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Ignore:
Timestamp:
Oct 20, 2008, 1:47:41 AM (16 years ago)
Author:
landauf
Message:

added MovableEntity with network optimization for constant velocity and rotation

added new Timer feature to destroy a Timer right after it called the function

Location:
code/branches/objecthierarchy/src/orxonox/objects
Files:
2 added
3 edited

Legend:

Unmodified
Added
Removed
  • code/branches/objecthierarchy/src/orxonox/objects/Backlight.h

    r1907 r1968  
    3333
    3434#include "WorldEntity.h"
    35 #include "tools/Timer.h"
    3635#include "tools/BillboardSet.h"
    3736
  • code/branches/objecthierarchy/src/orxonox/objects/infos/LevelInfo.cc

    r1949 r1968  
    8989    void LevelInfo::setGametype(const std::string& gametype)
    9090    {
    91         std::cout << "0: " << gametype << std::endl;
    9291        Identifier* identifier = ClassByString(gametype);
    9392        if (identifier)
    9493        {
    95             std::cout << "1: " << identifier->getName() << std::endl;
    9694            this->gametype_ = gametype;
    9795            this->gametypeIdentifier_ = identifier;
  • code/branches/objecthierarchy/src/orxonox/objects/worldentities/PositionableEntity.h

    r1950 r1968  
    4343            void registerVariables();
    4444
     45            using WorldEntity::setPosition;
     46            using WorldEntity::translate;
     47            using WorldEntity::setOrientation;
     48            using WorldEntity::rotate;
     49            using WorldEntity::lookAt;
     50            using WorldEntity::setDirection;
     51
    4552            inline void setPosition(const Vector3& position)
    4653                { this->node_->setPosition(position); }
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