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Changeset 1281


Ignore:
Timestamp:
May 15, 2008, 2:14:28 PM (17 years ago)
Author:
chaiy
Message:

irgendwas sinnvolles

Location:
code/branches/hud3/src/orxonox
Files:
4 edited

Legend:

Unmodified
Added
Removed
  • code/branches/hud3/src/orxonox/CMakeLists.txt

    r1278 r1281  
    66  console/InGameConsole.cc
    77  hud/HUD.cc
     8  hud/BarOverlayElement.cc
     9  hud/RadarOverlayElement.cc
     10  hud/RadarOverlayElement.cc
    811  particle/ParticleInterface.cc
    912  tolua/tolua_bind.cc
  • code/branches/hud3/src/orxonox/Orxonox.cc

    r1272 r1281  
    347347    // Load the HUD
    348348    COUT(3) << "Orxonox: Loading HUD..." << std::endl;
    349     Ogre::Overlay* hudOverlay = Ogre::OverlayManager::getSingleton().getByName("Orxonox/HUD1.2");
    350     orxonoxHUD_ = new HUD();
    351     orxonoxHUD_->setEnergyValue(20);
    352     orxonoxHUD_->setEnergyDistr(20,20,60);
    353     hudOverlay->show();
     349    orxonoxHUD_ = new HUD(1);
    354350
    355351    COUT(3) << "Orxonox: Loading Console..." << std::endl;
     
    487483
    488484      // show the current time in the HUD
    489       orxonoxHUD_->setTime((int)now, 0);
    490       orxonoxHUD_->setRocket2(ogreRoot.getCurrentFrameNumber());
     485//      orxonoxHUD_->setTime((int)now, 0);
     486//      orxonoxHUD_->setRocket2(ogreRoot.getCurrentFrameNumber());
    491487      if (eventTimes[3].back() - eventTimes[3].front() != 0)
    492         orxonoxHUD_->setRocket1((int)(50000.0f/(eventTimes[3].back() - eventTimes[3].front())));
     488//        orxonoxHUD_->setRocket1((int)(50000.0f/(eventTimes[3].back() - eventTimes[3].front())));
    493489
    494490      // Iterate through all Tickables and call their tick(dt) function
  • code/branches/hud3/src/orxonox/hud/HUD.cc

    r1070 r1281  
    11/*
    2  *   ORXONOX - the hottest 3D action shooter ever to exist
    3  *                    > www.orxonox.net <
    4  *
    5  *
    6  *   License notice:
    7  *
    8  *   This program is free software; you can redistribute it and/or
    9  *   modify it under the terms of the GNU General Public License
    10  *   as published by the Free Software Foundation; either version 2
    11  *   of the License, or (at your option) any later version.
    12  *
    13  *   This program is distributed in the hope that it will be useful,
    14  *   but WITHOUT ANY WARRANTY; without even the implied warranty of
    15  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    16  *   GNU General Public License for more details.
    17  *
    18  *   You should have received a copy of the GNU General Public License
    19  *   along with this program; if not, write to the Free Software
    20  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
    21  *
    22  *   Author:
    23  *      Yuning Chai
    24  *   Co-authors:
    25  *      ...
    26  *
    27  */
     2*   ORXONOX - the hottest 3D action shooter ever to exist
     3*
     4*
     5*   License notice:
     6*
     7*   This program is free software; you can redistribute it and/or
     8*   modify it under the terms of the GNU General Public License
     9*   as published by the Free Software Foundation; either version 2
     10*   of the License, or (at your option) any later version.
     11*
     12*   This program is distributed in the hope that it will be useful,
     13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
     14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15*   GNU General Public License for more details.
     16*
     17*   You should have received a copy of the GNU General Public License
     18*   along with this program; if not, write to the Free Software
     19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
     20*
     21*   Author:
     22*      Yuning Chai
     23*   Co-authors:
     24*      ...
     25*
     26*/
     27
    2828
    2929#include "OrxonoxStableHeaders.h"
     30#include <OgreOverlay.h>
     31#include <OgreOverlayContainer.h>
     32#include <OgreOverlayManager.h>ma
     33#include <OgreSceneNode.h>
     34#include <OgreEntity.h>
     35#include "core/Debug.h"
     36
    3037#include "HUD.h"
    31 
    32 #include <OgreOverlayManager.h>
    33 #include <OgreOverlayElement.h>
    34 #include <OgreStringConverter.h>
     38#include "BarOverlayElement.h"
     39#include "RadarOverlayElement.h"
     40#include "OverlayElementFactories.h"
     41// ugly hack
     42#include "Orxonox.h"
    3543
    3644
     
