Changeset 12398
- Timestamp:
- May 17, 2019, 4:29:11 PM (6 years ago)
- Location:
- code/branches/Boxhead_FS19
- Files:
-
- 7 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/Boxhead_FS19/data/levels/Hover.oxw
r12397 r12398 21 21 MAZE_NUM_CELLS = 10 22 22 MAZE_CELL_SIZE = 100 23 MAZE_CELL_HEIGHT = 10023 MAZE_CELL_HEIGHT = 400000 24 24 MAZE_SIZE = MAZE_NUM_CELLS*MAZE_CELL_SIZE 25 25 ?> … … 37 37 ambientlight = "0.8, 0.8, 0.8" 38 38 skybox = "Orxonox/Starbox" 39 gravity = "0, - 200, 0"39 gravity = "0, -80, 0" 40 40 > 41 41 … … 81 81 /> 82 82 83 <SpaceShip position="500,20,500" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="200" > 84 <templates> 85 <Template link=spaceshipzombie /> 86 </templates> 87 </SpaceShip> 88 89 <SpaceShip position="500,10000,500" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="200" > 90 <templates> 91 <Template link=spaceshipzombie /> 92 </templates> 93 </SpaceShip> 94 83 <SpaceShip position="400,20,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 84 <templates> 85 <Template link=spaceshipzombie /> 86 </templates> 87 <sleep seconds="10"/> 88 </SpaceShip> 89 90 <SpaceShip position="400,200,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 91 <templates> 92 <Template link=spaceshipzombie /> 93 </templates> 94 <sleep seconds="10"/> 95 </SpaceShip> 96 97 <SpaceShip position="400,800,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 98 <templates> 99 <Template link=spaceshipzombie /> 100 </templates> 101 <sleep seconds="10"/> 102 </SpaceShip> 103 104 <SpaceShip position="400,1000,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 105 <templates> 106 <Template link=spaceshipzombie /> 107 </templates> 108 <sleep seconds="10"/> 109 </SpaceShip> 110 111 <SpaceShip position="400,1200,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 112 <templates> 113 <Template link=spaceshipzombie /> 114 </templates> 115 <sleep seconds="10"/> 116 </SpaceShip> 117 118 119 <SpaceShip position="300,3000,400" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 120 <templates> 121 <Template link=spaceshipzombie /> 122 </templates> 123 </SpaceShip> 124 125 <SpaceShip position="300,4000,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 126 <templates> 127 <Template link=spaceshipzombie /> 128 </templates> 129 <sleep seconds="10"/> 130 </SpaceShip> 131 132 <SpaceShip position="300,4000,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 133 <templates> 134 <Template link=spaceshipzombie /> 135 </templates> 136 <sleep seconds="10"/> 137 </SpaceShip> 138 139 <SpaceShip position="300,5000,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 140 <templates> 141 <Template link=spaceshipzombie /> 142 </templates> 143 <sleep seconds="10"/> 144 </SpaceShip> 145 146 <SpaceShip position="300,6000,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 147 <templates> 148 <Template link=spaceshipzombie /> 149 </templates> 150 <sleep seconds="10"/> 151 </SpaceShip> 152 153 <SpaceShip position="300,6050,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 154 <templates> 155 <Template link=spaceshipzombie /> 156 </templates> 157 <sleep seconds="10"/> 158 </SpaceShip> 159 160 <SpaceShip position="300,6100,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 161 <templates> 162 <Template link=spaceshipzombie /> 163 </templates> 164 <sleep seconds="10"/> 165 </SpaceShip> 166 167 <SpaceShip position="300,6200,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 168 <templates> 169 <Template link=spaceshipzombie /> 170 </templates> 171 <sleep seconds="10"/> 172 </SpaceShip> 173 174 <SpaceShip position="300,6300,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 175 <templates> 176 <Template link=spaceshipzombie /> 177 </templates> 178 <sleep