSpawner", whenever the ball hits the boundaries is attached.81 82 Additionally the template for the @ref orxonox::OrxoBloxBat "OrxoBloxBat".83 @code84 <Template name="OrxoBloxbatcameras" defaults="0">85 <OrxoBloxBat>86 <camerapositions>87 <CameraPosition position="0,200,0" pitch="-90" absolute="true" />88 </camerapositions>89 </OrxoBloxBat>90 </Template>91 14 92 <Template name="OrxoBloxbat">93 <OrxoBloxBat camerapositiontemplate=OrxoBloxbatcameras>94 <attached>95 <Model position="0,0,3" mesh="cube.mesh" scale3D="14,2,2" />96 </attached>97 </OrxoBloxBat>98 </Template>99 @endcode100 As can be seen, there are actually two templates. The first template is needed to set the camera for the @ref orxonox::OrxoBloxBat "OrxoBloxBat". The second template ist the actual template for the @ref orxonox::OrxoBloxBat "OrxoBloxBat", the template for the camera position is added and a @ref orxonox::Model "Model" for the @ref orxonox::OrxoBloxBat "OrxoBloxBat" is attached.101 102 Finally the OrxoBloxCenterpoint is created.103 @code104 <OrxoBloxCenterpoint name="OrxoBloxcenter" dimension="200,120" balltemplate="OrxoBloxball" battemplate="OrxoBloxbat" ballspeed="200" ballaccfactor="1.0" batspeed="130" batlength="0.25">105 <attached>106 <Model position="0,0,60" mesh="cube.mesh" scale3D="105,1,1" />107 <Model position="0,0,-60" mesh="cube.mesh" scale3D="105,1,1" />108 </attached>109 </OrxoBloxCenterpoint>110 @endcode111 All parameters are specified. And also two @ref orxonox::Model "Models" (for the upper and lower boundary) are attached.112 113 For a more elaborate example, have a look at the <code>OrxoBlox.oxw</code> level file.114 115 @author116 Fabian 'x3n' Landau117 118 @ingroup OrxoBlox119 */120 15 class _OrxoBloxExport OrxoBloxCenterpoint : public StaticEntity 121 16 { -
code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxPrereqs.h
r12371 r12396 1 /*2 * ORXONOX - the hottest 3D action shooter ever to exist3 * > www.orxonox.net <4 *5 *6 * License notice:7 *8 * This program is free software; you can redistribute it and/or9 * modify it under the terms of the GNU General Public License10 * as published by the Free Software Foundation; either version 211 * of the License, or (at your option) any later version.12 *13 * This program is distributed in the hope that it will be useful,14 * but WITHOUT ANY WARRANTY; without even the implied warranty of15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the16 * GNU General Public License for more details.17 *18 * You should have received a copy of the GNU General Public License19 * along with this program; if not, write to the Free Software20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.21 *22 * Author:23 * Reto Grieder24 * Co-authors:25 * ...26 *27 */28 29 /**30 @file31 @brief32 Shared library macros, enums, constants and forward declarations for the OrxoBlox module33 */34 35 1 #ifndef _OrxoBloxPrereqs_H__ 36 2 #define _OrxoBloxPrereqs_H__ -
code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxScore.cc
r12366 r12396 1 /*2 * ORXONOX - the hottest 3D action shooter ever to exist3 * > www.orxonox.net <4 *5 *6 * License notice:7 *8 * This program is free software; you can redistribute it and/or9 * modify it under the terms of the GNU General Public License10 * as published by the Free Software Foundation; either version 211 * of the License, or (at your option) any later version.12 *13 * This program is distributed in the hope that it will be useful,14 * but WITHOUT ANY WARRANTY; without even the implied warranty of15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the16 * GNU General Public License for more details.17 *18 * You should have received a copy of the GNU General Public License19 * along with this program; if not, write to the Free Software20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.21 *22 * Author:23 * Fabian 'x3n' Landau24 * Co-authors:25 * ...26 *27 */28 29 /**30 @file OrxoBloxScore.cc31 @brief Implementation of the OrxoBloxScore class.32 */33 34 1 #include "OrxoBloxScore.h" 35 2 -
code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxScore.h
r12359 r12396 1 /*2 * ORXONOX - the hottest 3D action shooter ever to exist3 * > www.orxonox.net <4 *5 *6 * License notice:7 *8 * This program is free software; you can redistribute it and/or9 * modify it under the terms of the GNU General Public License10 * as published by the Free Software Foundation; either version 211 * of the License, or (at your option) any later version.12 *13 * This program is distributed in the hope that it will be useful,14 * but WITHOUT ANY WARRANTY; without even the implied warranty of15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the16 * GNU General Public License for more details.17 *18 * You should have received a copy of the GNU General Public License19 * along with this program; if not, write to the Free Software20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.21 *22 * Author:23 * Fabian 'x3n' Landau24 * Co-authors:25 * ...26 *27 */28 29 /**30 @file OrxoBloxScore.h31 @brief Declaration of the OrxoBloxScore class.32 @ingroup OrxoBlox33 */34 35 1 #ifndef _OrxoBloxScore_H__ 36 2 #define _OrxoBloxScore_H__ -
code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxShip.cc
r12391 r12396 1 /*2 * ORXONOX - the hottest 3D action shooter ever to exist3 * > www.orxonox.net <4 *5 *6 * License notice:7 *8 * This program is free software; you can redistribute it and/or9 * modify it under the terms of the GNU General Public License10 * as published by the Free Software Foundation; either version 211 * of the License, or (at your option) any later version.12 *13 * This program is distributed in the hope that it will be useful,14 * but WITHOUT ANY WARRANTY; without even the implied warranty of15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the16 * GNU General Public License for more details.17 *18 * You should have received a copy of the GNU General Public License19 * along with this program; if not, write to the Free Software20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.21 *22 * Author:23 * Viviane Yang24 * Co-authors:25 * ...26 *27 */28 29 /* TODO:30 31 @file OrxoBloxShip.cc32 @brief Implementation of the OrxoBloxShip class.33 */34 35 1 #include "OrxoBloxShip.h" 36 2 #include "OrxoBlox.h" -
code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxShip.h
r12391 r12396 1 /*2 * ORXONOX - the hottest 3D action shooter ever to exist3 * > www.orxonox.net <4 *5 *6 * License notice:7 *8 * This program is free software; you can redistribute it and/or9 * modify it under the terms of the GNU General Public License10 * as published by the Free Software Foundation; either version 211 * of the License, or (at your option) any later version.12 *13 * This program is distributed in the hope that it will be useful,14 * but WITHOUT ANY WARRANTY; without even the implied warranty of15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the16 * GNU General Public License for more details.17 *18 * You should have received a copy of the GNU General Public License19 * along with this program; if not, write to the Free Software20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.21 *22 * Author:23 * Florian Zinggeler24 * Co-authors:25 * ...26 *27 */28 29 /**30 @file Asteroids2DShip.h31 @brief Declaration of the Asteroids2DShip class.32 */33 34 1 #ifndef _OrxoBloxShip_H__ 35 2 #define _OrxoBloxShip_H__
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