    3947  using namespace Ogre;
    4048
    41   HUD::HUD(void)
    42   {
    43     init();
     49  HUD::HUD(int zoom){
    4450
    45     setTime(99,55);
     51    Ogre::OverlayManager& overlayManager = Ogre::OverlayManager::getSingleton();
     52   
     53    BarOverlayElementFactory *barOverlayElementFactory = new BarOverlayElementFactory();
     54    overlayManager.addOverlayElementFactory(barOverlayElementFactory);
     55   
     56    SmartBarOverlayElementFactory *smartBarOverlayElementFactory = new SmartBarOverlayElementFactory();
     57    overlayManager.addOverlayElementFactory(smartBarOverlayElementFactory);
     58   
     59    RadarOverlayElementFactory *radarOverlayElementFactory = new RadarOverlayElementFactory();
     60    overlayManager.addOverlayElementFactory(radarOverlayElementFactory);
     61   
     62    Ogre::Overlay* orxonoxOverlay = overlayManager.create("Orxonox/HUD");
    4663
    47     setTargetWindowName("HURRA");
    48     setTargetWindowDistance(12);
    49     setTargetWindowStatus("Dead");
    50     setTargetWindowDistance(30);
     64    Ogre::OverlayContainer* energyCounterPanel = static_cast<Ogre::OverlayContainer*>(overlayManager.createOverlayElement("Panel", "Orxonox/HUD/energyCounterPanel"));
     65   
     66    energyCounter = static_cast<SmartBarOverlayElement*>(overlayManager.createOverlayElement("SmartBar", "energyCounter"));
     67    energyCounter->show();
     68   
     69   
     70    radar = static_cast<RadarOverlayElement*>(overlayManager.createOverlayElement("Radar", "radar"));
     71    radar->show();
    5172
    52     setEnergyValue(60);
     73   
     74/*    TextAreaOverlayElement* test = static_cast<TextAreaOverlayElement*>(overlayManager.createOverlayElement("TextArea", "test"));
     75   
     76    int dirX, dirY, dirZ;      //flying direction
     77    int ortX, ortY, ortZ;      //orthogonal direction
     78    int dX, dY, dZ;            //distance between main ship and the object
     79    int vecX, vecY, vecZ;      //vector product dir X ort
     80    double alpha;              //defines the radius in the radar
     81    double beta;               //defines the angle in the radar
     82    bool right;                //checks whether the object is on the right side (since cos is not bijective)
     83   
     84    dirX = 1;
     85    dirY = 0;
     86    dirZ = 0;
     87   
     88    ortX = 0;
     89    ortY = 0;
     90    ortZ = 1;
     91   
     92    dX = -2;
     93    dY = 2;
     94    dZ = 0;
     95   
     96    alpha = acos((dirX*dX+dirY*dY+dirZ*dZ)/(sqrt(pow(dX,2)+pow(dY,2)+pow(dZ,2))*sqrt(pow(dirX,2)+pow(dirY,2)+pow(dirZ,2))));
     97    beta = acos((ortX*dX+ortY*dY+ortZ*dZ)/(sqrt(pow(dX,2)+pow(dY,2)+pow(dZ,2))*sqrt(pow(ortX,2)+pow(ortY,2)+pow(ortZ,2))));
     98    vecX = dirY*ortZ - dirZ*ortY;
     99    vecY = dirZ*ortX - dirX*ortZ;
     100    vecZ = dirX*ortY - dirY*ortX;
     101   
     102    if((vecX*dX+vecY*dY+vecZ*dZ)>0){right=true;}
     103    else right=false;
     104   
     105    test->setCaption("hell");
     106    test->setPosition(10,10);
     107    test->setDimensions(20,20);
     108    test->show();
     109    test->setMetricsMode(Ogre::GMM_PIXELS);     
     110    energyCounterPanel->addChild(test);
     111   
     112    COUT(0)<<alpha<<" "<<beta<<" "<<right<<std::endl;
     113*/
     114   
     115    energyCounterPanel->addChild(energyCounter);
     116    energyCounterPanel->addChild(radar);
     117    energyCounterPanel->show();
     118   
     119    orxonoxOverlay->add2D(energyCounterPanel);
     120    orxonoxOverlay->show();
    53121
    54     setShieldLeftTopValue(true);
    55     setShieldRightTopValue(false);
    56     setShieldLeftBottomValue(false);
    57     setShieldRightBottomValue(true);
     122   
     123   
     124    // important: don't use SceneManager to create the node! but register the creator scene manager.
     125/*    ogreNode_ = new Ogre::SceneNode(Orxonox::getSingleton()->getSceneManager(), "hudNoedely");
