Changeset 1827 for code/branches/network/src
- Timestamp:
- Sep 23, 2008, 12:46:37 AM (16 years ago)
- Location:
- code/branches/network/src/network
- Files:
-
- 6 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/network/src/network/GamestateClient.cc
r1775 r1827 189 189 return 0; 190 190 } 191 // assert(base); //TODO: fix this191 // assert(base); //TODO: fix this 192 192 packet::Gamestate *undiffed = gs->undiff(base); 193 193 delete gs; -
code/branches/network/src/network/GamestateManager.cc
r1800 r1827 133 133 gs = reference->doSelection(clientID); 134 134 // gs = new packet::Gamestate(*reference); 135 // gs = new packet::Gamestate(*reference); 135 136 // save the (undiffed) gamestate in the clients gamestate map 136 137 gamestateMap_[clientID].insert(std::pair<int, packet::Gamestate*>(gs->getID(), gs)); -
code/branches/network/src/network/Synchronisable.cc
r1800 r1827 120 120 Synchronisable *Synchronisable::fabricate(unsigned char*& mem, int mode) 121 121 { 122 unsigned int size, objectID, classID; 123 size = *(unsigned int *)mem; 124 objectID = *(unsigned int*)(mem+sizeof(unsigned int)); 125 classID = *(unsigned int*)(mem+2*sizeof(unsigned int)); 126 127 orxonox::Identifier* id = GetIdentifier(classID); 122 synchronisableHeader *header = (synchronisableHeader *)mem; 123 124 orxonox::Identifier* id = GetIdentifier(header->classID); 128 125 assert(id); 129 126 orxonox::BaseObject *bo = id->fabricate(); 130 127 Synchronisable *no = dynamic_cast<Synchronisable *>(bo); 131 128 assert(no); 132 no->objectID= objectID;133 no->classID= classID;129 no->objectID=header->objectID; 130 no->classID=header->classID; 134 131 COUT(3) << "fabricate objectID: " << no->objectID << " classID: " << no->classID << std::endl; 135 132 // update data and create object/entity... … … 228 225 229 226 // start copy header 230 memcpy(mem, &size, sizeof(unsigned int));231 mem+=sizeof(unsigned int);232 memcpy(mem, &(this->objectID), sizeof(unsigned int));233 mem+=sizeof(unsigned int);234 memcpy(mem, &(this->classID), sizeof(unsigned int));235 mem+=sizeof(unsigned int);236 tempsize+=12;227 synchronisableHeader *header = (synchronisableHeader *)mem; 228 header->size = size; 229 header->objectID = this->objectID; 230 header->classID = this->classID; 231 header->dataAvailable = true; 232 tempsize+=sizeof(synchronisableHeader); 233 mem+=sizeof(synchronisableHeader); 237 234 // end copy header 238 235 … … 241 238 // copy to location 242 239 for(i=syncList->begin(); i!=syncList->end(); ++i){ 243 //(std::memcpy(retVal.data+n, (const void*)(&(i->size)), sizeof(int));244 240 if( ((*i)->mode & mode) == 0 ){ 245 241 COUT(5) << "not getting data: " << std::endl; … … 284 280 unsigned char *data=mem; 285 281 // start extract header 286 if(!isMyData(mem)) 282 synchronisableHeader *syncHeader = (synchronisableHeader *)mem; 283 assert(syncHeader->objectID==this->objectID); 284 if(syncHeader->dataAvailable==false){ 285 mem+=syncHeader->size; 287 286 return true; 288 unsigned int objectID, classID, size; 289 size = *(int *)mem; 290 mem+=sizeof(size); 291 objectID = *(int *)mem; 292 mem+=sizeof(objectID); 293 classID = *(int *)mem; 294 mem+=sizeof(classID); 287 } 288 289 mem+=sizeof(synchronisableHeader); 295 290 // stop extract header 296 assert(this->objectID== objectID);297 assert(this->classID==classID); 298 299 COUT(5) << "Synchronisable: objectID " << objectID << ", classID " << classID << " size: " <<size << " synchronising data" << std::endl;300 for(i=syncList->begin(); i!=syncList->end() && mem <= data+s ize; i++){291 assert(this->objectID==syncHeader->objectID); 292 // assert(this->classID==syncHeader->classID); //TODO: fix this!!! maybe a problem with the identifier ? 