Changeset 1968 for code/branches/objecthierarchy/src/orxonox/objects
- Timestamp:
- Oct 20, 2008, 1:47:41 AM (16 years ago)
- Location:
- code/branches/objecthierarchy/src/orxonox/objects
- Files:
-
- 2 added
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/objecthierarchy/src/orxonox/objects/Backlight.h
r1907 r1968 33 33 34 34 #include "WorldEntity.h" 35 #include "tools/Timer.h"36 35 #include "tools/BillboardSet.h" 37 36 -
code/branches/objecthierarchy/src/orxonox/objects/infos/LevelInfo.cc
r1949 r1968 89 89 void LevelInfo::setGametype(const std::string& gametype) 90 90 { 91 std::cout << "0: " << gametype << std::endl;92 91 Identifier* identifier = ClassByString(gametype); 93 92 if (identifier) 94 93 { 95 std::cout << "1: " << identifier->getName() << std::endl;96 94 this->gametype_ = gametype; 97 95 this->gametypeIdentifier_ = identifier; -
code/branches/objecthierarchy/src/orxonox/objects/worldentities/PositionableEntity.h
r1950 r1968 43 43 void registerVariables(); 44 44 45 using WorldEntity::setPosition; 46 using WorldEntity::translate; 47 using WorldEntity::setOrientation; 48 using WorldEntity::rotate; 49 using WorldEntity::lookAt; 50 using WorldEntity::setDirection; 51 45 52 inline void setPosition(const Vector3& position) 46 53 { this->node_->setPosition(position); }
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