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Changeset 1954 in orxonox.OLD for orxonox


Ignore:
Timestamp:
Jun 15, 2004, 4:52:33 PM (20 years ago)
Author:
chris
Message:

orxonox/branches/chris: Zusätzliche Vektorgeometriefunktionen implementiert (Ebenen, Linien, etc.)

Location:
orxonox/branches/chris/core
Files:
2 edited

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Unmodified
Added
Removed
  • orxonox/branches/chris/core/vector.cc

    r1939 r1954  
    168168  return f * 180 / PI;
    169169}
     170
     171/**
     172   \brief create a rotation from a vector
     173   \param v: a vector
     174*/
     175Rotation::Rotation (const Vector& v)
     176{
     177  Vector x = Vector( 1, 0, 0);
     178  Vector axis = x.cross( v);
     179  axis.normalize();
     180  float angle = angle_rad( x, v);
     181  float ca = cos(angle);
     182  float sa = sin(angle);
     183  m[0] = 1.0f+(1.0f-ca)*(axis.x*axis.x-1.0f);
     184  m[1] = -axis.z*sa+(1.0f-ca)*axis.x*axis.y;
     185  m[2] = axis.y*sa+(1.0f-ca)*axis.x*axis.z;
     186  m[3] = axis.z*sa+(1.0f-ca)*axis.x*axis.y;
     187  m[4] = 1.0f+(1.0f-ca)*(axis.y*axis.y-1.0f);
     188  m[5] = -axis.x*sa+(1.0f-ca)*axis.y*axis.z;
     189  m[6] = -axis.y*sa+(1.0f-ca)*axis.x*axis.z;
     190  m[7] = axis.x*sa+(1.0f-ca)*axis.y*axis.z;
     191  m[8] = 1.0f+(1.0f-ca)*(axis.z*axis.z-1.0f);
     192}
     193
     194/**
     195   \brief creates a rotation from an axis and an angle (radians!)
     196   \param axis: the rotational axis
     197   \param angle: the angle in radians
     198*/
     199Rotation::Rotation (const Vector& axis, float angle)
     200{
     201  float ca, sa;
     202  ca = cos(angle);
     203  sa = sin(angle);
     204  m[0] = 1.0f+(1.0f-ca)*(axis.x*axis.x-1.0f);
     205  m[1] = -axis.z*sa+(1.0f-ca)*axis.x*axis.y;
     206  m[2] = axis.y*sa+(1.0f-ca)*axis.x*axis.z;
     207  m[3] = axis.z*sa+(1.0f-ca)*axis.x*axis.y;
     208  m[4] = 1.0f+(1.0f-ca)*(axis.y*axis.y-1.0f);
     209  m[5] = -axis.x*sa+(1.0f-ca)*axis.y*axis.z;
     210  m[6] = -axis.y*sa+(1.0f-ca)*axis.x*axis.z;
     211  m[7] = axis.x*sa+(1.0f-ca)*axis.y*axis.z;
     212  m[8] = 1.0f+(1.0f-ca)*(axis.z*axis.z-1.0f);
     213}
     214
     215/**
     216   \brief creates a rotation from euler angles (pitch/yaw/roll)
     217   \param pitch: rotation around z (in radians)
     218   \param yaw: rotation around y (in radians)
     219   \param roll: rotation around x (in radians)
     220*/
     221Rotation::Rotation ( float pitch, float yaw, float roll)
     222{
     223  float cy, sy, cr, sr, cp, sp;
     224  cy = cos(yaw);
     225  sy = sin(yaw);
     226  cr = cos(roll);
     227  sr = sin(roll);
     228  cp = cos(pitch);
     229  sp = sin(pitch);
     230  m[0] = cy*cr;
     231  m[1] = -cy*sr;
     232  m[2] = sy;
     233  m[3] = cp*sr+sp*sy*cr;
     234  m[4] = cp*cr-sp*sr*sy;
     235  m[5] = -sp*cy;
     236  m[6] = sp*sr-cp*sy*cr;
     237  m[7] = sp*cr+cp*sy*sr;
     238  m[8] = cp*cy;
     239}
     240
     241/**
     242   \brief creates a nullrotation
     243*/
     244Rotation::Rotation ()
     245{
     246  m[0] = 1.0f;
     247  m[1] = 0.0f;
     248  m[2] = 0.0f;
     249  m[3] = 0.0f;
     250  m[4] = 1.0f;
     251  m[5] = 0.0f;
     252  m[6] = 0.0f;
     253  m[7] = 0.0f;
     254  m[8] = 1.0f;
     255}
     256
     257/**
     258   \brief rotates the vector by the given rotation
     259   \param v: a vector
     260   \param r: a rotation
     261*/
     262Vector rotate_vector( const Vector& v, const Rotation& r)
     263{
     264  Vector t;
     265 
     266  t.x = v.x * r.m[0] + v.y * r.m[1] + v.z * r.m[2];
     267  t.y = v.x * r.m[3] + v.y * r.m[4] + v.z * r.m[5];
     268  t.z = v.x * r.m[6] + v.y * r.m[7] + v.z * r.m[8];
     269
     270  return t;
     271}
     272
     273/**
     274   \brief calculate the distance between two lines
     275   \param l: the other line
     276*/
     277float Line::distance (const Line& l) const
     278{
     279  float q, d;
     280  Vector n = a.cross(l.a);
     281  q = n.dot(r-l.r);
     282  d = n.len();
     283  if( d == 0.0) return 0.0;
     284  return q/d;
     285}
     286
     287/**
     288   \brief calculate the distance between a line and a point
     289   \param v: the point
     290*/
     291float Line::distance_point (const Vector& v) const
     292{
     293  Vector d = v-r;
     294  Vector u = a * d.dot( a);
     295  return (d - u).len();
     296}
     297
     298/**
     299   \brief calculate the two points of minimal distance of two lines
     300   \param l: the other line
     301*/
     302Vector* Line::footpoints (const Line& l) const
     303{
     304  Vector* fp = new Vector[2];
     305  Plane p = Plane (r + a.cross(l.a), r, r + a);
     306  fp[1] = p.intersect_line (l);
     307  p = Plane (fp[1], l.a);
     308  fp[0] = p.intersect_line (*this);
     309  return fp;
     310}
     311
     312/**
     313   \brief calculate the length of a line
     314*/
     315float Line::len() const
     316{
     317  return a.len();
     318}
     319
     320/**
     321   \brief rotate the line by given rotation
     322   \param rot: a rotation
     323*/
     324void Line::rotate (const Rotation& rot)
     325{
     326  Vector t = a + r;
     327  t = rotate_vector( t, rot);
     328  r = rotate_vector( r, rot),
     329  a = t - r;
     330}
     331
     332/**
     333   \brief create a plane from three lines
     334   \param a: first point
     335   \param b: second point
     336   \param c: third point
     337*/
     338Plane::Plane (Vector a, Vector b, Vector c)
     339{
     340  n = (a-b).cross(c-b);
     341  k = -(n.x*b.x+n.y*b.y+n.z*b.z);
     342}
     343
     344/**
     345   \brief create a plane from anchor point and normal
     346   \param n: normal vector
     347   \param p: anchor point
     348*/
     349Plane::Plane (Vector norm, Vector p)
     350{
     351  n = norm;
     352  k = -(n.x*p.x+n.y*p.y+n.z*p.z);
     353}
     354
     355/**
     356   \brief returns the intersection point between the plane and a line
     357   \param l: a line
     358*/
     359Vector Plane::intersect_line (const Line& l) const
     360{
     361  if (n.x*l.a.x+n.y*l.a.y+n.z*l.a.z == 0.0) return Vector(0,0,0);
     362  float t = (n.x*l.r.x+n.y*l.r.y+n.z*l.r.z+k) / (n.x*l.a.x+n.y*l.a.y+n.z*l.a.z);
     363  return l.r + (l.a * t);
     364}
     365
     366/**
     367   \brief returns the distance between the plane and a point
     368   \param p: a Point
     369*/
     370float Plane::distance_point (const Vector& p) const
     371{
     372  float l = n.len();
     373  if( l == 0.0) return 0.0;
     374  return (n.dot(p) + k) / n.len();
     375}
     376
     377/**
     378   \brief returns the side a point is located relative to a plane
     379   \param p: a Point
     380*/
     381float Plane::locate_point (const Vector& p) const
     382{
     383  return (n.dot(p) + k);
     384}
  • orxonox/branches/chris/core/vector.h

