Changeset 12411
- Timestamp:
- May 22, 2019, 2:59:08 PM (6 years ago)
- Location:
- code/branches/Presentation_FS19
- Files:
-
- 14 edited
- 11 copied
Legend:
- Unmodified
- Added
- Removed
-
code/branches/Presentation_FS19
- Property svn:mergeinfo changed
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code/branches/Presentation_FS19/data/levels/Asteroids2D.oxw
r11783 r12411 44 44 <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> --> 45 45 <Light type=directional position="-100, 10000, -700" lookat="0.2, -1, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> 46 <SpawnPoint team=0 position="0,0, 0" lookat="0,0,0" spawnclass= Asteroids2DShip pawndesign=spaceshipasteroids2d />46 <SpawnPoint team=0 position="0,0,50" lookat="0,0,0" spawnclass= Asteroids2DShip pawndesign=spaceshipasteroids2d /> 47 47 48 48 <!--<Model mesh="axes.mesh" scale=10 position="0,0,0" /> --> -
code/branches/Presentation_FS19/data/levels/emptyLevel.oxw
r12409 r12411 1 1 <LevelInfo 2 name = "Empty 3 description = "A level with absolutely nothing in it."2 name = "Emptylevel" 3 description = "A clone version of the BBTAN game." 4 4 tags = "test" 5 5 screenshot = "emptylevel.png" -
code/branches/Presentation_FS19/data/levels/pong.oxw
r10624 r12411 16 16 <PongBat> 17 17 <camerapositions> 18 <!---- Verschidene Kameraeinstellungen festlegen ----> 18 19 <CameraPosition position="0,150,0" pitch=-90 absolute=true /> 19 20 <CameraPosition position="0,50,160" drag=true mouselook=true /> … … 50 51 </PongBall> 51 52 </Template> 52 53 53 54 54 <Level -
code/branches/Presentation_FS19/data/levels/templates/spaceshipEscort.oxt
r11052 r12411 44 44 <attached> 45 45 <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="escortShip.mesh" /> 46 <Model position=" 0,0,0" yaw=180 pitch=90 roll=0 scale=4 mesh="escortWeapon.mesh" />46 <Model position="50,0,0" yaw=180 pitch=90 roll=0 scale=4 mesh="escortWeapon.mesh" /> 47 47 <!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" /> 48 48 <Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" /> -
code/branches/Presentation_FS19/data/levels/tetris.oxw
r10624 r12411 125 125 </controller> 126 126 </SpaceShip> 127 128 <SpaceShip position="-500,-500,-400" lookat="0,0,0"> 129 <templates> 130 <Template link=spaceshippirate /> 131 </templates> 132 <controller> 133 <WaypointController team=10> 134 <waypoints> 135 <Model mesh="cube.mesh" scale=0 position="-1000,-200,0" /> 136 <Model mesh="cube.mesh" scale=0 position="-700,-150,650" /> 137 <Model mesh="cube.mesh" scale=0 position="-55,-75,1000" /> 138 <Model mesh="cube.mesh" scale=0 position="650,100,650" /> 139 <Model mesh="cube.mesh" scale=0 position="1000,150,0" /> 140 <Model mesh="cube.mesh" scale=0 position="650,100,-650" /> 141 <Model mesh="cube.mesh" scale=0 position="-55,0,-1000" /> 142 <Model mesh="cube.mesh" scale=0 position="-700,-100,-650" /> 143 </waypoints> 144 </WaypointController> 145 </controller> 146 </SpaceShip> 147 148 <SpaceShip position="-700,200,651" lookat="1,0,0"> 149 <templates> 150 <Template link=spaceshipghost /> 151 </templates> 152 <controller> 153 <WaypointController team=10 accuracy=300> 154 <waypoints> 155 <Model mesh="cube.mesh" scale=0 position="-700,200,650" /> 156 <Model mesh="cube.mesh" scale=0 position="-55,100,1000" /> 157 <Model mesh="cube.mesh" scale=0 position="650,0,650" /> 158 <Model mesh="cube.mesh" scale=0 position="1000,-100,0" /> 159 <Model mesh="cube.mesh" scale=0 position="650,0,-650" /> 160 <Model mesh="cube.mesh" scale=0 position="-55,100,-1000" /> 161 <Model mesh="cube.mesh" scale=0 position="-700,200,-650" /> 162 <Model mesh="cube.mesh" scale=0 