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Ignore:
Timestamp:
Jun 6, 2008, 5:31:58 PM (17 years ago)
Author:
landauf
Message:

several improvements:

  • AI works properly now - add enemies with 'createEnemy x' where x is the number of enemies to add, default is 1. You can remove AI ships with 'killEnemies'.
  • Added new explosion (with smoke)
  • Added new projectile (with trail)
  • Added new thruster emitter
  • AI ships are destroyable - they start with 100 hp, each hit makes 15 hp damage, this value is configurable in the config-file: [Projectile] damage_
  • Added AI ship spawn and explosion effects
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/asylum/orxonox/objects/Fighter.cc

    r1505 r1552  
    132132#if 0
    133133        w = new particle::ParticleInterface(GraphicsEngine::getSingleton().getSceneManager(),"schuss" + this->getName(),"Orxonox/schuss");
    134         w->getParticleSystem()->setParameter("local_space","true");
    135134        w->newEmitter();
    136135/*
     
    151150
    152151        tt = new ParticleInterface(GraphicsEngine::getSingleton().getSceneManager(),"twinthruster" + this->getName(),"Orxonox/engineglow");
    153         tt->getParticleSystem()->setParameter("local_space","true");
    154152        tt->newEmitter();
    155153/*
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