     126   
     127    ogreNode_->setPosition(80,-60,-200);
     128    ogreNode_->setScale(0.4,0.4,0.4);
     129    // ugly hack, but I haven't figured out yet how we could change this, since we really need the
     130    // scene manager..
     131    ogreNode_->attachObject(Orxonox::getSingleton()->getSceneManager()->createEntity("head", "ogrehead.mesh"));
     132//    orxonoxOverlay->add3D(ogreNode_);
     133*/
     134   
     135    energyCounterPanel->setLeft(-50);
     136    energyCounterPanel->setTop(10);
     137    energyCounterPanel->setWidth(100);
     138    energyCounterPanel->setHeight(20);
     139    energyCounterPanel->setHorizontalAlignment(Ogre::GHA_CENTER);
     140    energyCounterPanel->setMetricsMode(Ogre::GMM_PIXELS);       
     141       
     142    energyCounter->initSmartBarOverlayElement(-100,0,200,20,BarOverlayElement::LEFT);
     143    energyCounter->reset(80);
     144   
     145    radar->initRadarOverlayElement(10,10,200,energyCounterPanel);
    58146
    59     setRocket1(11);
    60     setRocket2(22);
    61     setRocket3(33);
    62     setRocket4(44);
    63 
    64     setEnergyDistr(33,33,34);
    65 
    66     setPrimar(3);
    67 
    68     energyDistrPixelX_ = 100;
    69     energyDistrPixelY_ = 86;
    70 
     147   
    71148  }
    72149
    73 
    74   HUD::~HUD( void ){
    75 
    76   }
    77 
    78   void HUD::setTime(int i, int j){
    79     timeMin_=i;
    80     timeSec_=j;
    81     timeText_->setCaption(StringConverter::toString(timeMin_) + ":" + StringConverter::toString(timeSec_));
    82   }
    83 
    84   void HUD::setTargetWindowName(std::string i){
    85     targetWindowName_=i;
    86     targetWindowNameText_->setCaption( targetWindowName_ );
    87   }
    88 
    89   void HUD::setTargetWindowStatus(std::string i){
    90     targetWindowStatus_=i;
    91     targetWindowStatusText_->setCaption( targetWindowStatus_ );
    92   }
    93 
    94   void HUD::setTargetWindowDistance(int i){
    95     targetWindowDistance_=i;
    96     targetWindowDistanceText_->setCaption(StringConverter::toString(targetWindowDistance_) + "km" );
    97   }
    98 
    99   void HUD::setTargetWindowHitRating(int i){
    100     targetWindowHitRating_=i;
    101     targetWindowHitRatingText_->setCaption(StringConverter::toString(targetWindowHitRating_) + "%" );
    102   }
    103 
    104   void HUD::setEnergyValue(int i){
    105     energyValue_=i;
    106     energyLength_->setWidth((int)((float)energyValue_/(float)100*200));
    107   }
    108 
    109   void HUD::setShieldLeftTopValue(bool i){
    110     shieldLeftTopValue_=i;
    111     if (shieldLeftTopValue_) shieldLeftTop_->show();
    112     else shieldLeftTop_->hide();
    113   }
    114 
    115   void HUD::setShieldRightTopValue(bool i){
    116     shieldRightTopValue_=i;
    117     if (shieldRightTopValue_) shieldRightTop_->show();
    118     else shieldRightTop_->hide();
    119   }
    120 
    121   void HUD::setShieldLeftBottomValue(bool i){
    122     shieldLeftBottomValue_=i;
    123     if (shieldLeftBottomValue_) shieldLeftBottom_->show();
    124     else shieldLeftBottom_->hide();
    125   }
    126 
    127   void HUD::setShieldRightBottomValue(bool i){
    128     shieldRightBottomValue_=i;
    129     if (shieldRightBottomValue_) shieldRightBottom_->show();
    130     else shieldRightBottom_->hide();
    131   }
    132 
    133   void HUD::setRocket1(int i){
    134     rocket1_=i;
    135     rocketNum1_->setCaption(StringConverter::toString(rocket1_));
    136   }
    137 
    138   void HUD::setRocket2(int i){
    139     rocket2_=i;
    140     rocketNum2_->setCaption(StringConverter::toString(rocket2_));
    141   }
    142 
    143   void HUD::setRocket3(int i){
    144     rocket3_=i;
    145     rocketNum3_->setCaption(StringConverter::toString(rocket3_));
    146   }
    147 
    148   void HUD::setRocket4(int i){
    149     rocket4_=i;
