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Changeset 12397 for code


Ignore:
Timestamp:
May 17, 2019, 3:00:54 PM (6 years ago)
Author:
kofrey
Message:

abc

Location:
code/branches/Boxhead_FS19
Files:
5 edited

Legend:

Unmodified
Added
Removed
  • code/branches/Boxhead_FS19/data/levels/Hover.oxw

    r12390 r12397  
    7575    <SpawnPoint
    7676      team=0
    77       position="50,20,50"
     77      position="500,20,50"
    7878      lookat="100,20,100"
    7979      spawnclass=HoverShip
     
    8787    </SpaceShip>
    8888
     89    <SpaceShip position="500,10000,500" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="200" >
     90      <templates>
     91              <Template link=spaceshipzombie />
     92      </templates>
     93    </SpaceShip>
     94
    8995
    9096
  • code/branches/Boxhead_FS19/data/levels/scripts/ScriptableControllerSpawn.lua

    r12006 r12397  
    105105
    106106
    107 spawn_dummy_after_timeout(5)
     107spawn_dummy_after_timeout(10)
    108108
    109109
  • code/branches/Boxhead_FS19/src/modules/hover/Hover.cc

    r12390 r12397  
    5151
    5252
     53
    5354namespace orxonox
    5455{
     
    6465        this->setHUDTemplate("HoverHUD");
    6566    }
    66     // void Hover::spawnZombie(std::string id)
    67     // {
    68     //     Identifier *identifier = ClassByString("SpaceShip");
    6967
    70     //       if(!identifier)
    71     //     {
    72     //         orxout(user_error) << "Script tried to spawn unknown object" << std::endl;
    73     //         return;
    74     //     }
    75 
    76     //     if(!identifier->isLoadable())
    77     //     {
    78     //         orxout(user_error) << "Script tried to spawn unloadable object" << std::endl;
    79     //         return;
    80     //     }
    81        
    82    
    83     //     WorldEntity *entity;
    84     //     Identifiable *obj = identifier->fabricate(this->controller_->getWorldEntityByID("Player")->getContext());
    85 
    86 
    87 
    88     //     orxout(user_status) << "First hit!" << std::endl;
    89 
    90     //    if(obj->isA(ClassIdentifier<WorldEntity>::getIdentifier()))
    91     //     {
    92     //         orxout(user_status) << "Is WorldEntity!" << std::endl;
    93     //         entity = orxonox_cast<WorldEntity*>(obj);
    94     //     }
    95     //     else if(obj->isA(ClassIdentifier<PlayerInfo>::getIdentifier()))
    96     //     {
    97     //         // TODO This does not work yet because somehow the controllable entity is not set
    98     //         // yet at this stage.
    99     // //        entity = orxonox_cast<PlayerInfo*>(obj)->getControllableEntity();
    100 
    101     //         orxout(user_status) << "Is PlayerInfo!" << std::endl;
    102 
    103     //         //use TEMPLATES in the map to define objects that are not present on the map yet
    104     //         return;
    105     //     }
    106     //     else
    107     //     {
    108     //         orxout(user_warning) << "Script tried to spawn an object that is neither a WorldEntity, nor a PlayerInfo" << std::endl;
    109            
    110     //         return;
    111     //     }
    112        
    113     //     if(entity->isA(ClassIdentifier<MobileEntity>::getIdentifier())) {
    114     //         orxout(user_status) << "Is MobileEntity!" << std::endl;
    115     //         this->controller_->registerMobileEntity(id, orxonox_cast<MobileEntity*>(entity));
    116     //     }
    117 
    118        
    119 
    120     //     if(entity->isA(ClassIdentifier<Pawn>::getIdentifier())) {
    121     //         orxout(user_status) << "Is Pawn!" << std::endl;
    122     //         this->controller_->registerPawn(id, orxonox_cast<Pawn*>(entity));
    123     //     }
    124        
    125     //     this->controller_->registerWorldEntity(id, orxonox_cast<WorldEntity*>(entity));
    126 
    127 
    128     //     ///////////////GOLD!!!!!!!!!!!!!!!////////////////////////
    129     //     Pawn* pawn = this->controller_->getPawnByID(id);
    130 
    131     //     //Attach to pawn
    132     //     SpaceShip* drone = new SpaceShip(pawn->getContext()); // this is neccessary because the projectiles fired need a valid creator for the particlespawner (when colliding against something)
    133        
    134     //     drone->addTemplate("spaceshipzombie"); //ScriptableControllerDroneTemplate spaceshipescort
    135 
    136     //     Vector3 spawnPosition = pawn->getWorldPosition() + Vector3(500,20,500);
    137     //     drone->setPosition(spawnPosition);
    138     // }
    13968
    14069    void Hover::tick(float dt)
     
    203132
    204133        //Spawn Zombies
    205         //spawnZombie(z1);
     134        //spawnZombie(1);
    206135
    207136
  • code/branches/Boxhead_FS19/src/modules/hover/HoverShip.cc

    r12358 r12397  
    4848    }
    4949
     50    // //moves slightly right and left, that zombieship approaches
     51    // void HoverShip::leftright(const Vector2& value)
     52    //     {   
     53    //         this->steering_.z += 5;
     54    //         this->steering_.z -= 5;
     55    //     }
     56
    5057    void HoverShip::moveFrontBack(const Vector2& value)
    5158        { this->steering_.z -= value.x; }
    5259
    5360    void HoverShip::moveRightLeft(const Vector2& value)
    54         { this->steering_.x += value.x; }
     61        { this->steering_.x += value.x;
     62            // value.x += 0.001;
     63            // value.x -= 0.001;
     64        }
    5565
    5666    void HoverShip::moveUpDown(const Vector2& value)
  • code/branches/Boxhead_FS19/src/modules/hover/HoverShip.h

    r11495 r12397  
    5353                { return this->jumpBoost_; }
    5454
     55            /////moves slightly right and left, that zombieship approaches
     56            // virtual void leftright(const Vector2& value);
     57
    5558            virtual void moveFrontBack(const Vector2& value) override;
    5659
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