Changeset 1625 for code/trunk/src/orxonox
- Timestamp:
- Jun 26, 2008, 2:13:17 PM (16 years ago)
- Location:
- code/trunk/src/orxonox
- Files:
-
- 3 deleted
- 14 edited
- 34 copied
Legend:
- Unmodified
- Added
- Removed
-
code/trunk/src/orxonox/CMakeLists.txt
r1612 r1625 3 3 Main.cc 4 4 Orxonox.cc 5 Radar.cc 6 RadarListener.cc 7 RadarViewable.cc 5 8 Settings.cc 6 9 7 console/InGameConsole.cc 8 hud/HUD.cc 9 hud/BarOverlayElement.cc 10 hud/RadarOverlayElement.cc 11 hud/RadarObject.cc 12 hud/Navigation.cc 10 overlays/OrxonoxOverlay.cc 11 overlays/OverlayGroup.cc 12 overlays/OverlayText.cc 13 14 overlays/console/InGameConsole.cc 15 16 overlays/debug/DebugFPSText.cc 17 overlays/debug/DebugRTRText.cc 18 19 overlays/hud/HUDBar.cc 20 overlays/hud/HUDNavigation.cc 21 overlays/hud/HUDRadar.cc 22 overlays/hud/HUDSpeedBar.cc 23 13 24 tolua/tolua_bind.cc 14 25 … … 17 28 tools/Mesh.cc 18 29 tools/ParticleInterface.cc 30 tools/TextureGenerator.cc 19 31 tools/Timer.cc 32 tools/WindowEventListener.cc 20 33 21 34 objects/Ambient.cc … … 36 49 objects/RotatingProjectile.cc 37 50 objects/ParticleProjectile.cc 38 39 # objects/weapon/AmmunitionDump.cc40 # objects/weapon/BarrelGun.cc41 # objects/weapon/BaseWeapon.cc42 # objects/weapon/Bullet.cc43 # objects/weapon/BulletManager.cc44 # objects/weapon/WeaponStation.cc45 51 ) 46 52 -
code/trunk/src/orxonox/GraphicsEngine.cc
r1564 r1625 50 50 #include "core/CommandExecutor.h" 51 51 #include "core/ConsoleCommand.h" 52 #include "core/input/InputManager.h" 53 54 #include "console/InGameConsole.h" 55 #include "hud/HUD.h" 52 53 #include "overlays/console/InGameConsole.h" 54 #include "overlays/OverlayGroup.h" 56 55 #include "tools/ParticleInterface.h" 57 56 #include "Settings.h" 58 59 60 namespace orxonox { 57 #include "tools/WindowEventListener.h" 58 59 60 namespace orxonox 61 { 61 62 /** 62 63 @brief Returns the singleton instance and creates it the first time. … … 435 436 436 437 /** 437 * Window has resized.438 * Window has moved. 438 439 * @param rw The render window it occured in 439 440 */ 440 441 void GraphicsEngine::windowMoved(Ogre::RenderWindow *rw) 441 442 { 442 // note: this doesn't change the window extents 443 for (Iterator<orxonox::WindowEventListener> it = ObjectList<orxonox::WindowEventListener>::start(); it; ++it) 444 it->windowMoved(); 443 445 } 444 446 … … 451 453 void GraphicsEngine::windowResized(Ogre::RenderWindow *rw) 452 454 { 453 // change the mouse clipping size for absolute mouse movements 454 int w = rw->getWidth(); 455 int h = rw->getHeight(); 456 InputManager::setWindowExtents(w, h); 457 InGameConsole::getInstance().resize(); 458 HUD::getSingleton().resize(); 459 } 460 461 /** 462 * Window has resized. 455 for (Iterator<orxonox::WindowEventListener> it = ObjectList<orxonox::WindowEventListener>::start(); it; ++it) 456 it->windowResized(this->renderWindow_->getWidth(), this->renderWindow_->getHeight()); 457 } 458 459 /** 460 * Window has changed Focus. 463 461 * @param rw The render window it occured in 464 462 */ 465 463 void GraphicsEngine::windowFocusChanged(Ogre::RenderWindow *rw) 466 464 { 467 // note: this doesn't change the window extents 468 } 469 470 /** 471 * Window has resized. 465 for (Iterator<orxonox::WindowEventListener> it = ObjectList<orxonox::WindowEventListener>::start(); it; ++it) 466 it->windowFocusChanged(); 467 } 468 469 /** 470 * Window was closed. 472 471 * @param rw The render window it occured in 473 472 */ 474 473 void GraphicsEngine::windowClosed(Ogre::RenderWindow *rw) 475 474 { 476 // using CommandExecutor in order to avoid depending on Orxonox class.475 // using CommandExecutor in order to avoid depending on Orxonox.h. 477 476 CommandExecutor::execute("exit", false); 478 477 } -
