Changeset 1462
- Timestamp:
- May 28, 2008, 9:41:17 PM (16 years ago)
- File:
-
- 1 edited
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- Unmodified
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code/branches/network/src/network/GameStateManager.cc
r1432 r1462 140 140 client = it->second; 141 141 GameState *server = reference; 142 COUT( 3) << "client: " << client << " server: " << server << " gamestatemap: " << &gameStateMap << " size: " << server->size << std::endl;142 COUT(4) << "client: " << client << " server: " << server << " gamestatemap: " << &gameStateMap << " size: " << server->size << std::endl; 143 143 if(client) 144 144 return encode(client, server); … … 472 472 if(gamestateID == GAMESTATEID_INITIAL){ 473 473 temp->setGameStateID(GAMESTATEID_INITIAL); 474 --(gameStateUsed.find(curid)->second); 474 if(curid!=GAMESTATEID_INITIAL) 475 --(gameStateUsed.find(curid)->second); 475 476 return; 476 477 }
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