seconds="10"/> 179 </SpaceShip> 180 181 <SpaceShip position="300,6400,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 182 <templates> 183 <Template link=spaceshipzombie /> 184 </templates> 185 <sleep seconds="10"/> 186 </SpaceShip> 187 188 <SpaceShip position="300,10000,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 189 <templates> 190 <Template link=spaceshipzombie /> 191 </templates> 192 <sleep seconds="10"/> 193 </SpaceShip> 194 <SpaceShip position="300,10000,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 195 <templates> 196 <Template link=spaceshipzombie /> 197 </templates> 198 <sleep seconds="10"/> 199 </SpaceShip> 200 <SpaceShip position="300,10000,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 201 <templates> 202 <Template link=spaceshipzombie /> 203 </templates> 204 <sleep seconds="10"/> 205 </SpaceShip> 206 <SpaceShip position="300,10000,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 207 <templates> 208 <Template link=spaceshipzombie /> 209 </templates> 210 <sleep seconds="10"/> 211 </SpaceShip> 212 <SpaceShip position="300,10000,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 213 <templates> 214 <Template link=spaceshipzombie /> 215 </templates> 216 <sleep seconds="10"/> 217 </SpaceShip> 218 <SpaceShip position="300,10000,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 219 <templates> 220 <Template link=spaceshipzombie /> 221 </templates> 222 <sleep seconds="10"/> 223 </SpaceShip> 224 <SpaceShip position="300,10000,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 225 <templates> 226 <Template link=spaceshipzombie /> 227 </templates> 228 <sleep seconds="10"/> 229 </SpaceShip> 230 <SpaceShip position="300,10000,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 231 <templates> 232 <Template link=spaceshipzombie /> 233 </templates> 234 <sleep seconds="10"/> 235 </SpaceShip> 236 237 <SpaceShip position="400,30000,400" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 238 <templates> 239 <Template link=spaceshipzombie /> 240 </templates> 241 <sleep seconds="10"/> 242 </SpaceShip> 243 244 <SpaceShip position="400,40000,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 245 <templates> 246 <Template link=spaceshipzombie /> 247 </templates> 248 <sleep seconds="10"/> 249 </SpaceShip> 250 251 <SpaceShip position="300,50000,400" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 252 <templates> 253 <Template link=spaceshipzombie /> 254 </templates> 255 <sleep seconds="10"/> 256 </SpaceShip> 257 258 <SpaceShip position="300,60000,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 259 <templates> 260 <Template link=spaceshipzombie /> 261 </templates> 262 <sleep seconds="10"/> 263 </SpaceShip> 264 265 <SpaceShip position="400,70000,400" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 266 <templates> 267 <Template link=spaceshipzombie /> 268 </templates> 269 <sleep seconds="10"/> 270 </SpaceShip> 271 272 <SpaceShip position="200,80000,500" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 273 <templates> 274 <Template link=spaceshipzombie /> 275 </templates> 276 <sleep seconds="10"/> 277 </SpaceShip> 278 279 <SpaceShip position="300,90000,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 280 <templates> 281 <Template link=spaceshipzombie /> 282 </templates> 283 <sleep seconds="10"/> 284 </SpaceShip> 285 286 <SpaceShip position="400,90000,400" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 287 <templates> 288 <Template link=spaceshipzombie /> 289 </templates> 290 <sleep seconds="10"/> 291 </SpaceShip> 292 293 <SpaceShip position="400,90000,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 294 <templates> 295 <Template link=spaceshipzombie /> 296 </templates> 297 <sleep seconds="10"/> 