code/trunk/src/orxonox/GraphicsEngine.h
r1563 r1625 47 47 48 48 49 namespace orxonox {50 49 namespace orxonox 50 { 51 51 /** 52 52 @brief Graphics engine manager class … … 72 72 int getWindowHeight() const; 73 73 float getWindowAspectRatio() const; 74 float getAverageFPS() const 75 { if (renderWindow_) return this->renderWindow_->getAverageFPS(); else return 0.0f; } 74 float getAverageFramesPerSecond() const { return this->avgFramesPerSecond_; } 75 float getAverageTickTime() const { return this->avgTickTime_; } 76 void setAverageTickTime(float tickTime) { this->avgTickTime_ = tickTime; } 77 void setAverageFramesPerSecond(float fps) { this->avgFramesPerSecond_ = fps; } 78 79 void setWindowActivity(bool activity) 80 { if (this->renderWindow_) this->renderWindow_->setActive(activity); } 76 81 77 82 void windowMoved (Ogre::RenderWindow* rw); … … 108 113 int ogreLogLevelCritical_; //!< Corresponding Orxonx debug level for LL_CRITICAL 109 114 unsigned int detailLevelParticle_; //!< Detail level of particle effects (0: off, 1: low, 2: normal, 3: high) 115 float avgTickTime_; //!< time in ms to tick() one frame 116 float avgFramesPerSecond_; //!< number of frames processed in one second 110 117 }; 111 118 } -
code/trunk/src/orxonox/Orxonox.cc
r1608 r1625 69 69 70 70 // objects and tools 71 #include " hud/HUD.h"72 #include " console/InGameConsole.h"71 #include "overlays/OverlayGroup.h" 72 #include "overlays/console/InGameConsole.h" 73 73 #include "objects/Tickable.h" 74 74 #include "objects/Backlight.h" … … 77 77 #include "GraphicsEngine.h" 78 78 #include "Settings.h" 79 #include "Radar.h" 79 80 80 81 // globals for the server or client … … 96 97 * Create a new instance of Orxonox. Avoid doing any actual work here. 97 98 */ 98 Orxonox::Orxonox() :99 ogre_(0),100 //auMan_(0),101 timer_(0),102 // turn on frame smoothing by setting a value different from 0103 frameSmoothingTime_(0.0f),104 orxonoxHUD_(0),105 bAbort_(false),106 timefactor_(1.0f),107 mode_(STANDALONE),108 serverIp_(""),109 serverPort_(NETWORK_PORT)99 Orxonox::Orxonox() 100 : ogre_(0) 101 , startLevel_(0) 102 , hud_(0) 103 , radar_(0) 104 //, auMan_(0) 105 , timer_(0) 106 , bAbort_(false) 107 , timefactor_(1.0f) 108 , mode_(STANDALONE) 109 , serverIp_("") 110 , serverPort_(NETWORK_PORT) 110 111 { 111 112 } … … 117 118 { 118 119 // keep in mind: the order of deletion is very important! 119 this->orxonoxHUD_->destroy(); 120 Loader::unload(startLevel_); 121 if (this->startLevel_) 122 delete this->startLevel_; 123 124 Loader::unload(hud_); 125 if (this->hud_) 126 delete this->hud_; 127 128 if (this->radar_) 129 delete this->radar_; 130 120 131 Loader::close(); 121 InputManager::destroy();122 132 //if (this->auMan_) 123 133 // delete this->auMan_; … … 125 135 if (this->timer_) 126 136 delete this->timer_; 137 InputManager::destroy(); 127 138 GraphicsEngine::getSingleton().destroy(); 128 139 … … 335 346 336 347 // Load the HUD 337 COUT(3) << "Orxonox: Loading HUD..." << std::endl; 338 orxonoxHUD_ = &HUD::getSingleton(); 339 orxonoxHUD_->initialise(); 348 COUT(3) << "Orxonox: Loading HUD" << std::endl; 349 hud_ = new Level(Settings::getDataPath() + "overlay/hud.oxo"); 350 Loader::load(hud_); 351 352 // Start the Radar 353 this->radar_ = new Radar(); 340 354 341 355 return true; … … 398 412 bool Orxonox::loadScene() 399 413 { 400 Level* startlevel= new Level("levels/sample.oxw");401 Loader::open(start level);414 startLevel_ = new Level("levels/sample.oxw"); 415 Loader::open(startLevel_); 402 416 403 417 return true; … … 424 438 425 439 426 // Contains the times of recently