    150     rocketNum4_->setCaption(StringConverter::toString(rocket4_));
    151   }
    152 
    153   void HUD::setEnergyDistr(float s, float e, float l){
    154     energyDistrShield_=s;
    155     energyDistrEngine_=e;
    156     energyDistrLaser_=l;
    157 
    158     float energyDistrShieldInv_ = 100 - energyDistrShield_;
    159     float energyDistrEngineInv_ = 100 - energyDistrEngine_;
    160     float energyDistrLaserInv_ = 100 - energyDistrLaser_;
    161 
    162     float energyDistrT_ = -energyDistrPixelX_/((energyDistrPixelX_-energyDistrPixelX_/2*energyDistrShieldInv_/(energyDistrShieldInv_+energyDistrEngineInv_))*energyDistrLaserInv_*(energyDistrShieldInv_+energyDistrEngineInv_)/energyDistrShieldInv_/(energyDistrLaserInv_+energyDistrEngineInv_)+energyDistrPixelX_/2+energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_));
    163     float energyDistrX_ = (-energyDistrPixelX_/2-energyDistrPixelX_/2*energyDistrEngineInv_/(energyDistrEngineInv_+energyDistrLaserInv_))*energyDistrT_;
    164     float energyDistrY_ = energyDistrPixelY_+energyDistrPixelY_*energyDistrLaserInv_/(energyDistrLaserInv_+energyDistrEngineInv_)*energyDistrT_;
    165 
    166     energyDistrPoint_->setLeft((int)energyDistrX_-3);
    167     energyDistrPoint_->setTop((int)energyDistrY_-3);
    168 
    169   }
    170 
    171   void HUD::setPrimar(int i){
    172     primarValue_=i;
    173     if(i==1){
    174       primarChoice_->setLeft(2);
    175       primarChoice_->setWidth(48);
    176     }
    177     if(i==2){
    178       primarChoice_->setLeft(51);
    179       primarChoice_->setWidth(49);
    180     }
    181     else{
    182       primarChoice_->setLeft(101);
    183       primarChoice_->setWidth(48);
     150/*  void HUD::tick(float dt)
     151  {
     152    if (this->ogreNode_)
     153    {
     154      this->ogreNode_->roll(Ogre::Degree(dt*200),Ogre::Node::TS_LOCAL);
     155      this->ogreNode_->yaw(Ogre::Degree(dt*200),Ogre::Node::TS_LOCAL);
     156      this->ogreNode_->pitch(Ogre::Degree(dt*200),Ogre::Node::TS_LOCAL);
    184157    }
    185158  }
     159*/
     160  HUD::~HUD(void){}
    186161
    187162
    188163
    189   void HUD::init(void)
    190   {
    191     timeText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/Time/Text");
     164}
    192165
    193     targetWindowNameText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/Name");
    194     targetWindowDistanceText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/DistanceText");
    195     targetWindowStatusText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/StatusText");
    196     targetWindowHitRatingText_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/TargetWindow/HitRatingText");
    197166
    198     energyLength_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyBackground");
    199167
    200     shieldLeftTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftTop");
    201     shieldRightTop_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightTop");
    202     shieldLeftBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldLeftBottom");
    203     shieldRightBottom_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/shieldRightBottom");
    204168
    205     rocketNum1_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum1");
    206     rocketNum2_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum2");
    207     rocketNum3_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum3");
    208     rocketNum4_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/RocketNum4");
    209169
    210     // FIXME: unused vars!
    211     float energyDistrPixelX_ = 100;
    212     float energyDistrPixelY_ = 86;
    213     energyDistrPoint_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/EnergyDistrPoint");
    214170
    215     primarChoice_ = OverlayManager::getSingleton().getOverlayElement("Orxonox/HUD1.2/PrimarChoice");
    216   }
    217 
    218 }
  • code/branches/hud3/src/orxonox/hud/HUD.h