293 294 COUT(5) << "Synchronisable: objectID " << syncHeader->objectID << ", classID " << syncHeader->classID << " size: " << syncHeader->size << " synchronising data" << std::endl; 295 for(i=syncList->begin(); i!=syncList->end() && mem <= data+syncHeader->size; i++){ 301 296 if( ((*i)->mode ^ mode) == 0 ){ 302 297 COUT(5) << "synchronisable: not updating variable " << std::endl; … … 382 377 bool Synchronisable::isMyData(unsigned char* mem) 383 378 { 384 unsigned int objectID, classID, size; 385 size = *(int *)mem; 386 mem+=sizeof(size); 387 objectID = *(int *)mem; 388 mem+=sizeof(objectID); 389 classID = *(int *)mem; 390 mem+=sizeof(classID); 391 392 assert(classID == this->classID); 393 return (objectID == this->objectID); 379 synchronisableHeader *header = (synchronisableHeader *)mem; 380 assert(header->objectID==this->objectID); 381 return header->dataAvailable; 394 382 } 395 383 -
code/branches/network/src/network/Synchronisable.h
r1800 r1827 62 62 struct synchronisableHeader{ 63 63 unsigned int size; 64 bool dataAvailable; 64 65 unsigned int objectID; 65 66 unsigned int classID; -
code/branches/network/src/network/packet/Gamestate.cc
r1800 r1827 101 101 }// stop allocate additional memory 102 102 103 if(it->doSelection(id))104 dataMap_[*it]=mem; // save the mem location of the synchronisable data103 //if(it->doSelection(id)) 104 dataMap_[mem-data_]=(*it); // save the mem location of the synchronisable data 105 105 if(!it->getData(mem, id, mode)) 106 106 return false; // mem pointer gets automatically increased because of call by reference … … 130 130 assert(!HEADER->compressed); 131 131 assert(!HEADER->diffed); 132 unsigned int size, objectID, classID;133 132 unsigned char *mem=data_+sizeof(GamestateHeader); 134 133 // get the start of the Synchronisable list … … 138 137 // update the data of the objects we received 139 138 while(mem < data_+sizeof(GamestateHeader)+HEADER->datasize){ 140 size = *(unsigned int *)mem; 141 objectID = *(unsigned int*)(mem+sizeof(unsigned int)); 142 classID = *(unsigned int*)(mem+2*sizeof(unsigned int)); 143 144 s = Synchronisable::getSynchronisable( objectID ); 139 synchronisableHeader *objectheader = (synchronisableHeader*)mem; 140 141 s = Synchronisable::getSynchronisable( objectheader->objectID ); 145 142 if(!s) 146 143 { … … 195 192 return GamestateHandler::addGamestate(this, getClientID()); 196 193 } 194 195 197 196 198 197 bool Gamestate::compressData() … … 321 320 Gamestate* Gamestate::doSelection(unsigned int clientID){ 322 321 assert(data_); 323 std::map<Synchronisable *, unsigned char *>::iterator it; 324 unsigned char *ndata, *tdata; 325 unsigned int nsize=0; 326 // calculate the size of the new gamestate 322 std::map<unsigned int, Synchronisable *>::iterator it; 323 324 Gamestate *gs = new Gamestate(*this); 325 unsigned char *ndata = gs->data_ + sizeof(GamestateHeader); 326 synchronisableHeader *objectheader; 327 unsigned int objectOffset; 328 329 //copy in the zeros 327 330 for(it=dataMap_.begin(); it!=dataMap_.end(); it++){ 328 if(it->first->doSelection(HEADER->id)) 329 nsize+=*(unsigned int*)it->second; 330 } 331 ndata = new unsigned char[nsize+sizeof(GamestateHeader)]; 332 tdata = ndata; 333 tdata += sizeof(GamestateHeader); 331 objectheader = (synchronisableHeader*)ndata; 332 unsigned int objectsize = objectheader->size; 333 assert(it->second->objectID==objectheader->objectID); 334 objectOffset=sizeof(unsigned int)+sizeof(bool); //skip the size and the availableDate variables in the objectheader 335 if(!it->second->doSelection(HEADER->id)){ 336 while(objectOffset<objectsize){ 337 objectheader->dataAvailable=false; 338 *(ndata+objectOffset)=0; // set to 0 339 objectOffset++; 340 } 341 assert(objectOffset==objectsize); 