fired events427 // eventTimes[4] is the list for the times required for the fps counter428 std::deque<unsigned long> eventTimes[3];429 // Clear event times430 for (int i = 0; i < 3; ++i)431 eventTimes[i].clear();432 433 440 // use the ogre timer class to measure time. 434 441 if (!timer_) 435 442 timer_ = new Ogre::Timer(); 443 444 unsigned long frameCount = 0; 445 446 // TODO: this would very well fit into a configValue 447 const unsigned long refreshTime = 200000; 448 unsigned long refreshStartTime = 0; 449 unsigned long tickTime = 0; 450 unsigned long oldFrameCount = 0; 451 452 unsigned long timeBeforeTick = 0; 453 unsigned long timeBeforeTickOld = 0; 454 unsigned long timeAfterTick = 0; 455 456 COUT(3) << "Orxonox: Starting the main loop." << std::endl; 457 436 458 timer_->reset(); 437 438 float renderTime = 0.0f;439 float frameTime = 0.0f;440 // clock_t time = 0;441 442 //Ogre::SceneManager* mSceneMgr = GraphicsEngine::getSingleton().getSceneManager();443 //Ogre::Viewport* mViewport = mSceneMgr->getCurrentViewport();444 445 //Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "Bloom");446 //Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "MotionBlur");447 448 COUT(3) << "Orxonox: Starting the main loop." << std::endl;449 459 while (!bAbort_) 450 460 { 451 461 // get current time 452 unsigned long now = timer_->getMilliseconds(); 453 454 // create an event to pass to the frameStarted method in ogre 455 Ogre::FrameEvent evt; 456 evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); 457 evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[1]); 458 frameTime += evt.timeSinceLastFrame; 459 460 // show the current time in the HUD 461 // HUD::getSingleton().setTime(now); 462 if (mode_ != DEDICATED && frameTime > 0.4f) 463 { 464 HUD::getSingleton().setRenderTimeRatio(renderTime / frameTime); 465 frameTime = 0.0f; 466 renderTime = 0.0f; 467 } 468 469 // tick the core 470 Core::tick((float)evt.timeSinceLastFrame); 462 timeBeforeTickOld = timeBeforeTick; 463 timeBeforeTick = timer_->getMicroseconds(); 464 float dt = (timeBeforeTick - timeBeforeTickOld) / 1000000.0; 465 466 467 // tick the core (needs real time for input and tcl thread management) 468 Core::tick(dt); 469 471 470 // Call those objects that need the real time 472 471 for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it) 473 it->tick( (float)evt.timeSinceLastFrame);472 it->tick(dt); 474 473 // Call the scene objects 475 474 for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it) 476 it->tick((float)evt.timeSinceLastFrame * this->timefactor_); 477 //AudioManager::tick(); 475 it->tick(dt * this->timefactor_); 476 477 // call server/client with normal dt 478 478 if (client_g) 479 client_g->tick( (float)evt.timeSinceLastFrame);479 client_g->tick(dt * this->timefactor_); 480 480 if (server_g) 481 server_g->tick((float)evt.timeSinceLastFrame); 481 server_g->tick(dt * this->timefactor_); 482 483 484 // get current time once again 485 timeAfterTick = timer_->getMicroseconds(); 486 487 tickTime += timeAfterTick - timeBeforeTick; 488 if (timeAfterTick > refreshStartTime + refreshTime) 489 { 490 GraphicsEngine::getSingleton().setAverageTickTime( 491 (float)tickTime * 0.001 / (frameCount - oldFrameCount)); 492 GraphicsEngine::getSingleton().setAverageFramesPerSecond( 493 (float)(frameCount - oldFrameCount) / (timeAfterTick - refreshStartTime) * 1000000.0); 494 oldFrameCount = frameCount; 495 tickTime = 0; 496 refreshStartTime = timeAfterTick; 497 } 498 482 499 483 500 // don't forget to call _fireFrameStarted in ogre to make sure 484 501 // everything goes smoothly 502 Ogre::FrameEvent evt; 503 evt.timeSinceLastFrame = dt; 504 evt.timeSinceLastEvent = dt; // note: same time, but shouldn't matter anyway 485 505 ogreRoot._fireFrameStarted(evt); 486 487 // get current time488 now = timer_->getMilliseconds();489 calculateEventTime(now, eventTimes[2]);490 506 491 507 if (mode_ != DEDICATED) … … 494 510 // This calls the WindowEventListener objects. 