    r1056 r1281  
    11/*
    2  *   ORXONOX - the hottest 3D action shooter ever to exist
    3  *                    > www.orxonox.net <
    4  *
    5  *
    6  *   License notice:
    7  *
    8  *   This program is free software; you can redistribute it and/or
    9  *   modify it under the terms of the GNU General Public License
    10  *   as published by the Free Software Foundation; either version 2
    11  *   of the License, or (at your option) any later version.
    12  *
    13  *   This program is distributed in the hope that it will be useful,
    14  *   but WITHOUT ANY WARRANTY; without even the implied warranty of
    15  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    16  *   GNU General Public License for more details.
    17  *
    18  *   You should have received a copy of the GNU General Public License
    19  *   along with this program; if not, write to the Free Software
    20  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
    21  *
    22  *   Author:
    23  *      Yuning Chai
    24  *   Co-authors:
    25  *      ...
    26  *
    27  */
     2*   ORXONOX - the hottest 3D action shooter ever to exist
     3*
     4*
     5*   License notice:
     6*
     7*   This program is free software; you can redistribute it and/or
     8*   modify it under the terms of the GNU General Public License
     9*   as published by the Free Software Foundation; either version 2
     10*   of the License, or (at your option) any later version.
     11*
     12*   This program is distributed in the hope that it will be useful,
     13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
     14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15*   GNU General Public License for more details.
     16*
     17*   You should have received a copy of the GNU General Public License
     18*   along with this program; if not, write to the Free Software
     19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
     20*
     21*   Author:
     22*      Yuning Chai
     23*   Co-authors:
     24*      ...
     25*
     26*/
     27
    2828
    2929#ifndef _HUD_H__
    3030#define _HUD_H__
    3131
     32#include <string.h>
     33#include <OgreOverlayElement.h>
     34#include <OgreTextAreaOverlayElement.h>
     35#include <OgrePrerequisites.h>
     36
    3237#include "OrxonoxPrereqs.h"
    3338
    34 #include <string>
    35 
    36 #include <OgrePrerequisites.h>
     39#include "core/Tickable.h"
     40#include "BarOverlayElement.h"
     41#include "RadarOverlayElement.h"
    3742
    3843
    3944namespace orxonox
    4045{
    41   class _OrxonoxExport HUD
     46  class _OrxonoxExport HUD// : Tickable
    4247  {
    4348  private:
    44     Ogre::OverlayElement* timeText_;
    45     Ogre::OverlayElement* targetWindowNameText_;
    46     Ogre::OverlayElement* targetWindowStatusText_;
    47     Ogre::OverlayElement* targetWindowDistanceText_;
    48     Ogre::OverlayElement* targetWindowHitRatingText_;
    49     Ogre::OverlayElement* energyLength_;
    50     Ogre::OverlayElement* shieldLeftTop_;
    51     Ogre::OverlayElement* shieldRightTop_;
    52     Ogre::OverlayElement* shieldLeftBottom_;
    53     Ogre::OverlayElement* shieldRightBottom_;
    54     Ogre::OverlayElement* rocketNum1_;
    55     Ogre::OverlayElement* rocketNum2_;
    56     Ogre::OverlayElement* rocketNum3_;
    57     Ogre::OverlayElement* rocketNum4_;
    58     Ogre::OverlayElement* energyDistrPoint_;
    59     Ogre::OverlayElement* primarChoice_;
    60 
    61     int timeMin_;
    62     int timeSec_;
    63 
    64     std::string targetWindowName_;
    65     std::string targetWindowStatus_;
    66     int targetWindowDistance_;
    67     int targetWindowHitRating_;
    68 
    69     int energyValue_;
    70 
    71     bool shieldLeftTopValue_;
    72     bool shieldRightTopValue_;
    73     bool shieldLeftBottomValue_;
    74     bool shieldRightBottomValue_;
    75 
    76     int rocket1_;
    77     int rocket2_;
    78     int rocket3_;
    79     int rocket4_;
    80 
    81     float energyDistrShield_;
    82     float energyDistrEngine_;
    83     float energyDistrLaser_;
    84 
    85     float energyDistrPixelX_;
    86     float energyDistrPixelY_;
    87 
    88     int primarValue_;
    8949
    9050  public:
    91     HUD( void );
    92     ~HUD( void );
    93     void init( void );
     51    HUD(int zoom);
     52    ~HUD();
    9453
    95     void setTime(int i, int j);
    96     void setTargetWindowName(std::string i);
    97     void setTargetWindowStatus(std::string i);
    98     void setTargetWindowDistance(int i);
    99     void setTargetWindowHitRating(int i);
    100     void setEnergyValue(int i);
    101     void setShieldLeftTopValue(bool i);
    102     void setShieldRightTopValue(bool i);
    103     void setShieldLeftBottomValue(bool i);
    104     void setShieldRightBottomValue(bool i);
    105     void setRocket1(int i);
    106     void setRocket2(int i);
    107     void setRocket3(int i);
    108     void setRocket4(int i);
    109     void setEnergyDistr(float s, float e, float l);
    110     void setPrimar(int i);
     54//    virtual void tick(float);
    11155
     56    SmartBarOverlayElement* energyCounter;
     57   
     58    RadarOverlayElement* radar;
     59//    Ogre::SceneNode* ogreNode_;
    11260  };
    113 }
     61}       
    11462
    115 #endif /* _HUD_H__ */
     63#endif
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