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Ignore:
Timestamp:
May 26, 2008, 9:21:53 PM (17 years ago)
Author:
scheusso
Message:

another one bites the dust: solved that problem with zeros in the gamestate

File:
1 edited

Legend:

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  • code/branches/network/src/orxonox/objects/SpaceShip.cc

    r1425 r1431  
    359359            Projectile *p = new Projectile(this);
    360360            p->create();
     361            if(p->classID==0)
     362              COUT(3) << "generated projectile with classid 0" <<  std::endl; // TODO: remove this output
    361363
    362364            p->setBacksync(true);
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