495 511 Ogre::WindowEventUtilities::messagePump(); 512 // make sure the window stays active even when not focused 513 // (probably only necessary on windows) 514 GraphicsEngine::getSingleton().setWindowActivity(true); 496 515 497 516 // render … … 499 518 } 500 519 501 // get current time502 now = timer_->getMilliseconds();503 504 // create an event to pass to the frameEnded method in ogre505 evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]);506 renderTime += calculateEventTime(now, eventTimes[2]);507 508 520 // again, just to be sure ogre works fine 509 ogreRoot._fireFrameEnded(evt); 510 //msleep(500); 521 ogreRoot._fireFrameEnded(evt); // note: uses the same time as _fireFrameStarted 522 523 ++frameCount; 511 524 } 512 525 … … 518 531 return true; 519 532 } 520 521 /**522 Method for calculating the average time between recently fired events.523 Code directly taken from OgreRoot.cc524 @param now The current time in ms.525 @param type The type of event to be considered.526 */527 float Orxonox::calculateEventTime(unsigned long now, std::deque<unsigned long> ×)528 {529 // Calculate the average time passed between events of the given type530 // during the last frameSmoothingTime_ seconds.531 532 times.push_back(now);533 534 if(times.size() == 1)535 return 0;536 537 // Times up to frameSmoothingTime_ seconds old should be kept538 unsigned long discardThreshold = (unsigned long)(frameSmoothingTime_ * 1000.0f);539 540 // Find the oldest time to keep541 std::deque<unsigned long>::iterator it = times.begin();542 // We need at least two times543 std::deque<unsigned long>::iterator end = times.end() - 2;544 545 while(it != end)546 {547 if (now - *it > discardThreshold)548 ++it;549 else550 break;551 }552 553 // Remove old times554 times.erase(times.begin(), it);555 556 return (float)(times.back() - times.front()) / ((times.size() - 1) * 1000);557 }558 533 } -
code/trunk/src/orxonox/Orxonox.h
r1563 r1625 62 62 63 63 void abortRequest(); 64 //inline audio::AudioManager* getAudioManagerPointer() { return auMan_; };65 64 66 65 static Orxonox* getSingleton(); … … 93 92 private: 94 93 GraphicsEngine* ogre_; //!< our dearest graphics engine <3 94 Level* startLevel_; //!< current hard coded default level 95 Level* hud_; //!< 'level' object fo the HUD 96 Radar* radar_; //!< represents the Radar (not the HUD part) 95 97 //audio::AudioManager* auMan_; //!< audio manager 96 98 Ogre::Timer* timer_; //!< Main loop timer 97 // TODO: make this a config-value by creating a config class for orxonox98 float frameSmoothingTime_;99 HUD* orxonoxHUD_;100 99 bool bAbort_; //!< aborts the render loop if true 101 100 float timefactor_; //!< A factor to change the gamespeed -
code/trunk/src/orxonox/OrxonoxPrereqs.h
r1564 r1625 62 62 namespace orxonox 63 63 { 64 namespace LODParticle 65 { 66 enum LOD 64 namespace LODParticle 67 65 { 68 off = 0, 69 low = 1, 70 normal = 2, 71 high = 3 72 }; 73 } 66 enum LOD 67 { 68 off = 0, 69 low = 1, 70 normal = 2, 71 high = 3 72 }; 73 } 74 74 75 class GraphicsEngine;76 class Orxonox;75 class GraphicsEngine; 76 class Orxonox; 77 77 78 // objects 79 class Ambient; 80 class Backlight; 81 class Camera; 82 class Fighter; 83 class Model; 84 class NPC; 85 class ParticleSpawner; 86 class Skybox; 87 class SpaceShip; 88 class SpaceShipAI; 89 class WorldEntity; 78 class