position="-1000,300,0" /> 163 </waypoints> 164 </WaypointController> 165 </controller> 166 </SpaceShip> 167 168 <SpaceShip position="1000,-75,0" lookat="0,0,0"> 169 <templates> 170 <Template link=spaceshipHtwo /> 171 </templates> 172 <controller> 173 <WaypointController team=10> 174 <waypoints> 175 <Model mesh="cube.mesh" scale=0 position="400,240,400" /> 176 <Model mesh="cube.mesh" scale=0 position="-55,240,700" /> 177 <Model mesh="cube.mesh" scale=0 position="-500,240,400" /> 178 <Model mesh="cube.mesh" scale=0 position="-700,240,0" /> 179 <Model mesh="cube.mesh" scale=0 position="-500,240,-400" /> 180 <Model mesh="cube.mesh" scale=0 position="-55,240,-700" /> 181 <Model mesh="cube.mesh" scale=0 position="400,240,-400" /> 182 <Model mesh="cube.mesh" scale=0 position="700,240,0" /> 183 </waypoints> 184 </WaypointController> 185 </controller> 186 </SpaceShip> 127 128 129 187 130 188 131 -
code/branches/Presentation_FS19/data/levels/towerDefense.oxw
r11052 r12411 106 106 </links> 107 107 <Weapon> 108 < LightningGun mode=0 munitionpershot=0 muzzleoffset="0,0,0" damage=2shielddamage=4 />108 <BallGun mode=0 munitionpershot=0 muzzleoffset="0,0,0" damage=0 shielddamage=4 /> 109 109 </Weapon> 110 110 </WeaponPack> 111 111 </weaponpacks> 112 112 <munition> 113 < LightningMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/>114 </munition> 113 <BallMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/> 114 </munition>x 115 115 <attached> 116 116 <Backlight position="0,0,0" scale=2.0 colour="0.4, 0.0, 1.0" width=10 length=10 lifetime=0.3 elements=20 trailmaterial="Trail/backlighttrail" material="Examples/Flare" loop=1 /> -
code/branches/Presentation_FS19/data/tcl/orxokart_highscores.txt
r12194 r12411 19 19 Name: 0:25:40s 20 20 Name: 1:27:11s 21 Name: 0:29:74s 22 Name: 0:24:15s -
code/branches/Presentation_FS19/src/modules/CMakeLists.txt
r12407 r12411 55 55 ADD_SUBDIRECTORY(MouseAPI) 56 56 ADD_SUBDIRECTORY(MouseAPIExample) 57 ADD_SUBDIRECTORY(OrxoBlox) -
code/branches/Presentation_FS19/src/modules/asteroids2D/Asteroids2DShip.cc
r11781 r12411 69 69 void Asteroids2DShip::tick(float dt) 70 70 { 71 SUPER(Asteroids2DShip, tick, dt);71 //SUPER(Asteroids2DShip, tick, dt); 72 72 Vector3 pos = this->getPosition(); 73 73 -
code/branches/Presentation_FS19/src/modules/pong/Pong.cc
r11083 r12411 127 127 void Pong::start() 128 128 { 129 orxout() << "Hello" << endl; 129 130 if (this->center_ != nullptr) // There needs to be a PongCenterpoint, i.e. the area the game takes place. 130 131 { -
code/branches/Presentation_FS19/src/modules/weapons/munitions/CMakeLists.txt
r11108 r12411 9 9 SplitMunition.cc 10 10 MineMunition.cc 11 BallMunition.cc 11 12 ) -
code/branches/Presentation_FS19/src/modules/weapons/projectiles/BasicProjectile.cc
r11108 r12411 172 172 void BasicProjectile::destroyCheck(void) 173 173 { 174 if(GameMode::isMaster() && this->bDestroy_) 174 if(GameMode::isMaster() && this->bDestroy_) { 175 175 this->destroy(); 176 } 176 177 } 177 178 … … 182 183 void BasicProjectile::destroyObject(void) 183 184 { 184 if(GameMode::isMaster()) 185 if(GameMode::isMaster()) { 185 186 this->destroy(); 187 } 186 188 } 187 189 } -
code/branches/Presentation_FS19/src/modules/weapons/projectiles/BasicProjectile.h
r11108 r12411 117 117 118 118 protected: 119 bool processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs);119 virtual bool processCollision(WorldEntity* otherObject, btManifoldPoint& contactPoint, const btCollisionShape* cs); 120 120 void destroyCheck(void); 121 121 inline void setDestroyAfterCollision(bool destroyAfterCollision)
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