342 } 343 ndata+=objectsize; 344 } 345 return gs; 346 } 347 348 349 Gamestate* Gamestate::intelligentDiff(Gamestate *base, unsigned int clientID){ 350 // asserts 351 assert(data_); 352 assert(base->data_); 353 assert(!GAMESTATE_HEADER(base->data_)->diffed); 354 assert(!GAMESTATE_HEADER(base->data_)->compressed); 355 assert(!HEADER->compressed); 356 assert(!HEADER->diffed); 357 358 //preparations 359 std::map<unsigned int, Synchronisable *>::iterator it; 360 unsigned char *origdata, *basedata, *destdata, *ndata; 361 unsigned int objectOffset, streamOffset=0; //data offset 362 unsigned int minsize = (HEADER->datasize < GAMESTATE_HEADER(base->data_)->datasize) ? HEADER->datasize : GAMESTATE_HEADER(base->data_)->datasize; 363 synchronisableHeader *origheader; 364 synchronisableHeader *destheader; 365 366 origdata = GAMESTATE_START(this->data_); 367 basedata = GAMESTATE_START(base->data_); 368 ndata = new unsigned char[HEADER->datasize + sizeof(GamestateHeader)]; 369 destdata = ndata + sizeof(GamestateHeader); 370 371 // do the diff 334 372 for(it=dataMap_.begin(); it!=dataMap_.end(); it++){ 335 if(it->first->doSelection(HEADER->id)){ 336 memcpy(tdata, it->second, *(unsigned int*)it->second); // copy over the saved data of the synchronisable 337 tdata += *(unsigned int*)it->second; 338 } 339 } 340 COUT(3) << "oldsize: " << HEADER->datasize << " newsize: " << nsize << std::endl; 373 assert(streamOffset<HEADER->datasize); 374 bool sendData = it->second->doSelection(HEADER->id); 375 origheader = (synchronisableHeader *)(origdata+streamOffset); 376 destheader = (synchronisableHeader *)(destdata+streamOffset); 377 378 //copy and partially diff the object header 379 assert(sizeof(synchronisableHeader)==3*sizeof(unsigned int)+sizeof(bool)); 380 *(unsigned int*)destdata = *(unsigned int*)origdata; //size (do not diff) 381 *(bool*)(destdata+sizeof(unsigned int)) = sendData; 382 if(sendData){ 383 *(unsigned int*)(destdata+sizeof(unsigned int)+sizeof(bool)) = *(unsigned int*)(basedata+sizeof(unsigned int)+sizeof(bool)) ^ *(unsigned int*)(origdata+sizeof(unsigned int)+sizeof(bool)); //objectid (diff it) 384 *(unsigned int*)(destdata+2*sizeof(unsigned int)+sizeof(bool)) = *(unsigned int*)(basedata+2*sizeof(unsigned int)+sizeof(bool)) ^ *(unsigned int*)(origdata+2*sizeof(unsigned int)+sizeof(bool)); //classid (diff it) 385 }else{ 386 *(unsigned int*)(destdata+sizeof(unsigned int)+sizeof(bool)) = 0; 387 *(unsigned int*)(destdata+2*sizeof(unsigned int)+sizeof(bool)) = 0; 388 } 389 objectOffset=sizeof(synchronisableHeader); 390 streamOffset+=sizeof(synchronisableHeader); 391 392 //now handle the object data or fill with zeros 393 while(objectOffset<origheader->size ){ 394 395 if(sendData && streamOffset<minsize) 396 *(destdata+objectOffset)=*(basedata+objectOffset)^*(origdata+objectOffset); // do the xor 397 else if(sendData) 398 *(destdata+objectOffset)=((unsigned char)0)^*(origdata+objectOffset); // xor with 0 (basestream is too short) 399 else 400 *(destdata+objectOffset)=0; // set to 0 because this object should not be transfered 401 402 objectOffset++; 403 streamOffset++; 404 } 405 destdata+=objectOffset; 406 origdata+=objectOffset; 407 basedata+=objectOffset; 408 } 409 410 //copy over the gamestate header and set the diffed flag 341 411 *(GamestateHeader *)ndata = *HEADER; //copy over the header 342 GAMESTATE_HEADER(ndata)->datasize = nsize;343 412 Gamestate *gs = new Gamestate(ndata); 344 assert(HEADER->datasize>=nsize); 413 GAMESTATE_HEADER(ndata)->diffed=true; 414 return gs; 415 } 416 417 Gamestate* Gamestate::intelligentUnDiff(Gamestate *base){ 418 // asserts 419 assert(data_); 420 assert(base->data_); 421 assert(!GAMESTATE_HEADER(base->data_)->diffed); 