RadarViewable; 79 class Radar; 80 class RadarListener; 90 81 91 class Projectile; 92 class BillboardProjectile; 93 class RotatingProjectile; 94 class ParticleProjectile; 82 // objects 83 class Ambient; 84 class Backlight; 85 class Camera; 86 class Fighter; 87 class Model; 88 class NPC; 89 class ParticleSpawner; 90 class Skybox; 91 class SpaceShip; 92 class SpaceShipAI; 93 class WorldEntity; 95 94 96 class AmmunitionDump; 97 class Bullet; 98 class BulletManager; 99 class BaseWeapon; 100 class BarrelGun; 101 class WeaponStation; 95 class Projectile; 96 class BillboardProjectile; 97 class RotatingProjectile; 98 class ParticleProjectile; 102 99 103 // tools104 class BillboardSet;105 class Light;106 class Mesh;107 template <class T>108 class Timer;109 class TimerBase;100 // tools 101 class BillboardSet; 102 class Light; 103 class Mesh; 104 class ParticleInterface; 105 template <class T> 106 class Timer; 110 107 111 // particle 112 class ParticleInterface; 113 114 // hud 115 class BarOverlayElement; 116 class BarOverlayElementFactory; 117 class HUD; 118 class Navigation; 119 class RadarObject; 120 class RadarOverlayElement; 121 class RadarOverlayElementFactory; 122 123 //console 124 class InGameConsole; 108 // overlays 109 class BarColour; 110 class DebugFPSText; 111 class DebugRTRText; 112 class HUDBar; 113 class HUDNavigation; 114 class HUDRadar; 115 class HUDSpeedBar; 116 class InGameConsole; 117 class OrxonoxOverlay; 118 class OverlayGroup; 119 class OverlayText; 125 120 } 126 121 122 namespace Ogre 123 { 124 // some got forgotten in OgrePrerequisites 125 class BorderPanelOverlayElement; 126 class PanelOverlayElement; 127 class TextAreaOverlayElement; 128 } 127 129 128 130 #endif /* _OrxonoxPrereqs_H__ */ -
code/trunk/src/orxonox/objects/Ambient.cc
r1505 r1625 73 73 74 74 } 75 76 void Ambient:: loadParams(TiXmlElement* xmlElem)75 76 void Ambient::setAmbientLight(const ColourValue& colour) 77 77 { 78 if (xmlElem->Attribute("colourvalue")) 79 { 80 SubString colourvalues(xmlElem->Attribute("colourvalue"), ','); 81 82 float r, g, b; 83 convertValue<std::string, float>(&r, colourvalues[0]); 84 convertValue<std::string, float>(&g, colourvalues[1]); 85 convertValue<std::string, float>(&b, colourvalues[2]); 86 87 this->setAmbientLight(ColourValue(r, g, b)); 88 89 COUT(4) << "Loader: Set ambient light: "<<r<<" " << g << " " << b << std::endl << std::endl; 90 } 91 } 92 93 void Ambient::setAmbientLight(const ColourValue& colour) 94 { 95 GraphicsEngine::getSingleton().getSceneManager()->setAmbientLight(colour); 78 GraphicsEngine::getSingleton().getSceneManager()->setAmbientLight(colour); 96 79 ambientLight_=colour; 97 }80 } 98 81 99 82 /** -
code/trunk/src/orxonox/objects/Ambient.h
r1505 r1625 44 44 virtual ~Ambient(); 45 45 46 void loadParams(TiXmlElement* xmlElem);47 46 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); 48 47 void setAmbientLight(const ColourValue& colour); -
code/trunk/src/orxonox/objects/NPC.cc
r1505 r1625 45 45 NPC::~NPC() 46 46 { 47 }48 49 void NPC::loadParams(TiXmlElement* xmlElem)50 {51 Model::loadParams(xmlElem);52 47 } 53 48 -
code/trunk/src/orxonox/objects/NPC.h
r1505 r1625 48 48 NPC(); 49 49 virtual ~NPC(); 50 virtual void loadParams(TiXmlElement* xmlElem);51 50 void tick(float dt); 52 51 void update(); -
code/trunk/src/orxonox/objects/SpaceShip.cc
