Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Changeset 2014 in orxonox.OLD for orxonox/branches/chris/src


Ignore:
Timestamp:
Jun 22, 2004, 6:12:59 PM (21 years ago)
Author:
chris
Message:

orxonox/branches/chris: Even more doxygen stuff as well as removal of the deprecated rotation.h/.cc

Location:
orxonox/branches/chris/src
Files:
2 deleted
3 edited

Legend:

Unmodified
Added
Removed
  • orxonox/branches/chris/src/collision.h

    r2012 r2014  
     1/*!
     2    \file collision.h
     3    \brief Basic collision detection
     4*/
    15
    26#ifndef COLLISION_H
     
    913#include <strings.h>
    1014
     15//! Tree structure used by the CollisionCluster
    1116typedef struct CC_Tree
    1217{
  • orxonox/branches/chris/src/coordinates.h

    r2012 r2014  
     1/*!
     2    \file coordinates.h
     3    \brief Basic coordinate system definitions
     4*/
     5
    16#ifndef COORDINATES_H
    27#define COORDINATES_H
     
    813  This identifies the position of an object on the track system
    914*/
    10 typedef struct Location
     15typedef struct
    1116{
    1217  unsigned long part;   //!< ID of the track part the object is on
     
    2025  This is used to store the position of a object in the rendered coordinate system
    2126*/
    22 typedef struct Placement
     27typedef struct
    2328{
    2429  Vector r;              //!< Absolute x/y/z coordinates
  • orxonox/branches/chris/src/vector.h

    r2012 r2014  
     1/*!
     2    \file vector.h
     3    \brief A basic 3D math framework
     4   
     5    Contains classes to handle vectors, lines, rotations and planes
     6*/
    17
    28#ifndef VECTOR_H
     
    3844//! 3D rotation
    3945/**
    40   Class to handle 3-dimensional rotations
    41  
     46  Class to handle 3-dimensional rotations.
    4247  Can create a rotation from several inputs, currently stores rotation using a 3x3 Matrix
    4348*/
     
    4550  public:
    4651 
    47   float m[9]; //< 3x3 Rotation Matrix
     52  float m[9]; //!< 3x3 Rotation Matrix
    4853 
    4954  Rotation ( const Vector& v);
     
    5560};
    5661
     62//!< Apply a rotation to a vector
    5763Vector rotate_vector( const Vector& v, const Rotation& r);
    5864
Note: See TracChangeset for help on using the changeset viewer.