    r1939 r1954  
    33#define VECTOR_H
    44
    5 #include "data_tank.h"
    6 #include "stdincl.h"
     5#include <math.h>
     6#define PI 3.14159265359f
    77
    88class Vector {
     
    3030float angle_rad (const Vector& v1, const Vector& v2);
    3131
     32float line_distance (Vector* l1, Vector* l2);
     33
     34class Rotation {
     35  public:
     36 
     37  float m[9];
     38 
     39  Rotation ( const Vector& v);
     40  Rotation ( const Vector& axis, float angle);
     41  Rotation ( float pitch, float yaw, float roll);
     42  Rotation ();
     43  ~Rotation () {}
     44 
     45};
     46
     47Vector rotate_vector( const Vector& v, const Rotation& r);
     48
     49class Line
     50{
     51  public:
     52 
     53  Vector r, a;
     54 
     55  Line ( Vector r, Vector a) : r(r), a(a) {}
     56  Line () : r(Vector(0,0,0)), a(Vector (1,1,1)) {}
     57  ~Line () {}
     58 
     59  float distance (const Line& l) const;
     60  float distance_point (const Vector& v) const;
     61  Vector* footpoints (const Line& l) const;
     62  float len () const;
     63 
     64  void rotate(const Rotation& rot);
     65};
     66
     67class Plane
     68{
     69  public:
     70 
     71  Vector n;
     72  float k;
     73 
     74  Plane (Vector a, Vector b, Vector c);
     75  Plane (Vector norm, Vector p);
     76  Plane (Vector n, float k) : n(n), k(k) {}
     77  Plane () : n(Vector(1,1,1)), k(0) {}
     78  ~Plane () {}
     79 
     80  Vector intersect_line (const Line& l) const;
     81  float distance_point (const Vector& p) const;
     82  float locate_point (const Vector& p) const;
     83};
    3284
    3385#endif
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