r1608 r1625 43 43 #include "core/XMLPort.h" 44 44 #include "core/ConsoleCommand.h" 45 #include "core/input/InputManager.h"46 45 47 46 #include "network/Client.h" 48 47 49 #include "hud/HUD.h"50 48 #include "tools/ParticleInterface.h" 51 49 … … 118 116 this->timeToReload_ = 0; 119 117 120 this->setMouseEventCallback_ = false;121 118 this->bLMousePressed_ = false; 122 119 this->bRMousePressed_ = false; 123 120 this->mouseXRotation_ = 0; 124 121 this->mouseYRotation_ = 0; 125 this->mouseX_ = 0;126 this->mouseY_ = 0;127 122 this->myShip_ = false; 128 123 … … 142 137 this->teamNr_ = 0; 143 138 this->health_ = 100; 139 140 this->radarObject_ = static_cast<WorldEntity*>(this); 144 141 } 145 142 … … 161 158 delete this->backlight_; 162 159 163 if (this->setMouseEventCallback_)164 InputManager::removeMouseHandler("SpaceShip");165 166 160 if (this->cam_) 167 161 delete this->cam_; 168 169 if (!this->myShip_)170 HUD::getSingleton().removeRadarObject(this);171 162 } 172 163 } … … 177 168 myShip_=true; 178 169 else 179 HUD::getSingleton().addRadarObject(this,this->getProjectileColour());170 this->setRadarObjectColour(this->getProjectileColour()); 180 171 } 181 172 if(Model::create()) … … 418 409 419 410 currentDir_ = getOrientation()*initialDir_; 420 411 currentOrth_ = getOrientation()*initialOrth_; 421 412 422 413 if (this->cam_) -
code/trunk/src/orxonox/objects/SpaceShip.h
r1608 r1625 36 36 #include "Camera.h" 37 37 #include "Model.h" 38 #include "RadarViewable.h" 38 39 #include "tools/BillboardSet.h" 39 40 40 41 namespace orxonox 41 42 { 42 class _OrxonoxExport SpaceShip : public Model 43 class _OrxonoxExport SpaceShip : public Model, public RadarViewable 43 44 { 44 45 public: … … 131 132 Vector3 currentOrth_; 132 133 bool bInvertYAxis_; 133 bool setMouseEventCallback_;134 134 bool bLMousePressed_; 135 135 bool bRMousePressed_; -
code/trunk/src/orxonox/objects/WorldEntity.cc
r1602 r1625 95 95 } 96 96 97 void WorldEntity::loadParams(TiXmlElement* xmlElem)98 {99 100 BaseObject::loadParams(xmlElem);101 create();102 }103 104 97 105 98 void WorldEntity::setYawPitchRoll(const Degree& yaw, const Degree& pitch, const Degree& roll) -
code/trunk/src/orxonox/objects/WorldEntity.h
r1602 r1625 51 51 52 52 virtual void tick(float dt); 53 virtual void loadParams(TiXmlElement* xmlElem);54 53 virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); 55 54 virtual inline bool create(){ return Synchronisable::create(); } … … 74 73 inline const Vector3& getPosition() const 75 74 { return this->node_->getPosition(); } 75 inline const Vector3& getWorldPosition() const 76 { return this->node_->getWorldPosition(); } 76 77 77 78 inline void translate(const Vector3& d, Ogre::Node::TransformSpace relativeTo=Ogre::Node::TS_PARENT) … … 101 102 inline const Ogre::Quaternion& getOrientation() 102 103 { return this->node_->getOrientation(); } 104 inline const Ogre::Quaternion& getWorldOrientation() 105 { return this->node_->getWorldOrientation(); } 103 106 inline void setOrientation(const Ogre::Quaternion& quat) 104 107 { this->node_->setOrientation(quat); } -
code/trunk/src/orxonox/overlays/OrxonoxOverlay.h
r1624 r1625 76 76 77 77 //! Shows the overlay with an detour to BaseObject::visibility_ 78 void show() { this->setVisib ility(true); }78 void show() { this->setVisible(true); } 79 79 //! Hides the overlay with an detour to BaseObject::visibility_ 80 void hide() { this->setVisib ility(false); }80 void hide() { this->setVisible(false); } 81 81 82 82 /** Sets whether the aspect of the overlay is corrected. -
code/trunk/src/orxonox/overlays/OverlayGroup.cc
r1624 r1625 138 138 { 139 139 if ((*it)->getName() == name) 140 (*it)->setVisib ility(!((*it)->isVisible()));140 (*it)->setVisible(!((*it)->isVisible())); 141 141 } 142 142 } -
code/trunk/src/orxonox/overlays/hud/HUDNavigation.cc
r1624 r1625 97 97 98 98 // hide at first 99 this->setVisib ility(false);99 this->setVisible(false); 100 100 } 101 101
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