298 </SpaceShip> 299 300 <SpaceShip position="300,90000,400" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 301 <templates> 302 <Template link=spaceshipzombie /> 303 </templates> 304 <sleep seconds="10"/> 305 </SpaceShip> 306 307 <SpaceShip position="300,90000,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 308 <templates> 309 <Template link=spaceshipzombie /> 310 </templates> 311 <sleep seconds="10"/> 312 </SpaceShip> 313 314 <SpaceShip position="400,90000,400" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 315 <templates> 316 <Template link=spaceshipzombie /> 317 </templates> 318 <sleep seconds="10"/> 319 </SpaceShip> 320 321 <SpaceShip position="400,90000,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 322 <templates> 323 <Template link=spaceshipzombie /> 324 </templates> 325 <sleep seconds="10"/> 326 </SpaceShip> 327 328 <SpaceShip position="300,90000,400" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 329 <templates> 330 <Template link=spaceshipzombie /> 331 </templates> 332 <sleep seconds="10"/> 333 </SpaceShip> 334 335 <SpaceShip position="300,90000,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 336 <templates> 337 <Template link=spaceshipzombie /> 338 </templates> 339 <sleep seconds="10"/> 340 </SpaceShip> 341 342 <SpaceShip position="400,90000,400" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 343 <templates> 344 <Template link=spaceshipzombie /> 345 </templates> 346 <sleep seconds="10"/> 347 </SpaceShip> 348 349 <SpaceShip position="400,90000,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 350 <templates> 351 <Template link=spaceshipzombie /> 352 </templates> 353 <sleep seconds="10"/> 354 </SpaceShip> 355 356 <SpaceShip position="300,90000,400" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 357 <templates> 358 <Template link=spaceshipzombie /> 359 </templates> 360 <sleep seconds="10"/> 361 </SpaceShip> 362 363 <SpaceShip position="300,90000,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 364 <templates> 365 <Template link=spaceshipzombie /> 366 </templates> 367 <sleep seconds="10"/> 368 </SpaceShip> 369 370 <SpaceShip position="400,90000,400" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 371 <templates> 372 <Template link=spaceshipzombie /> 373 </templates> 374 <sleep seconds="10"/> 375 </SpaceShip> 376 377 <SpaceShip position="400,90000,300" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 378 <templates> 379 <Template link=spaceshipzombie /> 380 </templates> 381 <sleep seconds="10"/> 382 </SpaceShip> 383 384 <SpaceShip position="300,90000,400" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="60" > 385 <templates> 386 <Template link=spaceshipzombie /> 387 </templates> 388 <sleep seconds="10"/> 389 </SpaceShip> 95 390 96 391 -
code/branches/Boxhead_FS19/data/levels/templates/spaceshipzombie.oxt
r12390 r12398 9 9 health = 200 10 10 maxhealth = 200 11 initialhealth = 10011 initialhealth = 30 12 12 13 13 shieldhealth = 25 … … 33 33 34 34 collisionType = "dynamic" 35 mass = 100 35 mass = 1000 36 36 linearDamping = 0 37 37 angularDamping = 0 -
code/branches/Boxhead_FS19/src/modules/hover/Hover.cc
r12397 r12398 51 51 52 52 53 54 53 namespace orxonox 55 54 { … … 65 64 this->setHUDTemplate("HoverHUD"); 66 65 } 67 66 // void Hover::spawnZombie(std::string id) 67 // { 68 // Identifier *identifier = ClassByString("SpaceShip"); 69 70 // if(!identifier) 71 // { 72 // orxout(user_error) << "Script tried to spawn unknown object" << std::endl; 73 // return; 74 // } 75 76 // if(!identifier->isLoadable()) 77 // { 78 // orxout(user_error) << "Script tried to spawn unloadable object" << std::endl; 79 // return; 80 // } 81 82 83 // WorldEntity *entity; 84 // Identifiable *obj = identifier->fabricate(this->controller_->getWorldEntityByID("Player")->getContext()); 85 86 87 88 // orxout(user_status) << "First hit!" << std::endl; 89 90 // if(obj->isA(ClassIdentifier<WorldEntity>::getIdentifier())) 91 // { 92 // orxout(user_status) << "Is WorldEntity!" << std::endl; 93 // entity = orxonox_cast<WorldEntity*>(obj); 94 // } 95 // else if(obj->isA(ClassIdentifier<PlayerInfo>::getIdentifier())) 96 // { 97 // // TODO This does not work yet because somehow the controllable entity is not set 98 // // yet at this stage. 