Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Aug 31, 2008, 2:37:00 PM (16 years ago)
Author:
rgrieder
Message:

Moved most of the GraphicsEngine code to GSRoot and GSGraphics.
GraphicsEngine is now more of a legacy object to ensure functionality until there is a new solution.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/gui/src/core/GameState.h

    r1674 r1686  
    118118        void deactivate();
    119119
    120         const std::string                          name_;
    121         Operations                                 operation_;
    122         GameState*                             parent_;
    123         GameState*                                 activeChild_;
    124         //bool                                       bPauseParent_;
    125         std::map<std::string, GameState*>      allChildren_;
    126         std::map<GameState*, GameState*>   grandchildrenToChildren_;
     120        const std::string                   name_;
     121        Operations                          operation_;
     122        GameState*                          parent_;
     123        GameState*                          activeChild_;
     124        //bool                                bPauseParent_;
     125        std::map<std::string, GameState*>   allChildren_;
     126        std::map<GameState*, GameState*>    grandchildrenToChildren_;
    127127    };
    128128}
Note: See TracChangeset for help on using the changeset viewer.