422 assert(!GAMESTATE_HEADER(base->data_)->compressed); 423 assert(!HEADER->compressed); 424 assert(HEADER->diffed); 425 426 //preparations 427 std::map<unsigned int, Synchronisable *>::iterator it; 428 unsigned char *origdata, *basedata, *destdata, *ndata; 429 unsigned int objectOffset, streamOffset=0; //data offset 430 unsigned int minsize = (HEADER->datasize < GAMESTATE_HEADER(base->data_)->datasize) ? HEADER->datasize : GAMESTATE_HEADER(base->data_)->datasize; 431 synchronisableHeader *origheader; 432 synchronisableHeader *destheader; 433 434 origdata = GAMESTATE_START(this->data_); 435 basedata = GAMESTATE_START(base->data_); 436 ndata = new unsigned char[HEADER->datasize + sizeof(GamestateHeader)]; 437 destdata = ndata + sizeof(GamestateHeader); 438 439 // do the undiff 440 for(it=dataMap_.begin(); it!=dataMap_.end(); it++){ 441 assert(streamOffset<HEADER->datasize); 442 origheader = (synchronisableHeader *)(origdata+streamOffset); 443 destheader = (synchronisableHeader *)(destdata+streamOffset); 444 bool sendData; 445 446 //copy and partially diff the object header 447 assert(sizeof(synchronisableHeader)==3*sizeof(unsigned int)+sizeof(bool)); 448 *(unsigned int*)destdata = *(unsigned int*)origdata; //size (do not diff) 449 *(bool*)(destdata+sizeof(unsigned int)) = *(bool*)(origdata+sizeof(unsigned int)); 450 sendData = *(bool*)(origdata+sizeof(unsigned int)); 451 if(sendData){ 452 *(unsigned int*)(destdata+sizeof(unsigned int)+sizeof(bool)) = *(unsigned int*)(basedata+sizeof(unsigned int)+sizeof(bool)) ^ *(unsigned int*)(origdata+sizeof(unsigned int)+sizeof(bool)); //objectid (diff it) 453 *(unsigned int*)(destdata+2*sizeof(unsigned int)+sizeof(bool)) = *(unsigned int*)(basedata+2*sizeof(unsigned int)+sizeof(bool)) ^ *(unsigned int*)(origdata+2*sizeof(unsigned int)+sizeof(bool)); //classid (diff it) 454 }else{ 455 *(unsigned int*)(destdata+sizeof(unsigned int)+sizeof(bool)) = 0; 456 *(unsigned int*)(destdata+2*sizeof(unsigned int)+sizeof(bool)) = 0; 457 } 458 objectOffset=sizeof(synchronisableHeader); 459 streamOffset+=sizeof(synchronisableHeader); 460 461 //now handle the object data or fill with zeros 462 while(objectOffset<origheader->size ){ 463 464 if(sendData && streamOffset<minsize) 465 *(destdata+objectOffset)=*(basedata+objectOffset)^*(origdata+objectOffset); // do the xor 466 else if(sendData) 467 *(destdata+objectOffset)=((unsigned char)0)^*(origdata+objectOffset); // xor with 0 (basestream is too short) 468 else 469 *(destdata+objectOffset)=0; // set to 0 because this object should not be transfered 470 471 objectOffset++; 472 streamOffset++; 473 } 474 destdata+=objectOffset; 475 origdata+=objectOffset; 476 basedata+=objectOffset; 477 } 478 479 //copy over the gamestate header and set the diffed flag 480 *(GamestateHeader *)ndata = *HEADER; //copy over the header 481 Gamestate *gs = new Gamestate(ndata); 482 GAMESTATE_HEADER(ndata)->diffed=false; 345 483 return gs; 346 484 } -
code/branches/network/src/network/packet/Gamestate.h
r1800 r1827 74 74 int getBaseID(); 75 75 Gamestate *diff(Gamestate *base); 76 Gamestate* intelligentDiff(Gamestate *base, unsigned int clientID); 77 Gamestate *undiff(Gamestate *base); 78 Gamestate* intelligentUnDiff(Gamestate *base); 76 79 Gamestate* doSelection(unsigned int clientID); 77 Gamestate *undiff(Gamestate *base);78 80 bool compressData(); 79 81 bool decompressData(); … … 88 90 unsigned int calcGamestateSize(unsigned int id, int mode=0x0); 89 91 void removeObject(orxonox::ObjectListIterator<Synchronisable> &it); 90 std::map< Synchronisable *, unsigned char*> dataMap_;92 std::map<unsigned int, Synchronisable*> dataMap_; 91 93 }; 92 94
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