99 // // entity = orxonox_cast<PlayerInfo*>(obj)->getControllableEntity(); 100 101 // orxout(user_status) << "Is PlayerInfo!" << std::endl; 102 103 // //use TEMPLATES in the map to define objects that are not present on the map yet 104 // return; 105 // } 106 // else 107 // { 108 // orxout(user_warning) << "Script tried to spawn an object that is neither a WorldEntity, nor a PlayerInfo" << std::endl; 109 110 // return; 111 // } 112 113 // if(entity->isA(ClassIdentifier<MobileEntity>::getIdentifier())) { 114 // orxout(user_status) << "Is MobileEntity!" << std::endl; 115 // this->controller_->registerMobileEntity(id, orxonox_cast<MobileEntity*>(entity)); 116 // } 117 118 119 120 // if(entity->isA(ClassIdentifier<Pawn>::getIdentifier())) { 121 // orxout(user_status) << "Is Pawn!" << std::endl; 122 // this->controller_->registerPawn(id, orxonox_cast<Pawn*>(entity)); 123 // } 124 125 // this->controller_->registerWorldEntity(id, orxonox_cast<WorldEntity*>(entity)); 126 127 128 // ///////////////GOLD!!!!!!!!!!!!!!!//////////////////////// 129 // Pawn* pawn = this->controller_->getPawnByID(id); 130 131 // //Attach to pawn 132 // SpaceShip* drone = new SpaceShip(pawn->getContext()); // this is neccessary because the projectiles fired need a valid creator for the particlespawner (when colliding against something) 133 134 // drone->addTemplate("spaceshipzombie"); //ScriptableControllerDroneTemplate spaceshipescort 135 136 // Vector3 spawnPosition = pawn->getWorldPosition() + Vector3(500,20,500); 137 // drone->setPosition(spawnPosition); 138 // } 68 139 69 140 void Hover::tick(float dt) … … 132 203 133 204 //Spawn Zombies 134 //spawnZombie( 1);205 //spawnZombie(z1); 135 206 136 207 -
code/branches/Boxhead_FS19/src/modules/hover/Hover.h
r12390 r12398 62 62 { return this->numberOfFlags_; } 63 63 64 void spawnZombie(std::string id);65 66 /**67 * @brief Set the position of an object68 * @param id The ID of the object69 * @param x The position on the x-axis70 * @param y The position on the y-axis71 * @param z The position on the z-axis72 */73 64 74 65 private: -
code/branches/Boxhead_FS19/src/modules/hover/HoverShip.cc
r12397 r12398 113 113 if(otherObject->isA(Class(SpaceShip))) 114 114 { 115 removeHealth(0. 1);115 removeHealth(0.2); 116 116 } 117 117 -
code/branches/Boxhead_FS19/src/modules/hover/HoverWall.cc
r12267 r12398 109 109 110 110 cs_ = new BoxCollisionShape(this->getContext()); 111 cs_->setHalfExtents(Vector3(xSize_*1.0f, cellHeight*1 .0f, zSize_*1.0f));111 cs_->setHalfExtents(Vector3(xSize_*1.0f, cellHeight*100000.0f, zSize_*1.0f)); 112 112 cs_->setPosition(Vector3(xPos_*1.0f, 0.0f, zPos_*1.0f)); 113 113 -
code/branches/Boxhead_FS19/src/orxonox/scriptablecontroller/scriptable_controller_api.cc
r12390 r12398 76 76 // new Timer(timeout, false, callback, true); 77 77 //} 78 79 80 81 82 83 84 85 78 86 79 void ScriptableControllerAPI::registerAtNearObject(std::function<void (std::string, std::string)> callback, std::string id1, std::string id2, double distance) … … 565 558 566 559 567 568 569 570 560 void ScriptableControllerAPI::moveControllableEntity(std::string id, double x, double y, double z) 571 561 {
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